CrossLOPER said:
See, part of this would be fine, if they took DOTA 2's model; if they made a free to play game and pretty much handed off the creative control over the non-essentials, they could have pulled it off. Instead, EA seems absolutely determined to make all the mistakes and learn nothing. Determined. They learned nothing from Valve and Steam with Origin and they learned nothing from Blizzard and Diablo III and SimCity. They are just a terribly run company.
What bothers me is that people seem to completely ignore this trend and continue to not only support the publisher with preorders but also support them vocally.
You can't be this passive. You can't be this complacent. You just can't.
Valve is devilishly clever like that, but that's because unlike EA, Valve started out as community modders for Doom and Quake (I was part of that mod community; I bug tested Action Quake2, the literal prototype for Counterstrike).
They know just how powerful community involvement is. Team Fortress 2 was a raving success well before it went F2P; it wasn't flash-in-the-pan Shooter #348 that people play for a month and then swiftly forget.
Where EA sees marks and Preorder-suckers to be milked and neglected...Valve sees enthusiasts.
Not because of any wishy-washy "for teh arts" reason, but because that's how they got started.
I shouldn't have to point out just how successful a business model it is. It makes Online-Only/Service-Centric games like DotA2 worthwhile.
For all the evil genius (and potentially dangerous) marketing strategies Valve employs I'll grant them this:
They don't just slapdash the game together (SimCity) or make brutal concessions on the gameplay (Diablo 3) because they're too busy optimizing the milkers for their digital cattle ranch.
Valve's gameplay is at least mechanically functional, and to date, ALWAYS pretty good to start with.
What does EA offer? What does SimCity offer?
Multiplayer? You aren't even interacting much with the other players. You can send cash and resources; but when a city isn't being used, its assets are frozen in time and at best, is providing a passive effect for the rest of the region.
And outside of that interaction, the rest of the gameplay is strictly WORSE than previous SimCity games.
Now hackers/modder have discovered features and tools from previous SimCity games in the game client ready to be drip-fed to the players. (There's no other logical for them to be in the game client otherwise, save astonishing stupidity)
Yet EA is expecting people to accept all of this bullshit, always online, with a smile and an open wallet.
There is no question in my mind that this was exploitation first, and a game second.
If that's truly the "evolution of gaming" I keep hearing touted, then I want it terminated.
This serves no purpose except to push the medium further into the cesspit of LCD-centric stagnation.