ultrachicken said:Spellmaking has been in the series two times now (I believe, I haven't played the first two games), so I don't think it's going away. Skyrim doesn't really look like other RPGs except maybe that it has trees and grass. It has a distinct Conan the Barbarian feel.Kahunaburger said:Spellmaking, enchanting, non-generic setting, great houses, and moddability*. But for all we know Skyrim will have some advantages over Morrowind too - I'm really curious to see how the magic system actually ends up working.ultrachicken said:If you can point out five ways that Morrowind is superior, I will be impressed.
*no terrible voice acting = community can mod more seamlessly.
... I'm not quite sure what you mean by "great houses," but it sounds like pure opinion to me, so I'll leave it at that.
When was it confirmed that Skyrim would not be moddable?
Well, on the subject of setting generic-ness, Skyrim looks like every other fantasy setting in that it's a chunk of Medieval Europe with the serial numbers filed off. It's certainly not as unique as a setting divided between foreign imperialists, a theocracy where you can walk over to a temple and see gods in person, a volcano-dwelling disease-cult, and machinating noble houses. (Incidentally, the "great houses" I was talking about are Redoran, Telvanni, and Hlaalu, which are about 10x more interesting than the assorted guilds.) I haven't seen anything in Skyrim as bizarre and awesome as people living in giant crab shells or riding building-sized fleas everywhere, for instance.
Spellmaking I've heard a couple of things about - basically, if it still exists, it will have to be considerably limited to allow the new spell mechanics to work. It's not necessarily a bad thing on balance, but it certainly means the system is less customizable. Same holds true for the enchanting system.
The moddability thing is the voice acting - that was sort of a problem with Oblivion. The voice actors were bad enough to make the game less immersive, not more, and they created a problem by making it a lot harder for modders to add new dialogue seamlessly to the game. Even if (as I hope) Skyrim has better voice acting, you still have the drawback that it becomes difficult to seamlessly insert new NPCs.
Spellmaking I've heard a couple of things about - basically, if it still exists, it will have to be considerably limited to allow the new spell mechanics to work. It's not necessarily a bad thing on balance, but it certainly means the system is less customizable. Same holds true for the enchanting system.
The moddability thing is the voice acting - that was sort of a problem with Oblivion. The voice actors were bad enough to make the game less immersive, not more, and they created a problem by making it a lot harder for modders to add new dialogue seamlessly to the game. Even if (as I hope) Skyrim has better voice acting, you still have the drawback that it becomes difficult to seamlessly insert new NPCs.
But I don't think that Skyrim is going to be a bad game - I just think that we can clearly see some ways Morrowind is almost certainly going to be better. That's not a huge problem, because there are ways that Morrowind is better than most games. Skyrim will also be better than Morrowind in many ways - the melee system, obviously, and likely the spellcasting system.