kael013 said:
4) No vent sections please. You're selling a parkour game and the vent sections defeated the idea of parkour (which is freeRUNNING), IMO.
Did you not pay attention to the story? It quickly became less about the 'parkour' aspect and more about Faith investigating, so she had to use vents to get in/out of places.
What I'd suggest for Mirror's Edge 2:
1. Continue the storyline from the first game. There's got to be more to it.
2. Make the game a little longer - The first game ended before it outstayed its welcome, which is good pacing on DICE's part, although the last section of the last level was infuriatingly annoying (The server room).
3. Get rid of the combat. Disarms, sure, but using weapons? It disrupted the flow, which brings me to...
4. If we have to have weapons, give us a disadvantage but don't cripple us like in the first game. Faith, due to what she does, will be strong and athletic. There's no reason why she should become so much slower with weaponry.
5. If needs be, treat some sections like a stealth game rather than a fighting game. Encourage us to find a way to sneak past enemies rather than go through them.
6. Bring back Solar Fields for the soundtrack.
7. In terms of multiplayer, give us a race mode BUT make it work closer to the current system. Instead of racing on one server, which allows lag and interference, let us race on our own clients and then 'compare' the times at the end to see who won.
8. The CtF idea posted beforehand was quite good, although it may need some tweaks.
Andy of Comix Inc said:
Regardless. Mirror's Edge needs polishing and refining, for sure.
Refining? Yes. Polishing? God no. It was one of the most polished games I've ever played.