I think back to basic is the best thing they can do. I'd rather see that then having them try to do some big grandiose adventure or something along the lines of DAII constrained story in Kirkwall. The strength of Bioware games has been the formula you described, because in that formula lies the conflicts that the well known characters from Bioware games are formed from. That formula makes the characters, or at least a good portion of them.Legion said:I really want this game to be good.
But this part concerns me a little.
That is essentially the plot of almost every Bioware game it seems. "Big evil that logically people should be uniting to fight, but inner conflicts mean that it's down to you instead". If we have to convince the Mages and Templars to kiss and make up to take on the bigger threat then it will be terrible. That is pretty much the essence of both Mass Effect 3 and Dragon Age: Origins.Unfortunately for you, the holes spawn all kinds of nasties like undead and the mages and Templars are too busy fighting each other to deal with the problem.
Especially considering how they also like sticking you as a part of some kind of special Order to do so. Spectres, Grey Wardens and now the Inquisition. The idea seems solid, but if they are re-treading the basic plot of their other games it's going to feel far too similar.
Naturally it is too early to say for sure, but I hope they are a little bolder with the storyline.
Bioware is not Obsidian, nothing they've done has convinced me they could pull off intrigue and plot twists like Obsidian can. They aren't nearly subtle enough. Also, with the way the past games have gone, they don't have much room to go elsewhere in terms of the story anyway. DAII was very much a setup for this whole conflict, and the Dark Spawn were finished off in DA:O. Yes, there was the architect in Awaekening, but c'mon, who are we kidding? Assuming that even matters to Gaider and his underlings in the first place, it'll get retconned to suit their convenience.
We'll see what happens. Time will tell.