Dragon Age II Review

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Necromancer1991

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Madkipz said:
You are calling it: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be.


So it falls flat on its face on actual gameplay? that bad huh?
Fine the game isn't your cup of tea than, unnecessary snark is unnecessary. I found the game play is fine (More fun than #1), the plot is good (more focus = more detail), the graphics needed the upgrade, I'd say pick it up if you like action-rpgs.

Sabiancym said:
5 stars.....no game is perfect and this is far from the best.

How can you give this 5 stars when it completely flies in the face of the fans of the first game?
5/5 = great game, not perfect game.
 

Kilgengoor

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So guys, I'm sorry if anyone has already answered this, but from what I've seen in the 3 or 4 pages I've skimmed, there hasn't been such questions. Since the demo won't work on my PC and some of you might as well have already finished the game, could you please answer this for me?

1- Does being an Archer (well, alright, archer rogue) suck as much as on DA:O?

2- Are there still punctual missions that will disappear forever in case you don't do them right then? (the dog companion mission comes to mind as the most blatant example, same as with that burly fellow with the white hair)

3- Is combat still that exhasperating? Are there complex tactics beside "stand here and attack only if they hit you" and "free for all!"? Things like "defend an area" or such?

4- Are skill trees still that rigid? For instance: Do I have to spend large amounts of time and patience if I want Morrigan to be a decent healer if I don't want that old hag to be in my party FOREVER?

5- Please, please tell me there is no Fade mission. Please?

6- Is combat as cool as they say it is? Shouldn't be more technical since everyone claimed DA2 would be "more RPG-ish"? Instead, all I hear is how frantic and streamlined it has become. I understand it could be a little of each, but come on.
 

DustyDrB

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Jan 19, 2010
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Sabiancym said:
5 stars.....no game is perfect and this is far from the best.

How can you give this 5 stars when it completely flies in the face of the fans of the first game?
I believe I read somewhere that 5 stars doesn't imply perfection. Oh wait, it was said here [http://www.escapistmagazine.com/articles/view/editorials/7149-What-Our-Review-Scores-Mean] on this very site by the people who run this site.
 

Shamanic Rhythm

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Dec 6, 2009
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Wow, all the hate for this game is actually doing more to make me want to check it out.

That and I like the sound of these changes. When I started playing Dragon Age: Origins, my first thought was 'The feel and aesthetic of an old school D&D game with more immersive combat? Hell YES!' Sadly my enthusiasm dwindled when I found that on normal difficulty the game was so god-damned hard that if I didn't stop every five seconds to micromanage every party member, I'd get my ass kicked. I'm more in favour of a difficulty standard around that of Mass Effect 2's: ie, you'll only have to pause maybe once or twice during an average encounter, more for boss encounters.
 

loremazd

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Dec 20, 2008
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AndyFromMonday said:
maddawg IAJI said:
Plus, keep in mind the replay value Dragon Age 2 has. A lot of people would replay Mass Effect over and over again just to explore all of the options the game had. I know one person who literally played Mass Effect 2 from start to finish just because she wanted to see what would happen if she made the wrong choices on the way to the final fight.
Dragon Age 2 took 40 hours to complete and that's without DLC and most sidequests done. Keep in mind that on my first playthrough I played on casual. If you're telling me Dragon Age 2 is barely 15 hours long then I'm sure as fucking hell not buying it. Pay more for less? No thanks.
I'm 8 hours in and haven't even gotten past the first year in Kirkwall yet. Havn't even recruited most of the party members yet either.

Look, you've made it crystal clear that you -really- hate bioware lately, that doesn't mean that there's not content in the game and that it's universally inferior. I had fun with Baldur's gate 2, I had fun with KOTOR, I had fun with Mass effect, I had fun with Dragon age, I had fun with Mass effect 2, and I'm very much enjoying DA:2.

I remember when I could pop in a game and have fun. Now it's all about analytics of business practices and comparisons to pinnacles of the genre. If anything, all this hubub has taught me is that I really needed to take a step back from all this and learn to enjoy myself again.

I'm not saying you have to do so as well, i'm not saying that you should even like bioware or like this game, but I am saying that getting this worked up about someone making a comment over game length? You need to take a step back and at least calm yourself down.
 

loremazd

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Dec 20, 2008
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Orcus_35 said:
how can you call that an RPG it's heresy ! it should be called an action game with RPG elements...
Playing this game on hard mode: I'm having to pull encounters and retreat to funnel the faster, weaker enemies to be subject to concentrated fire. I have to concentrate the hard hitting dps on the assassins to keep them from killing my mages and rogues. I have to time my stuns out for the mages, as they're powerful enough to wreck havoc to my entire party if I let them cast. I have to lure ranged attackers using line of site. I'm playing this just like I played DA:O, it's just faster.

I have to decide on pure fire build when gearing my companion mage, or focus on high mana return rings, weapons, and enchants for longetivity in fights. I have to decide if I want aggro dumping talents or more damaging attacks and stuns on my rogue. I just dont get this action rpg thing. I really dont. I really do think it is primarily seen that way because of the silly auto attack thing.
 

CD-R

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Mar 1, 2009
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So is there going to be a separate review on the PC version like you guys did with Origins?
 
Aug 17, 2009
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I love how many people just stopped giving a shit about this when Skyrim was announced. Unless I'm mistaken, this is the first time RPG juggernauts Bethesda and Bioware have major releases in the same year, so it'll be interesting to see how Mass Effect and Dragon Age fare against The Elder Scrolls in terms of sales.

I think this may just be the best year for RPGs in a long time.
 

satsugaikaze

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Feb 26, 2011
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Man I see so many comments on the Internet about how the game craps in the face of all the players who still live in 1998.

Because god forbid Bioware try new things with their IP. If some fans think Baldur's Gate's format was the be-all-end-all of RPG gaming, they need to expand their minds just a little.
 

Elf Defiler Korgan

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Apr 15, 2009
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Bringeth the hype. I've played the demo and I didn't find myself drawn in or especially impressed, even though this was on a friend's great computer.

Dragon Age was a yawn-fest. There is something they just aren't doing right...

Anyway else of this opinion?
 

Raeil

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Nov 18, 2009
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Kilgengoor said:
So guys, I'm sorry if anyone has already answered this, but from what I've seen in the 3 or 4 pages I've skimmed, there hasn't been such questions. Since the demo won't work on my PC and some of you might as well have already finished the game, could you please answer this for me?

1- Does being an Archer (well, alright, archer rogue) suck as much as on DA:O?

2- Are there still punctual missions that will disappear forever in case you don't do them right then? (the dog companion mission comes to mind as the most blatant example, same as with that burly fellow with the white hair)

3- Is combat still that exhasperating? Are there complex tactics beside "stand here and attack only if they hit you" and "free for all!"? Things like "defend an area" or such?

4- Are skill trees still that rigid? For instance: Do I have to spend large amounts of time and patience if I want Morrigan to be a decent healer if I don't want that old hag to be in my party FOREVER?

5- Please, please tell me there is no Fade mission. Please?

6- Is combat as cool as they say it is? Shouldn't be more technical since everyone claimed DA2 would be "more RPG-ish"? Instead, all I hear is how frantic and streamlined it has become. I understand it could be a little of each, but come on.
As I'm only 12 hours into the game so far (which as far as I can tell could possibly be about 1/3rd of the way through), I won't have perfect answers to these questions. Here's my best answers at this point:

1) Honestly, I've only played the demo as an archer, but the archer was the best playthrough of the demo I had (did it with all classes except sword-shield warrior), and if dual wielding wasn't as awesome-looking as it is, I'd be doing an archer on my second playthrough.

2) The game is split into different acts. The missions for these acts are not time exclusive, but if you complete an act before you complete all missions, I don't believe any missions transfer to the next act. Note: I've only switched through two acts, if you can count getting to Kirkwall and joining the mercs to be an act, and both times I had no extraneous missions.

3) Tactics are pretty much the same as the first game, if you're speaking of the auto-combat system for non-controlled party members. Strategically, the pause and choose method works wonders for some of the great cross-class combos that happen on a few skills.

4) Skill trees are well done, and if you mess up at any time, you can take a trip to the Black Emporium (if you buy the game new at least) and buy a potion for under a sovereign to reset all points and abilities. I believe these potions are available in the non-DLC part of the game as well, but not in as great of numbers.

5) Bad News: There's at least one Fade Mission. Good News(s): It's shorter, you have your party for the entirety of the mission, and it's optional! (Note: Once again, there might be more, but the mission is a special case in the game's context, so I doubt there is another one)

6) Combat on the consoles and on the Normal/Casual Difficulty definitely favors a more "actiony" style of gameplay. If I were to compare it to another battle system, think Kingdom Hearts but you actually use your skills because they're waaaaaaay more useful than button mashing. Playing on the upper difficulties requires a more turn by turn approach, utilizing the radial menu to command your forces. Honestly, I'm playing on Normal, and the system still feels like I'm playing DA:O, though now I'm mashing A waiting for the auto-attack feature to get added to X360 version during a patch, and I'm enjoying the combat even more.

If you have other questions, hopefully others can fill in the gaps where I can't, or perhaps by tomorrow when I check this again, I'll be far enough along to have a better idea of what the game has to offer.
 

ShenCS

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Aug 24, 2010
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"at least until Skyrim comes out" Got a good chuckle out of that one. Gotta love how happy he sounded at the start of the video.
 

Bobbity

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Orcus_35 said:
how can you call that an RPG it's heresy ! it should be called an action game with RPG elements...
Is a game an RPG because you play as a character and make decisions throughout a compelling story, or because the combat has dice in it?
 

seditary

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Aug 17, 2008
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Void(null) said:
A picture is worth a thousand words:



What the hell is wrong with the games textures?
If you think the game actually looks like this in proper operation then I feel sorry for you.
 

PopcornAvenger

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Jul 15, 2008
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Generally, only the bottom 2-3 Critic's reviews on Metacritic are worth reading, unless one's a fan of the game. It depends on the title, but if it's from a big AAA title company (like Bioware), at least 80% or so of the reviews are crap, PR jobs. If it's from a smaller or unknown company that doesn't have as much pull more of the reviews are trustworthy.

Ultimately, every one votes with their money. From what I've seen of the gameplay, screenshots, reviews, and user comments (good and bad), I'm withholding mine.

I would say that games like DA2 are causing me to think about renewing my lapsed Gamefly account. I wouldn't feel bad renting this at a fraction of what I'd spend buying it. The higher rez textures (that I'd have to download) for the PC version doesn't make much of a difference in the game's worth, to my mind.

Just a few months ago Andy Chalk wrote an article about the downtrend in the quality of PC games. He cited Fallout3 and it's numerous bugs as an example. I think a better example are games like Bulletstorm and DA2. If the quality and amount of content in PC games keeps on this decline . . . . I am thinking for the first time in years of whether I should find another hobby instead of PC gaming.
 

Necromancer1991

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Allow me to say a few things, to those of you who are annoyed that this game got good reviews and are concerned that "The Escapist has no integrity", you will be here again in a few months saying the same thing when another game you don't like gets a good score, don't deny it. Also when Tim Schafer makes a good main stream game is the day you will vilify him and spew your hatred. Look just because a reviewer disagrees with your opinion doesn't mean they have no integrity or were "Payed off", it means they had a different opinion, Nintendo Power is biased in their reviews (They need to be because they're limited to Nintendo consoles), but I don't send them hate mail and cry about it on the forums, if multiple people review the game and give it a good score, than it probably deserves the score it has, if you don't like it, well guess what:
And lastly if you don't like a game, fine, you don't like it & you can spew all the hate you want, but don't strut around like you're a big god damn hero proclaiming everyone who disagrees with your infallible opinion wrong (Of course this IS the internet so this will fall on deaf ears), just say "I don't think I'd like it" or "I don't like it", end of story!
 

DolorousEdd

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Sep 25, 2010
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animehermit said:
DolorousEdd said:
Why can't there be a single person in these damn games that talks like a normal person? Does it always have to be this "haha, I'm so witty" tone? All this talk about classic and "modern" or "streamlined" is one thing, but the dialog is SOO bad. Why do people not notice?
i don't think the dialog is bad at all, They don't talk like "normal people" because this is not a normal environment. this is not our world.
That argument might work for a vernacular, when everybody has the same lame humour it's just shallow. The tone is getting on my nerves. It's not smart, or funny, it's just affected and an excuse for better characterisation (they all have such a sophisticated humour, why do they still need characterisation?). It's as if not being "snarky" and "witty" is automatically associated with being afflicted, sad or evil in this universe.

I don't deny that it's partly a matter of taste. I at least wish it were less extreme.