"see your decision have an impact and take shape in the world."
The problem is, this was exactly the line they used to justify the framed narrative structure of DA2, saying that having those time skips would allow you to see the consequences of your actions in a way you wouldn't be able to in a continuous narrative.
I detested the early screenshots showing the new 'artistic' direction, and this idea was the only thing that began to get me hyped for DA2.
And the final game had less 'impact' or 'consequence' than any of the individual recruitment stories in DA:O.
I loved DA:O, and DA2 was a crushing experience for me. You're about to convince me that DA:I is any good by using the same marketing spiel that I fell for last time.
Guilty until proven innocent on this one, I'm afraid.
The problem is, this was exactly the line they used to justify the framed narrative structure of DA2, saying that having those time skips would allow you to see the consequences of your actions in a way you wouldn't be able to in a continuous narrative.
I detested the early screenshots showing the new 'artistic' direction, and this idea was the only thing that began to get me hyped for DA2.
And the final game had less 'impact' or 'consequence' than any of the individual recruitment stories in DA:O.
I loved DA:O, and DA2 was a crushing experience for me. You're about to convince me that DA:I is any good by using the same marketing spiel that I fell for last time.
Guilty until proven innocent on this one, I'm afraid.