Agreed. Though, them explaining away in a few hours the entirety of DA2's conflicts with "ooh, it's a really powerful force, and makes people go batshit" felt kind of weak. The implications that there are others is interesting, and that the Architect might be one of them as well, but that most of what happens in 2 is explained not in the story but in the lore and DLC kinda hangs a lantern on the fact that they made an entire game to be the jumping off point for something else--something suitably epic, hopefully. If it wasn't for the year-long rampage that used to last hundreds of years being so epic, the ten year span in Kirkwall might feel like more than a prologue to the next chapter.Sniper Team 4 said:If Legacy is any indication, they listened to the complaints and did their best to fixed them. Legacy shows what Dragon Age 2 should have been from the start. Here's hoping the rest of the DLC is this good, and that Dragon Age 3 ends up being a balance between Origins and 2.
On the one hand, I can see the value of something like this, while still wishing there had been some involvement outside of the immediate Kirkwall region. On the other, what comes after this had better be more than just playable backstory for the next installment. And while I'm thankful they let us play it, and witness and understand it firsthand rather than just make us read about it in the Codex, layering some of that into the actual story would have gone miles to making the game better.
Ha. And I'm saying all this as someone who loved the game.