EA Learned From Mirror's Edge Mistakes

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FinalHeart95

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Jun 29, 2009
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Mirror's Edge: cult-classic-in-waiting.

Seriously, a lot of people seem to be liking it now that the initial disappointment of it not being phenomenal wore off. It's a good game to play every once in a while to just chill, assuming you avoid some trial-and-error parts anyway.

Are they still making a sequel? The more I hear about the original from EA the more I seem to be learning towards "no".
 

Anton P. Nym

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Sep 18, 2007
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Reaper195 said:
I get the story part...it was somewhat lacklustre. The learning curve was steep, but not steep enough to not be able to play it unless you are retarded. An open world/map editor would have been wickedly neat, but multiplayer?
I'm doing another run-through right now, trying for the "Test of Faith" Achievement. (Win without shooting anyone.) I'm having a heckuva time now in the "Hotel Lobby" set-piece... I can get everyone but the last two guys with LMGs. Fists vs. 2xLMGs (particularly when they're covering each other's blind spots) does make for a slight difficulty spike.

I was also a bit peeved in later missions when the lighting engine munged up the "Runner Vision" cues. They needed another test pass.

I'm not bagging on Mirror's Edge; I really enjoy the game. But it does have its faults.

Jesus Christ...I'm getting tired of people ragging on single-player focused games for not having multiplayer. Yes, a competitive dash game would have been cool, but not any form of co-op. I'm pissed off enough as it is that EA bowed to the whinging masses and added multiplayer into Dead Space 2
It's not "bowing to the whinging masses"; as the news item itself says, it's "giving more people reasons to keep the game longer than two weeks instead of cashing it in for store credit". There are other ways to do that, but the most straightforward (and usually least-expensive) way is to include competitive multiplayer.

-- Steve
 

duchaked

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Dec 25, 2008
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parkour can be a lot lot cooler...

and idk...the first person gameplay really was insanely dizzying (barfff)
 

Xanadu84

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Apr 9, 2008
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I loved Mirrors Edge personally. What stuck out for me, though, was calling Dead Space a Survival Horror. Don't get me wrong, it was a wonderful game. But it was an action game.
 

cabalistics

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May 4, 2009
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The only problems with Mirror's Edge is that it's too short, it's light on story, and maybe combat should flow better at times but maybe it's the flaws that make what it gets right feel so good like when you do a completely awesome set of manoeuvres or find a new route it's just glorious and goddammit the world looked so cool and bright unlike some other games .

So please EA, DICE if you're listening the gaming world needs something like Mirror's Edge a lot more than another brown grey sludgy looking FPS
 

aaronmcc

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Oct 18, 2008
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That game rocked. It's the general public who are wrong, not the game. Although I think the concept has definitely room for improvement, multiplayer has SFA to do with it.
 

nuba km

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Jun 7, 2010
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Ranooth said:
The only problem i had with Mirror's Edge was that it was too short, a sequel with more of the city to run around and maybe a level editor would be perfect.
you stole my thought * shacks fist* give it back.
 

Zer_

Rocket Scientist
Feb 7, 2008
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ZiggyE said:
Come on guys, give Mirror's Edge a break. You complain that the gaming industry is stagnant, and when someone tries to break the mold, at least recognise that and give them a break.

I'm glad of what EA is doing. And besides, better EA than Activision.
They aren't saying Mirror's Edge is bad at all. In fact they loved it. They know people loved it. It just lacked a few things and maybe some polish to make it really marketable. I agree with them too.

I love the game, but I feel like I want more of it, and some multiplayer.
 

Something Amyss

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Dec 3, 2008
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cabalistics said:
Zachary Amaranth said:
First Person Parkour seems like a really dumb idea.
Maybe to you it does but not to me
Apologies. Next time I will confer with you before stating my own observations. Just to make sure they don't conflict.
 

viranimus

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Nov 20, 2009
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Honestly for me the only real fails I found in mirrors edge was the single path to success in any given situation and more so the counter immersive slowness of movement. Parkour is all about using adaptability to adjust to any given circumstance that is presented to you, So the notion of having a host of workable ways the accomplish what your trying to do (sort of the Deus Ex approach) is the only logical thing to do.

Parkour is also based in speed and agility and really the movement speed always felt like you were walking instead of running. I know it was sort of a "first of its kind" effort which leads developers to want to make it overtly easy to ensure people get it, but I think if they would have ramped up the running speed and had a better training period it would have worked out alot better.

Honestly It was a great game for a first effort. I am actually looking forward to a new incarnation with increased difficulty of having a variety of options on how to solve the puzzles and not have everything so brightly color coded to beat you over the head with "you need to go here then do this" type of gameplay.
 

RvLeshrac

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Oct 2, 2008
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Zachary Amaranth said:
cabalistics said:
Zachary Amaranth said:
First Person Parkour seems like a really dumb idea.
Maybe to you it does but not to me
Apologies. Next time I will confer with you before stating my own observations. Just to make sure they don't conflict.
Since a game based on just such a principle exists, perhaps you could try it before pulling "observations" out of your ass.

--------

To everyone else:

Mirror's Edge suffered from a single glaring flaw: The combat.
 

Something Amyss

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RvLeshrac said:
Since a game based on just such a principle exists, perhaps you could try it before pulling "observations" out of your ass.
Since I did, maybe you should have asked if I did before assuming it was an asspull.

Just saying, it's kind of hypocritical of you to make accusations of assumptions based on your own assumptions, no?
 

Kukakkau

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Feb 9, 2008
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Mirror's Edge was fine - any longer and the idea of free running would just get dragged out and get boring. You can only have a long game if you can keep throwing new ideas into the story/gameplay

And I can assure you EA multiplayer will NOT help a mirror's edge game
 

RvLeshrac

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Oct 2, 2008
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Zachary Amaranth said:
RvLeshrac said:
Since a game based on just such a principle exists, perhaps you could try it before pulling "observations" out of your ass.
Since I did, maybe you should have asked if I did before assuming it was an asspull.

Just saying, it's kind of hypocritical of you to make accusations of assumptions based on your own assumptions, no?
Not since your grammatical constructs in both earlier posts were based on having not actually played a game based on that premise.
 

Blue_vision

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Mar 31, 2009
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Bobzer77 said:
Logan Westbrook said:
the game lacked any kind of multiplayer.
GET OVER YOUR STUPID OBSESSION WITH MULTIPLAYER!!!

We don't need it in every single game!

Better to have no multiplayer if it's going to detract from the singleplayer or is just going to be tacked on.
Pretty much this.

And for all you gamers complaining about no multiplayer in games that obviously don't need it (i.e. 80% of the games out there,) I'd suggest you just invite some friends over to your house. Easily 2x the fun while not requiring anything more from the game.
 

McSpuddles

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Dec 29, 2010
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Aw, I enjoyed Mirror's Edge. Wasn't the time trial thing the multiplayer? Kind of like Super Meat Boy or Trials HD?

I can remember getting stuck a couple of times which was frustrating but overall I found it to be innovative and enjoyable.
 

Something Amyss

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Dec 3, 2008
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RvLeshrac said:
Not since your grammatical constructs in both earlier posts were based on having not actually played a game based on that premise.
LOL. That's funny. one of my earlier posts didn't even address it, the one you replied to. The other said nothing untrue, having played ME, it still strikes me as a bad idea, and nothing about "strikes me as a bad idea" actually dictates having not played it. You assumed, then blasted me for assuming. That, my friend, is hypocrisy.