E3: Skyrim

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
0
kyoodle said:
Looks incredible, i can't believe some people are picky enough to complain about the font being used in the menus ¬_¬
Well, it's not just the menus. The wording that comes up when you, for example, find a new location looks and behaves the exact same way that it does in New Vegas. It comes up the same way, fades out the same way, and uses the same typeface. If you play New Vegas for any length f time, that visual cue becomes ingrained in your head, so when you see it again, you think of New Vegas, which can briefly pull you out of the Skyrim mindset. It all depends on the kind of player you are. Some people won't even notice it,but others are definitely going to be a little bit thrown.
 

DaHero

New member
Jan 10, 2011
789
0
0
Daniel_Rosamilia said:
Well, shit.
300 books?
150 dungeons?
Dragons?
Goddammit, there goes ALL the spare time I was going to have in the Christmas holidays.
It looks pretty, the gameplay, and especially the combat look very smooth, and the AI seem to have been drastically improved.
Also, random dragon encounters!
Fortunately, I'll be at my Girlfriends house during the holiday season, so no games for those 2 weeks. However, when I get back...going to be a straight week of Skyrim! =D

And then the Spring semester starts...
 

Varya

Elvish Ambassador
Nov 23, 2009
457
0
0
Though the game looks gorgeous, I'm still skeptic to one aspect, that has always bothered me about the Elder Scrolls games.

The elves always looks ugly as shit.

This bothers me more than it should, but as my avatar implies, I have a thing about elves. One of the coolest things in DA2 was the re visitation of the elves, giving them an unearthly feel.
But ES always made them look... ugly. Not cool, unearthly or fae-ish, just ugly. And by the glimpse given in the first screen, I'm not sure they've changed this.
I mean, they're elves, how hard is it to get them right?
 

newwiseman

New member
Aug 27, 2010
1,325
0
0
Whatever problems there may be, that includes font choice, can and will be fixed by the modding community. Can't wait till I get my hand on the new Creation Kit.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
ultrachicken said:
Kahunaburger said:
ultrachicken said:
If you can point out five ways that Morrowind is superior, I will be impressed.
Spellmaking, enchanting, non-generic setting, great houses, and moddability*. But for all we know Skyrim will have some advantages over Morrowind too - I'm really curious to see how the magic system actually ends up working.

*no terrible voice acting = community can mod more seamlessly.
Spellmaking has been in the series two times now (I believe, I haven't played the first two games), so I don't think it's going away. Skyrim doesn't really look like other RPGs except maybe that it has trees and grass. It has a distinct Conan the Barbarian feel.

... I'm not quite sure what you mean by "great houses," but it sounds like pure opinion to me, so I'll leave it at that.

When was it confirmed that Skyrim would not be moddable?
Well, on the subject of setting generic-ness, Skyrim looks like every other fantasy setting in that it's a chunk of Medieval Europe with the serial numbers filed off. It's certainly not as unique as a setting divided between foreign imperialists, a theocracy where you can walk over to a temple and see gods in person, a volcano-dwelling disease-cult, and machinating noble houses. (Incidentally, the "great houses" I was talking about are Redoran, Telvanni, and Hlaalu, which are about 10x more interesting than the assorted guilds.) I haven't seen anything in Skyrim as bizarre and awesome as people living in giant crab shells or riding building-sized fleas everywhere, for instance.

Spellmaking I've heard a couple of things about - basically, if it still exists, it will have to be considerably limited to allow the new spell mechanics to work. It's not necessarily a bad thing on balance, but it certainly means the system is less customizable. Same holds true for the enchanting system.

The moddability thing is the voice acting - that was sort of a problem with Oblivion. The voice actors were bad enough to make the game less immersive, not more, and they created a problem by making it a lot harder for modders to add new dialogue seamlessly to the game. Even if (as I hope) Skyrim has better voice acting, you still have the drawback that it becomes difficult to seamlessly insert new NPCs.

But I don't think that Skyrim is going to be a bad game - I just think that we can clearly see some ways Morrowind is almost certainly going to be better. That's not a huge problem, because there are ways that Morrowind is better than most games. Skyrim will also be better than Morrowind in many ways - the melee system, obviously, and likely the spellcasting system.
 

Thnelis

New member
Oct 25, 2009
31
0
0
Does picture 3 remind anyone else of Edoras from lord of the rings (where king Theoden lives)?
 

Zakarath

New member
Mar 23, 2009
1,244
0
0
Btw, there's a typo on the main page title for this article. It says "Edler Scrolls."

*twitch*
 

Thirsk

New member
Jan 18, 2009
223
0
0
I'm pretty sure I feel like parents do when their offspring grows to become successfull in a line of work completely alien to the old folks. I am happy and proud for the Elder Scrolls franchise for where it've gotten, but I can't help the feeling that it ain't the son I loved back when he called himself Morrowind. Of course, I love The Elder Scrolls no matter what, so even though I realize there's no hope he'll be like he was back in the day, I'll stick with him no matter what he desides to do with his life.

Sigh... Can't help a slight tint of melancholia though.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
Susan Arendt said:
It was actually a hands off demo, but it was the 360 version running. It ran beautifully, but this was also an orchestrated demo, so the chances of embarrassing whoopsies was pretty low.
That's unfortunate. I was hoping for some real world confirmation of game stability. Given how Oblivion and the two Fallout games turned out. Still, thank you for answering.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
rembrandtqeinstein said:
I predict this will be like every other Bethesda game since Morrowind.

It will be very pretty, wow console players, and get great reviews. Once you get past the eye candy you will see the gameplay and story are fairly generic genre tropes. After there is about a year's worth of community mods, bugfixes, and content patches the game will enter the "fun" or "finished" category. The initial interface will be unusable on the PC because Bethesda (and every other developer) does not consider that playing a game with keyboard and mouse at 18 inches is completely different than playing at 10 feet with a gamepad.

However to Bethesda's credit they do release all the tools the community needs to fix their game, unlike GSC not supporting STALKER modders at all.

Expect a bunch of really bland DLC shoehorned into the game in the months following release. And while the DLC will be lame by itself the assets will be effectively used by modders.

Maybe 6 months after the last DLC is released integrated "overhaul" mods will show up that transform the game from a pretty engine into an actual immersive substantial gaming experience. By then most of the people who care have moved on or were burned out on the buggy, unfinished vanilla release and will never experience the fruition of the great potential the game had.
You and me both. I have been saying stuff like this since Skyrim was first announced. It does seem like the games come off more as lazy PC ports than anything else. Its kinda funny that the games only really become playable after the modding community puts in all the features Bethesda promised would be there at launch.
 

Inkidu

New member
Mar 25, 2011
966
0
0
Phlakes said:
The lettering does seem out of place, but I just love how clean it is.
Yeah, It's bare bones, but that's so you get in, get out, and get on with it. I'd rather have a modern clean font than an over-elaborate muddling font any day.
 

MadCapMunchkin

Charismatic Stallion
Apr 23, 2010
447
0
0
If they were going to rip off the menus from New Vegas could they at least rip off the leveling system. Swinging a sword at enemies four hundred times doesn't suddenly make me better at it. Okay, so maybe it does, but I prefer the system of getting XP for things I kill and then getting a set amount of points every level to distribute how I wish. That just runs cleaner for me.

Other than that, no complaints. Looking forward to November.
 

Jason Danger Keyes

New member
Mar 4, 2009
518
0
0
The title on the front page is misspelled 'Edler'

Besides that, this game looks so sweet you can bet your ass I'll be there on release date.
 

T8B95

New member
Jul 8, 2010
444
0
0
Kahunaburger said:
Well, on the subject of setting generic-ness, Skyrim looks like every other fantasy setting in that it's a chunk of Medieval Europe with the serial numbers filed off. It's certainly not as unique as a setting divided between foreign imperialists, a theocracy where you can walk over to a temple and see gods in person, a volcano-dwelling disease-cult, and machinating noble houses. (Incidentally, the "great houses" I was talking about are Redoran, Telvanni, and Hlaalu, which are about 10x more interesting than the assorted guilds.) I haven't seen anything in Skyrim as bizarre and awesome as people living in giant crab shells or riding building-sized fleas everywhere, for instance.

Spellmaking I've heard a couple of things about - basically, if it still exists, it will have to be considerably limited to allow the new spell mechanics to work. It's not necessarily a bad thing on balance, but it certainly means the system is less customizable. Same holds true for the enchanting system.

The moddability thing is the voice acting - that was sort of a problem with Oblivion. The voice actors were bad enough to make the game less immersive, not more, and they created a problem by making it a lot harder for modders to add new dialogue seamlessly to the game. Even if (as I hope) Skyrim has better voice acting, you still have the drawback that it becomes difficult to seamlessly insert new NPCs.


But I don't think that Skyrim is going to be a bad game - I just think that we can clearly see some ways Morrowind is almost certainly going to be better. That's not a huge problem, because there are ways that Morrowind is better than most games. Skyrim will also be better than Morrowind in many ways - the melee system, obviously, and likely the spellcasting system.
Don't let the rose-coloured glasses of nostalgia blind you. Yes, Morrowind was a good game, a great game even, but it had some serious flaws. Swinging a sword a billion times at an enemy two feet away just to hit it, a UI that made me want to cry sometimes, and about a billion skills that you will never ever use because Long Blade and Spear were the only skills needed to destroy the game (because they had all of the best weapons), get pretty annoying after awhile. Morrowind's big strength was its high level of immersion and appropriate alien feel.

I think that Oblivion had some major improvements over Morrowind. The thing that people seem quick to forget is that it was released in 2006. I didn't get it until 2008, and it was still one of the best-looking games I'd ever seen. People like to ***** about the bugginess, but Morrowind was a billion times buggier than Oblivion ever was. Oblivion also featured a much better interface, and vastly improved melee and magic combat.

I don't have a problem with making the game more streamlined. There's a difference between streamlining a game and dumbing it down. The features that they are cutting are non-essential, and it improves the game tenfold.

I think that Skyrim will be superior to Oblivion, and that Oblivion was, except for immersion, superior to Morrowind. Feel free to disagree, but please keep it civil.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
T8B95 said:
Kahunaburger said:
Well, on the subject of setting generic-ness, Skyrim looks like every other fantasy setting in that it's a chunk of Medieval Europe with the serial numbers filed off. It's certainly not as unique as a setting divided between foreign imperialists, a theocracy where you can walk over to a temple and see gods in person, a volcano-dwelling disease-cult, and machinating noble houses. (Incidentally, the "great houses" I was talking about are Redoran, Telvanni, and Hlaalu, which are about 10x more interesting than the assorted guilds.) I haven't seen anything in Skyrim as bizarre and awesome as people living in giant crab shells or riding building-sized fleas everywhere, for instance.

Spellmaking I've heard a couple of things about - basically, if it still exists, it will have to be considerably limited to allow the new spell mechanics to work. It's not necessarily a bad thing on balance, but it certainly means the system is less customizable. Same holds true for the enchanting system.

The moddability thing is the voice acting - that was sort of a problem with Oblivion. The voice actors were bad enough to make the game less immersive, not more, and they created a problem by making it a lot harder for modders to add new dialogue seamlessly to the game. Even if (as I hope) Skyrim has better voice acting, you still have the drawback that it becomes difficult to seamlessly insert new NPCs.


But I don't think that Skyrim is going to be a bad game - I just think that we can clearly see some ways Morrowind is almost certainly going to be better. That's not a huge problem, because there are ways that Morrowind is better than most games. Skyrim will also be better than Morrowind in many ways - the melee system, obviously, and likely the spellcasting system.
Don't let the rose-coloured glasses of nostalgia blind you. Yes, Morrowind was a good game, a great game even, but it had some serious flaws. Swinging a sword a billion times at an enemy two feet away just to hit it, a UI that made me want to cry sometimes, and about a billion skills that you will never ever use because Long Blade and Spear were the only skills needed to destroy the game (because they had all of the best weapons), get pretty annoying after awhile. Morrowind's big strength was its high level of immersion and appropriate alien feel.

I think that Oblivion had some major improvements over Morrowind. The thing that people seem quick to forget is that it was released in 2006. I didn't get it until 2008, and it was still one of the best-looking games I'd ever seen. People like to ***** about the bugginess, but Morrowind was a billion times buggier than Oblivion ever was. Oblivion also featured a much better interface, and vastly improved melee and magic combat.

I don't have a problem with making the game more streamlined. There's a difference between streamlining a game and dumbing it down. The features that they are cutting are non-essential, and it improves the game tenfold.

I think that Skyrim will be superior to Oblivion, and that Oblivion was, except for immersion, superior to Morrowind. Feel free to disagree, but please keep it civil.
Yeah, I don't disagree that Skyrim may (on balance) be better than Morrowind, and will certainly have things it does better than Morrowind did. I was mostly just responding to this one guy's request for "5 ways Morrowind is better than Skyrim" for fun haha. Ofc, for all we know Skyrim will have awesome and flexible spellmaking, steller voice acting, and Telvanni. Really, we should withhold judgement on it until it actually comes out.

On the Oblivion vs. Morrowind thing, I actually played Morrowind first, then Oblivion, then went back to Morrowind with enough graphics mods to make my laptop cry, and ended up liking Morrowind a lot better on balance. There's just more stuff to do, and the NPCs are a few steps further away from the uncanny valley. IMHO, Oblivion was a step forward on graphics and melee, and a step back on aesthetics, setting, magic, and everything else. But I definitely think there's room for difference of opinion on this issue :)
 

infohippie

New member
Oct 1, 2009
2,369
0
0
I wasn't too fussed on the shouts, but then they tie in with the main plot (don't they?) and I'm probably going to play this the same way I played Oblivion - totally ignore the main questline and run around the world finding dungeons, doing quest chains I stumble across, and just generally exploring and making up my own story as I go along. I still haven't got around to trying to finish Oblivion's main plot.

Although, it looks like melee combat still sucks. I wish they'd totally changed the way melee works, maybe used something like the system in The Witcher 2. Swordplay in the Elder Scrolls has always been exceptionally bland and this doesn't look much different.

Nitpicks aside, I'm still very excited for Skyrim, it's easily going to be my own personal Game of the Year.
 

jimahaff

New member
Apr 28, 2011
159
0
0
I can't think ofSkyrimanything that I can say that willSkyrimaccurately express my excitement/glee... so I'm justSkyrimgoing to keep drooling into my keyboard Skyrim.