I hope they finally nail the combat. Thay talk a lot about it, but it doesn't seem to be pleasing alot of people either way because everyone have different idead about wht it should be. Personally, I think Bioware's melee combat is too simple and no fun at all and their numbers-based stuff is totally unexciting(something feels horrible to me about dodging many meters out of the way of a monster's attack and still have it hit you because you were in front of it when it began its attack animation), so I'm not seeing a way this will pan out good for me. And even if they had looked at other action rpgs, would it work? I Like the system in Dark Souls, but that's a very specific sort of thing and doesn't mesh well with the group thing they are going for. Dragon's Dogma is pretty good about it, but that game is made by action game veterans and doesn't have any appeal outside of the action, so I assume they put all their focus on that. Amalur tried mimicking God of War, but that system got tiring many hours before that game ended because your arsenal was too small and the skills far between. They even had that harpoon thing Bioware is talking about as an early ability for warriors. My point is, I just don't believe Bioware will be able to make a fun battle system. And that's a shame, because that's most of the gameplay in Bioware games.
No worries about the story, even when they mess up I think Bioware writing is more good than it's bad.
No worries about the story, even when they mess up I think Bioware writing is more good than it's bad.