The Gentleman said:
DA2 did a few things right: simplifying the combat, telling a single unified story, giving the main character a voice.
Yes, dungeon design was horrendous and reeked of laziness, and the dialog wheel was confusing at times, and the game felt repetitive to the point of nausia, but I don't think it fully deserves the hate that it got in it's reception.
... I'm sorry, but,
what? The story, was a cluster fuck of sidequests, nothing but sidequests until you finally make it to the end of the chapter, where they hinted a resolution that finally takes you forward. Unified is so far from the description I would use. DA:O was unified, there you had a purpose, there you had a goal, there you had a reason to care. DA2 had a boring protoganist who I couldn't care two shits about and, at best, a couple of really good characters (that was probably the only redeemable thing I could say about the writing, some of it was top-notch).
On a related note; a loose quote from before the release "...Hawke being the most important character in Dragon Age", like fuck he was. I felt like a bystander almost the entire game. Anders defined this game, and I stabbed him in the face afterwards, being the twat he was. I'm not looking back on DA2 with kind eyes.
And the review here I'm not going to comment on, I might get a warning, or worse...
Kudos to Gaider, though, I like him, despite this game and where the potential sequels are going - at least he seem to care.