Dragon Age Writer Prefers "Polarization" to Apathy

Clive Howlitzer

New member
Jan 27, 2011
2,783
0
0
I must be crazy because I liked Dragon Age 2 enough to actually start a second play through as another class. I think I need to see a therapist.
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
7,595
1,914
118
Between There and There.
Country
The Wide, Brown One.
Soviet Heavy said:
Somewhat related city question: Why does the city of Kirkwall, named after a town off the northern coast of Scotland, seem Mediterranean? Its like the map of Thedas was printed upside down, with it getting colder the further south you go, and tropical islands in the far north?
OR

The continent of Thedas is in the Southern Hemisphere. (hint: it is)
 

Blind Sight

New member
May 16, 2010
1,658
0
0
RhombusHatesYou said:
Soviet Heavy said:
Somewhat related city question: Why does the city of Kirkwall, named after a town off the northern coast of Scotland, seem Mediterranean? Its like the map of Thedas was printed upside down, with it getting colder the further south you go, and tropical islands in the far north?
OR

The continent of Thedas is in the Southern Hemisphere. (hint: it is)
That actually makes even less sense unless the planet Thedas is on has less of an axis tilt then earth and a severely messed up ocean current system.

Then again Westeros in A Song of Fire and Ice has decade long seasons, which requires even MORE weird climate and planetary conditions.
 

snfonseka

New member
Oct 13, 2010
198
0
0
The Gentleman said:
Fr said:
anc[is]
The Gentleman said:
telling a single unified story.
...You're joking right? Origins had one overarching plot with multiple parts that had real reason to be there. DA2's acts had jack squat to do with each other and were just 3 or 4 separate stories duct taped together.
I've had spirited discussions about the nature of the DA2 plot. I actually liked it, even though it was disjointed at times. It felt more like you were living an adventurer's life, rather than simply going through a basic hero's tale. Concepts of loss, change, and cultural conflict are weaved into the smaller stories that permeate the whole game. Yes, the story isn't perfect, I still enjoyed the experience.
For me DA2 story is like three different short stories without any interlink between them. I didn't enjoy the story much.
 

Zyntoxic

New member
May 9, 2011
215
0
0
*Sigh*... sure they can't make somthing for everybody but what they made already existed, at least they could continue to make a seperate franchise, not medival ME...(on a general note I love ME, but I loved DA:O for not being ME...)

DA:O had a unique and interesting battle system, that made it very strategic, and that was one of the things I loved about DA:O, that made combat less dreary and actually something I would concider a game.
sure it didn't work very well on consoles but he already said "we can't make something for everyone" so that was kind of a hypocritical move in my opinion.
I hate that I had to play on Nightmare in DA2 to get a rather lousy similarity to the old system...

story... well, while there were some pretty good moments in DA2 it was nothing to the over all greatness of the writing in DA:O, and that is understandable, it took frekkin' 9 years to make DA:O, can you even grasp the ammount of writing it took to make DA:O?
sure, fun with voice acting, but ME already did that, and there is a basic problem with voicing of a game, especially when it comes to the main character: it limits the options of the character.

I remember when they were about to release DA:O and journalists asked Bioware: "so, you kinda took a new step forward with character voicing in ME, do you really believe in gong back to the silent protagonist again without scaring people off?" Bioware answered: "of course not! we believe that the players appreciate the more classic dialogue system just as much."
I just got the feeling they kind of went back on their own words, in fear of failure.
besides, I really didn't like the female Hawke's voice, I always thought she sounded a bit like a hag...
 

Gather

New member
Apr 9, 2009
492
0
0
To quote a wonderful game: Apathy is death (Much like how I skimmed over the current discussion and just commented on the first post)
 

Rawne1980

New member
Jul 29, 2011
4,144
0
0
My one and only "major" complaint with DA2 was the drawn out theme of Mages being persecuted by the Templars and that Templars = bad and Mages = good in simplistic terms.

All the way through the game the Templars were amicable and didn't give me any reason to want to dice them up into human curry sized chunks whereas the Mages spent every minute trying to suck out my eyeballs and skull fuck me.

If you are trying to make certain people look hard done by and want the player to take a sympathetic look at them then stop having them ram crap down our throats at every turn.

By the time I got to the end of the game i'd had just about as much as I could stand from Mages so of course i'm going to want to massacre them.

Then to go through that and have Meradith go "look, told you so, Mages were bad .... but now so am I because this sword has warped my fragile little mind but I never saw that coming" made me die a little bit inside.

And yes, yes i'm aware she had an agenda against the Mages from the start but not once did her or her minions ... er ... soldiers attempt to turn themselves into Fade spawn, kill someone they love for power or kidnap folk in an effort to turn them into abominations (which is what the Mages were doing all the way through it).

In closing DA2 had a paper thin plot that stuggled to hold itself together, lazy dungeon design (I say lazy but it goes beyond that when every single one is the same, that's not lazy thats beyond stupidity and relies on your target audience being gullible morons that will buy it and lap up the half arsed tripe). Repative respawns of the same enemies, the most pointless collection of side quests ever to grace a single game (look, i'm all for side quests but give them a damn purpose) and the most pathetic collection of "choices" ever concieved (it's all well and good giving us different decisions to make if it does indeed alter anything, if by the end of the game all decisions lead to the exact same conclusion it makes it all meaningless).

DA2 was an average game, nothing more nothing less. I do love Gaider's backpeddle to the fans here (after basically snubbing them and telling them to "deal with it" over some complaints).