I feel like i sold my kids by buying their 30 dollar Inquisition expansions yesterday, as well as Mass effect
Actually it was both, which makes it even more despicable.IceForce said:
In short: Yes, it does.Naldan said:Does it matter if it's on disk or not?
FoolKiller said:It's okay. All on-disc DLC is technically yours from a legal standpoint. So if they actually put the content there, and not just the place holder, and you can find a way to access it, feel free to enjoy it. I'm looking at you Street Fighter![]()
No. He's maybe 10% right. The rest of his spiel is nonsense.Apl_J said:Ignoring the crappy tone, isn't he sort of half right?
That was a rhetorical question I tryed to answer.Vigormortis said:[...]
From their perspective, perhaps. But they're only half of the equation in the market.Scow2 said:There's no such thing as a 'complete game' - merely one that the developers said is 'good enough to ship'.
Hmm, and who set those prices?Frankly, I can understand why developers go for content-adding DLC separate from the main game - Costs of developing games have gone up, while the price of games have plummeted.
I agree with that completely: Big name developers are heavily leaning on Less-for-More these days.The easiest way to save on development costs is to cut non-critical content development. DLC is a way to get more return on investment for more content.
Actually I didn't call anyone greedy; nor do I need to because I assume everyone is greedy (or acting in self interest) in a luxury market. Kinda why these lines are in my post.You can call game developers greedy all you want,
Just sayin'.me said:To be clear: That isn't a moral indictment or complaint, it's just stating how the process works.
Though it is one reason (among many) why I stopped buying games from your company, and others like it.
Strange how you claim that DLC is effectively Less-for-More, and how development prices are rising, but then assert this.but it doesn't change the fact that you're now getting far more (In terms of economic value in the game - Man-hours, skill/education, art, etc) for far, far less.
I realized that. I was using the question as a segue into addressing the topic. I wasn't really targeting you specifically. Sorry for the confusion.Naldan said:That was a rhetorical question I tryed to answer.
ExceptI know that my English sometimes goes more haywire than usual. And I think I missed one point, where perfectly usable content is on disk/on HDD even and it is intended for DLC.
But then you have portraits for example. Let's say you have a game where portraits are of cosmetic value, not a whole character or something. Like in strategy games, or in Baldur's Gate. These portraits are on the disk, they were delivered with it. But they were created after the standard set of portraits.
Normally, those artists get fired (or idle around doing concepts for stuff that never gets realized, etc.) after their work is done. Or they are hired for specific purposes to begin with. Now, you have DLC. They do this mid developement, before the DLC-era, they would have been fired.
I think this is the only case when I could tolerate DLC that is on disk.
Provided the files aren't already in the possession of the user, I don't take issue with companies selling map packs and the like. Especially if the maps are community made and the proceeds of the sales go to the map makers.When it's so freaking much almost usable (not really glitchy) content though, I can't help but to think that this is a smoking gun. It is much content, but: - In its predecessors, this was available. - It is just a mode that is more or less common. - It is a map. This is what I will never get: buying and selling maps. If they were much cheaper maybe.
I never said DLC is "Less for more". I said it was "More for more" - you pay more money, you get more content (Or, if you want more content, you pay more money). As it is, games are less-for-more on the developer side: They're putting far more into the games (Art, manhours, etc) and getting less per unit sold... and the market isn't necessarily growing, either. Especially if they're chasing a more niche or saturated market such as RPGs. Yes, DLC pricing is sold for more than the game is... but that's because the main game is sold for either an unacceptably low profit (Compared to opportunity costs of development), or outright gross loss, and DLC helps pay for that... and, DLC also costs more because it's less widely distributed than the original game - nobody buys DLC for a game they don't own.Atmos Duality said:From their perspective, perhaps. But they're only half of the equation in the market.Scow2 said:There's no such thing as a 'complete game' - merely one that the developers said is 'good enough to ship'.
So pardon me if I call this point semantic at best.
Hmm, and who set those prices?Frankly, I can understand why developers go for content-adding DLC separate from the main game - Costs of developing games have gone up, while the price of games have plummeted.
Ah right, the free market. Demand AND Supply.
Funny thing is, I tried warning people away from nickle-and-dime schemes about a decade ago, and they called it "slippery slope". Now they have "Less for More", despite all their grumbling.
I don't have that problem because I see what is actually being offered before committing.
I agree with that completely: Big name developers are heavily leaning on Less-for-More these days.The easiest way to save on development costs is to cut non-critical content development. DLC is a way to get more return on investment for more content.
Quite a bit of DLC is overpriced relative to a good core game because on average, it's less effort put into it per dollar charged. (call me crazy, but, I think shitting out hats and skins for 1-10 bucks a pop seems quite skewed compared to developing the core game, in terms of value)
Actually I didn't call anyone greedy; nor do I need to because I assume everyone is greedy (or acting in self interest) in a luxury market. Kinda why these lines are in my post.You can call game developers greedy all you want,
Just sayin'.me said:To be clear: That isn't a moral indictment or complaint, it's just stating how the process works.
Though it is one reason (among many) why I stopped buying games from your company, and others like it.
Strange how you claim that DLC is effectively Less-for-More, and how development prices are rising, but then assert this.but it doesn't change the fact that you're now getting far more (In terms of economic value in the game - Man-hours, skill/education, art, etc) for far, far less.
In any free market, costs are always passed on to the consumer (until it becomes unsustainable); either directly in the form of offerings, or indirectly in the form of Gotchas (contract services thrive on the latter; which is why I am 100% against turning game sales into a pure service model, or Eternal Rentals).
In any case, the point I'm pressing is that Mr. Moore canlie"mislead" about his company's practices all he likes; it's not fooling me and he's definitely not selling me on his shitty game offerings.
When you sell your kids, you generally GET money, not LOSE money.Vicarious Reality said:I feel like i sold my kids by buying their 30 dollar Inquisition expansions yesterday, as well as Mass effect
He found out Konami was at the top of the publisher hate-boner list.. and wanted his throne back.gigastar said:Oh and here i was under the impression that Moore didnt want EA voted Worst Company in America for a third time?
And here he is dismissing legitimate concerns and then promptly justifying them by saying that DLC is in fact developed in tandem to the core game.
Thats a years work of biulding up good PR gone in an instant.
I know you didn't say "Less-for-More" directly, but that's gist of what needs to happen for your assertion to have any weight here.Scow2 said:I never said DLC is "Less for more". I said it was "More for more" - you pay more money, you get more content (Or, if you want more content, you pay more money).
Informally, I agree with that assessment. But I think it highlights the bloat in the business more than anything.As it is, games are less-for-more on the developer side: They're putting far more into the games (Art, manhours, etc) and getting less per unit sold... and the market isn't necessarily growing, either.
It's very easy to turn around blame everything on the customer (as you're about to do in the next paragraph), but who actually sinks those 200 million into Starcraft 2, 300 million into Dead Space 3, and half a BILLION into developing Destiny?Especially if they're chasing a more niche or saturated market such as RPGs. Yes, DLC pricing is sold for more than the game is... but that's because the main game is sold for either an unacceptably low profit (Compared to opportunity costs of development), or outright gross loss, and DLC helps pay for that... and, DLC also costs more because it's less widely distributed than the original game - nobody buys DLC for a game they don't own.
Bolded part is textbook "Less-for-More" (for the customer).Also - there's a funny thing about customer and seller psychology when it comes to games that has left the market's prices on games pretty rigid around a $60 'base game' price point ($50 for PC), and multiples or fractions of that for deluxe editions and DLC - a company can not sell a base game for more than $60, even if it has significantly more content than Call of Duty... and if they try to sell for less than $60 ($50 on PC), or it is perceived as a second-rate, knock-off shovelware (Or, at best, the game everyone talks about buying but never actually does. Especially if it's a new IP). So, companies have to use DLC to inflate the price of the game to where it actually needs to be to be sufficiently profitable for the company.
Probably not, because it wouldn't be complete content just sitting on the disc mocking the customer that just bought it (the disc, not the content).Would the Prothean character in ME 3 have caused such a shitstorm over "YOU'RE SELLING US AN INCOMPLETE GAME!" if he was left half-finished and dummied out on the disk?
Jokes on him; Konami probably isn't even going to be a video game publisher in a year or two given the change in their company's direciton.Sylveria said:He found out Konami was at the top of the publisher hate-boner list.. and wanted his throne back.gigastar said:Oh and here i was under the impression that Moore didnt want EA voted Worst Company in America for a third time?
And here he is dismissing legitimate concerns and then promptly justifying them by saying that DLC is in fact developed in tandem to the core game.
Thats a years work of biulding up good PR gone in an instant.
If anyone could pull that off, it's EA.Scow2 said:When you sell your kids, you generally GET money, not LOSE money.Vicarious Reality said:I feel like i sold my kids by buying their 30 dollar Inquisition expansions yesterday, as well as Mass effect
There were more than enough cases where people found out that certain game DVDs included DLC on them. Mass Effect 3 might be the most well known example. I also recall that DLC for Deus Ex: Human Revolution could be activated by going into developer mode and loading up the DLC mission - it was already on my hard drive from day 1, but locked behind a paywall.kennyloo69 said:Is he actually telling the truth? I haven't followed much when it comes to on-disc DLC but all of the replies here are simply ignoring his statement that there is actually no content but just a framework that allows DLC to be added. Can anyone here either prove/disprove this?
There used to, back when developers werent ruled by corporate overlords that act like money vampires that try to tripple cash in on one product, a practice that only exists in the gaming industry btw.Scow2 said:There's no such thing as a 'complete game' - merely one that the developers said is 'good enough to ship'.
DLC - Disc Locked Content. EA silently renamed the thing.IceForce said:Yeah, well it's not 'downloadable' either, so there's that.Moore elaborated further by explaining that on-disc DLC isn't technically "content"
thats because he is not telling the truth. When a save game editor and 40 kb patch can unlock this content it certainly is far more than jut a framework.kennyloo69 said:Is he actually telling the truth? I haven't followed much when it comes to on-disc DLC but all of the replies here are simply ignoring his statement that there is actually no content but just a framework that allows DLC to be added. Can anyone here either prove/disprove this?
have i missed something? where can i get this cover?conmag9 said:3) Looks like he's escaped from the cover of Far Cry 5