Carnagath said:
That's nothing, I hear that in the future version of the EULA, EA reserves to right to track you down and murder your family if you don't playtest at least 10 hours a day.
Well, the ironic thing is that it's an increasingly common practice with online games (which is almost everything nowadays) to limit the testing to very specific times. It's been this way for years, but I *DO* remember when things were done a bit differantly since I've done a lot of Alpha and Beta tests.
Being disabled I have a lot of time on my hands, and can in theory play almost any time, but it also means I get tapped to do a lot of things IRL by friends and family since I'm not working or anything. Nowadays you typically get a notification, the same day as the test (or at an awkward time the day before) notifying you when they are turning the servers on, typically a time that cooresponds to the late afternoon or evening which are prime hours when people are going to have responsibilities (but to be fair would also likely be home from school or work). As a result it seems testing tends to be at a relative trickle, and to be fair it DOES seem like those who are dedicated to showing up during those times are those who are so dedicated to the game that they want to do beta to learn exploits. In many cases it seems like the motivation for beta is to get a leg up in learning how to exploit the system for the purposes of making RL money. Remember reports from ToR about people jumping ahead to higher level planets and looting chests to make huge gobs of money and doing it non-stop (combined with Chinese Credit Farmers being there from like day #1).
At any rate I don't blame EA for being increasingly paranoid about this, however I think the best solution is a combination of making alphas and betas more accessible to testers which will probably amount to more of them putting in more hours, and leading to more reports. That and I think they need to be more assertive about who they let into the game, and perhaps have some of their coders and GMs actually observe the player base.
I've also kind of felt that a policy for online games running servers should probably be that Alpha and Beta testers are limited to playing live on specific servers, at least for the first six months to a year of a game's release, whether it's an MMO, or something that merely has online components. The reason being is that it would serve to help prevent not only beta-learned exploits from spreading to the entire game, but also end some of the problems with bullying where more experienced players from Beta basically take over the game and server economies from day #1, and pre-formed guilds start padding up their PVP ratings on defenseless newbs, oftentimes demoralizing and slanting PVP in favor of one faction or another on a server from the beginning. A problem with Betas that seems to have hurt more than a few games is basically turning a bunch of wolves loose on the sheep (including chinese farmers), especially during critical moments of launch when the GMs are focused on other things, by the time the GMs can look at the community in many cases it's already too late to do the damage. Penning up beta testers (and this comes from someone who is one) is probably a good idea. To be honest I'll also say that as "unfair" and "punishing" as this sounds, the companies might be able to soften it a bit by letting people keep beta characters on the beta player servers. This both means that stress testers and such won't get lethargic once the serious "testing" is done and it's all about lag-torture (figuring nothing they do matters anyway) since they will get to keep their effort at least on a specific server, and also keeps the wolves in with the other predators until the rest of the community catches up and can defend themselves/compete.
At any rate, the point here is that beta testing as it works now is a mess and causes a lot of problems (I'm just presenting a hypothetical solution to some of it with the QQing), it's actually good that EA is trying to address one aspect of the issues, though truthfully it's kind of irrelevent until they act on the policy.