RollForInitiative said:
Taneer said:
As far as mages go, it's long and arduous to get to the point where mages start being good, and you're useless until then.
Given that I've been playing a solo mage on Nightmare since the start of the game, I'm inclined to disagree with that comment.
Why do people do this? Just to say they did it? Enemies have more health on nightmare, higher resistances, and the duration of hexes and disables used against them are reduced. Don't tell me that a mage has enough disables at 75% of normal duration (or less) to deal with an entire room of high health baddies.
I mean, sure you can be cheap and run and dance around, exploiting A.I. bugs that break enemy pathfinding. Sure, you can crawl from room to room, earthquaking, infernoing, blizzarding, and blocking the doorway, but why would you want to take the time?
And don't tell me you can solo Ser Cauthrien and her dozen henchmen on nightmare without dashing out of the room and relying on the broken pathfinding of your enemies to win the encounter (bringing the number of opponents you have to deal with down to Ser C and 2 or 3 guards).