I think I can spot the divergence ahead in this discussion between us pretty much boiling down to how much value we perceive the fans to have. I personally believe back in that 'old school' day fans were less then important. However with such easy communication their value has in fact grown considerably. Granted it's not enough to save or sink a publisher but I think a well treated fanbase will push a game above mediocrity while a badly treated one will act as dead weight dragging the game down. And in this day and age no one wants to get saddled with the dreaded 7/10 score.Draech said:Yes it is a little simplistic, but the point isn't that fans have absolutely no value. The point is that unlike what so many fans seem to think they are not the end goal.ultramarine486 said:Isn't that logic a little basic though? Sure once money exchanges hands the at face value towards the company/game is equal. However I would argue that fans earn their importance, albeit not anywhere near the point where the company NEEDS them, though things like word of mouth. I mean by the logic you presented free to play games should really be shafting anyone who isn't paying for whatever services they provide for cost since those people are valued less or not equal to the ones who buy the extras. Look at Kickstarter, there are numerous games in development/completed there that wouldn't have gotten anywhere if it wasn't for fans spending time pushing the word of mouth.
Like you said yourself, they dont NEED them but they are a boon (and a curse). You can coast on old school cred all the way to the bank, or disgruntled fans can bury you forever.
My main objection is with fans inflated self importance. If I am going to lay down some anecdotal evidence as an example, it would be a guy downright telling me that Blizzard "owed him respect" because his dedication to the War3 modding community had drawn people to play the game. Bullshit. He didn't do it out of his benevolence of his heart. He did it purely for his own self serving desire to play and mod the game. That Blizzard benefitted from this doesn't mean they ow him anything. He liked the product. he bought the product. Deal over.
Now you bring in the F2P issue. The thing is the only reason that it works is because in a multiplayer game players = content. The second the free players arn't beneficial to the product (through conversion or by addition) they become useless. Leaving me back at my original claim. Fandom is not valuable nor is their aproval anymore important than anyone else.
But yes there are always going to be those that feel like they've been slighted to by not having their whims catered to every step of the way, we are talking about 'FANatics' here.