Traditional Television (cable/satellite): Sixty bucks a month gets you your choice of hundreds of new episodes of shows. Even if you only watch an average of half an hour a night, and it's probably safe to say that most TV viewers watch considerably more, that's still fifteen hours of content (eleven hours if you factor in commercials).
Netflix + Hulu Plus: Sixteen bucks a month gets you a fuckton of content, far more than you could possibly go through. Damn good value.
Going to the movies: Sixty bucks a month gets you into six movies (ish; prices vary). At a typical 1:30 a movie (and that's lowballing), that's at least nine hours of content, probably more depending on what's in theaters.
Buying new games: Sixty bucks a month gets you one game, generally six to eight hours of content for a single player campaign, possibly far more if its got good multiplayer or serious replay value (which most games don't don't).
What am I getting at? For every Left 4 Dead or Call of Duty with a reason to keep playing it far beyond a single run through the campaign, there's dozens of Bioshocks and Uncharteds, which may be good, but just don't have as much potential time-spending to them as other media. A large part of the reason behind the success of recent indie bundles, free to play games, and even flash game sites like Kongregate and Newgrounds, is that people perceive it as much higher value than AAA games.
Another factor to consider is customer risk. If I spend eight bucks on a Netflix subscription and I don't like the first show or movie I put on, I can watch something else, without having to pay again. If I don't like a show on TV, I can change the channel. If I find a flash game online I don't like, I can always move onto another one. Hell, even a brand new movie in the theaters is a relatively small loss if I end up hating it. If I spend sixty bucks on Aliens: Colonial Marines, however, at best I can hope to make back a fraction of that (typically less than half) selling it back to Gamestop, or on eBay, etc... OR NOTHING AT ALL IF IT NEEDS ACTIVATED ON ORIGIN OR STEAM. This makes games a pretty high-risk investment that consumers are a lot less likely to be comfortable.
This is one area where Humble Bundles were really clever; they offer the chance to spend next to nothing, and increase your payment later. I can be a complete dick and buy five games for only a dollar, and then if I like them give the developers more money. Most people probably don't do this unless a really appealing beat-the-average game is added, but the ability is there. This makes the games very low risk, and puts consumers in a position where they don't have to worry about wasting a lot of money on something they might not like.
tl;dr - AAA games are high risk, low value purchases. Throwing money at graphics and presentation (especially when done at the expense of gameplay, such as with Medal of Honor Warfighter) and then raising the price to match exacerbates this problem. Fix this, or at the very least be willing to accept smaller profit margins so you can lower prices, if you want to reach a larger market.
P.S. Thanks