This is a joke, and the reason that "moral choices" never work. All you're going to be affecting is some dialog choices and the feelings of some made up NPCs, and nobody really cares about that. Maybe it will cause some NPC to leave the party, and I guarantee they'll be easily replaced by another. The only way to make a choice count is to have it directly affect the player's experience. Fallout did this well: the choices you made dramatically altered the game, closing off some quest paths for a really powerful item for example.