http://www.notenoughshaders.com/2013/01/17/wiiu-memory-story/Callate said:I recognize that the Wii-U is more comparable to the current generation that the "next generation" that people are still awaiting. But I'd love to hear a more technical explanation of why exactly the Wii-U seems to be giving the people responsible for the Frostbite engine such disgust. Such descriptions tend to be dumbed-down and oversimplified, but reports suggested the Wii-U was actually at least a bit more powerful than the 360; why, then, having scaled back their efforts for so long to fit inside the current-gen box, is the Wii-U such a hurdle?
Or is this just a case of "not going to be the market's shiniest new toy, so not going to bother trying?"
This explains a lot of it. Whilst the Wii U is more powerful than current gen consoles in a lot of ways it's 1) Got a weird architecture, it took a year or so to learn the PS3's and if people are predicting the Wii U won't be a success then maybe they aren't bothering with the effort
2)The Wii U is actually 40% slower than the 360 and PS3 at using it's RAM.
I think there are ways to circumvent the problem and get 360/PS3 type performance but it's a bit of a worrying choke
But there isn't yet. The Wii U has been out for nearly a year and the casual market hasn't come. If they do get Wii levels of casuals again EA will probably start producing games for them, but that hasn't happened yet (I'm also not certain if EA has that many casual studios to make that sort of game)idarkphoenixi said:Yeah, this is really fishy to me. EA loves them some casual cash-cow games and lord knows that there would be a large casual market for the Wii U.