Frozengale said:
For one the whole plot was hinted more at Shepherd attempting to stop the Reapers before they get here. That's what the whole plot of ME2 was. Also while your analogy to Lord of the Rings does fit to an extent you have to remember that those big battles were more or less a distraction. The real important stuff was happening on a Mountain while a slightly pudgy hobbit carried another hobbit up to the top. That's right all those major battles weren't the climax because the climax is a bromance and a malnourished creeper falling into lava. The plot that ME3 looks like it is leading up to is more like something copy pasted from half the shooters from the past 4-5 years. It always annoys me when people think a huge epic battle should be the be all end all of stories. Epic battles are usually fairly forgettable. I haven't watched any Lord of the Rings movies in probably 6 years and all the battle sort of blur together. The parts that stand out are things like Frodo and Sam on Mount Doom. Boromir confronting Frodo in the woods. Smeagol and Gollum arguing with each other.
Well, you make some excellent points, and unfortunately, nobody can answer them until we're watching the credit scroll after beating the game.
I agree with you that the poignant character moments between Sam & Frodo are the best part of that ending, but you can't have those character moments without the war. It is only after seeing the bloodshed, the death, and the costs that come with that you can fully appreciate that quiet moment between two little hobbits.
And on the large scale, that's more what I'm referring to. You are correct in that ME2's plot was stopping the Reapers, but when they first announced the trilogy and the robots coming to cull all of galactic life plot, we KNEW this was coming. The Reapers HAVE to show up for a war. The threat of them coming through has been the elcor in the room since ME1. It's never been an "if," but a "when???" If ME3 was just Shepard preventing them from coming through the portal again, the victory would be hollow, not to mention redundant.
In general, though, I think there's plenty of reason to be happy about what we've seen. Do shallow action movies stink? Yes. But is it because of the presence of all that action, or simply that the action hasn't earned its paycheck with the proper amount of reflective insight and "emotional content," as Bruce Lee so aptly put it?
I'm with you; I hate Hollywood action movies. I won't see Transformers, I'm proud to be Mission Impossible-free my whole life, Speed was a joke, and Commando is something I watch when I want to laugh my butt off at how not to make a film.
But when I CARE about what's happening? When I'm invested emotionally? When war isn't simply about snazzy sci fi effects, but comes with emotional resonance? Well, NOW you have my attention.
And I think that is what ME3 is going to be. The "deep breath before the plunge," if you will. I anticipate absolutely phenomenal conversations with the people Shepard cares about while the entire galaxy spins slowly around the drain. And the payoff for that will be pedal-to-the-floor adrenaline pumping action where you are fighting, and you know the stakes, and all you can think about in the back of your mind is that one wrong move and you and all the people you ever cared about are SCREWED.
... aw, now I'm all sad I can't play until next March. BOOOOO!!!
I'm not saying epic battles aren't good, but they are forgettable. And just cause we are playing an interactive medium doesn't mean we have to end the game on the same note as every other game and every other summer blockbuster of the past 5 years. It kind of reminds me of the 1800's early 1900's where Authors would write one story. They would write several books with the same plot, switching characters and settings. They made money off this. These books are also considered crap by todays standards and probably by standards back then as well.
I agree with you here. I'd love to have more games with a personal touch, where saving the day doesn't rely on stopping somebody bent on destroying the world and blowing everything up. But there must be something at stake. You can't achieve victory without peril, so whether it's war or an internal conflict, something has to challenge our characters emotionally or physically.
What I'm looking forward to - and I would be angry if they showed it in a preview - are the emotional choices we'll need to make. I'm hoping this game has at least 3-5 decisions with the same no-right-answer as Virmire from ME1. If they deliver on that, nothing else matters; I will love this game forever.
Also, why Earth. Earth is barely talked about throughout the first 2 games. The closest you ever get to Earth is going to the Moon on a side-quest. Why do we give a frack about Earth? It's barely been relevant in the past few games, so why would the Reapers even care. And don't give me, "Well Shepherd beat a Reaper so now the Reapers fear Earth DERP!" Yeah well Shepherd beat the Reaper with help from Krogans, Asari, Drell, Salarian, Turians, Quarians, and Geth. By proxy all of those races should be equally feared. When you have an outlier (Shepherd) and the outlier is not good for you. You don't assume the outlier is the same as everyone from where the data point was pulled from. Logically just because Shepherd is human has no bearing what so ever on the fact that he/she defeated a Reaper.
I hope they have a good reason. I can only make random guesses at this point. I agree with you that having it be a galactic fight would make more sense, but at the same time, it wouldn't be very personal. Just lasers and space. It would be like the Star Wars prequels. All zip and no ZANG. They already had a fight on the Citadel, so where else would Shepard be most emotionally invested in? Earth. Also, they really don't mention how long the Earth portion of the game lasts for. They're tricky over at Bioware. That could be Chapter 1, and the rest of the game is fighting the Reapers elsewhere.
But any way you slice it... I have hope for ME3 being GotY material and then some.