EA Reportedly Cancelled Mirror's Edge Sequel

Recommended Videos

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,846
0
0
Good riddance. Mirror's Edge was a bad game: first person platforming is never a good idea, and combine it with colors so bright that you have to wear sunglasses just to be able to look at the screen, and blagh. They'd have to do so much towards making the game decent that after all the changes, they might as well just make a new IP out of it rather than keep associating with the Mirror's Edge brand.

Logan Westbrook said:
In this interview, Söderlund said that EA was very keen to make a sequel, as Faith - Mirror's Edge's protagonist - was an iconic character; one of the few that EA had.
What. There is nothing iconic about Faith.

raxiv said:
Say what EA? Good NEW non-conventional games don't bring you enough money? Bloody money hungry bastards. They sleep on money to the point where they could just make it for the "fun" of it and still make money of it :|
You did not just say that.

http://www.escapistmagazine.com/glo...FORID:9&ie=UTF-8&sa.x=0&sa.y=0&sa=Search#1177
http://www.escapistmagazine.com/glo...RID%3A9&ie=UTF-8&sa.x=0&sa.y=0&sa=Search#1163
 

drakythe

New member
Feb 10, 2011
203
0
0
Its sad that a game like Minecraft can sell over 1.25 million copies at less than ~$20 (on average) a pop, and make the developer obscenely rich, but a game like Mirror's Edge sells over 2 million copies, at least for $20 a pop, and all it does is get the developers a continued job. On a different project.

And yes, I know, ME had a MUCH larger dev team than the single person Minecraft (until recently) but good lord, is this not a reason for EA, Acti, and all the others to consider that smaller, more mobile dev teams are better than larger, multi-million dollar ones? Hell, give the devs a smaller salary with profit sharing as an incentive to make their game that much better. And stop rushing games, for crying out loud.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
4,768
1
0
tautologico said:
SaneAmongInsane said:
I really love the idea of a Parkour game. But in first person? NO THANK YOU.

The most fun I had in Infamous was jumping around on things and street lights.
The 1st-person perspective is actually one of the things that make Mirror's Edge unique. Parkour game in 3rd-person = Prince of Persia in urban settings.

The 1st-person camera in ME seems kinda strange at first, but after some time you get used to it and it's really fun to run around jumping from building to building. As people mentioned in this thread, this is not where the game fails.
Oh yeah sure I've heard that from a lot of people. It still doesn't make me want to play the game, and probably a whole lot of other people thus why no one bought it.
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
5,496
1
3
Country
United States
I hope this isn't true because I really love that game, combat sucked, but I loved the originality of it.

Don't do this EA!

GoddyofAus said:
Wait wait wait,

They would give a sequel to Dead Space which was received "Okay" by critics but still sold pretty well but not give Mirrors Edge the same chance to polish up?

EA fail.
Ain't that the damn truth.

Personally I see no difference between the two in critical response, but hey, who says contradictions can't be amusing?

...Besides everyone else....
 

Ravariel

New member
Mar 13, 2010
22
0
0
SaneAmongInsane said:
tautologico said:
SaneAmongInsane said:
I really love the idea of a Parkour game. But in first person? NO THANK YOU.

The most fun I had in Infamous was jumping around on things and street lights.
The 1st-person perspective is actually one of the things that make Mirror's Edge unique. Parkour game in 3rd-person = Prince of Persia in urban settings.

The 1st-person camera in ME seems kinda strange at first, but after some time you get used to it and it's really fun to run around jumping from building to building. As people mentioned in this thread, this is not where the game fails.
Oh yeah sure I've heard that from a lot of people. It still doesn't make me want to play the game, and probably a whole lot of other people thus why no one bought it.
Yeah, over 2 million no ones.

I mean, it's no skin off my nose that you don't like it (or don't want to like it), but the FP nature of the platforming isn't part of the problem (outside of appearances to those who haven't played it). It's actually extremely forgiving most of the time in that respect. What it is most hampered by is collision detection and clunky combat. The "camera," as it were, is actually one of the things this game did right (specifically the dot that let you know what you were jumping at).

Visually, this is one of the most unique and stunning games I've played on this generation of consoles. The control scheme is unique yet easy to get used to (granted I would have preferred a few different button placements, but that's just nit picking), and the world has a significant potential for expansion. The city also actually feels like a city, with real space both horizontal and vertical that can be explored... an experience I've seldom had with any other game. With unique and beautiful art direction, a simple story that paces the action decently, and one of the best soundtracks out there, that we seem to be losing a sequel is truly disheartening.

An AC:Bro-style multiplayer with rooftop tag/races/bag hunts would be friggin brilliant and a ton of fun, too.
 

CatinHat

New member
Apr 30, 2009
81
0
0
So they canceled Battlefield 1943, Battlefield: Bad Company 2's Onslaught mode, and Mirror's Edge to work only on Battlefield 3. SOB!

Been waiting for Bf 1943 since I heard it was being made and I loved Mirror's Edge.... F'ing EA.
 

Throwitawaynow

New member
Aug 29, 2010
759
0
0
That game was really bad, I'm happy that they get to work on something else. A new pinball or shrek game would be better.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
4,768
1
0
Ravariel said:
SaneAmongInsane said:
tautologico said:
SaneAmongInsane said:
I really love the idea of a Parkour game. But in first person? NO THANK YOU.

The most fun I had in Infamous was jumping around on things and street lights.
The 1st-person perspective is actually one of the things that make Mirror's Edge unique. Parkour game in 3rd-person = Prince of Persia in urban settings.

The 1st-person camera in ME seems kinda strange at first, but after some time you get used to it and it's really fun to run around jumping from building to building. As people mentioned in this thread, this is not where the game fails.
Oh yeah sure I've heard that from a lot of people. It still doesn't make me want to play the game, and probably a whole lot of other people thus why no one bought it.
Yeah, over 2 million no ones.

I mean, it's no skin off my nose that you don't like it (or don't want to like it), but the FP nature of the platforming isn't part of the problem (outside of appearances to those who haven't played it). It's actually extremely forgiving most of the time in that respect. What it is most hampered by is collision detection and clunky combat. The "camera," as it were, is actually one of the things this game did right (specifically the dot that let you know what you were jumping at).

Visually, this is one of the most unique and stunning games I've played on this generation of consoles. The control scheme is unique yet easy to get used to (granted I would have preferred a few different button placements, but that's just nit picking), and the world has a significant potential for expansion. The city also actually feels like a city, with real space both horizontal and vertical that can be explored... an experience I've seldom had with any other game. With unique and beautiful art direction, a simple story that paces the action decently, and one of the best soundtracks out there, that we seem to be losing a sequel is truly disheartening.

An AC:Bro-style multiplayer with rooftop tag/races/bag hunts would be friggin brilliant and a ton of fun, too.
Okay you know how much it made in sales. What was the games budget? How much did EA spend on marketing? Test playing? Focus Groups? unless you can prove the game turned a profit for the company, a substantal profit I might add, that 2 million argument is meaningless. I think it stands to reason if EA thought they could make money off a sequel they would do it.

It doesn't matter how good a game is sometimes sir. No one wants to play Parkour from the first person perspective. Okami was a great game, no one wants to play a game where your a wolf painting shit. What about ICO? The game everyone praises? NO ONE PLAYED IT.

EDIT: To clarify, when I say no one, I mean it didn't turn a profit and/or substantial one.
 

FoolKiller

New member
Feb 8, 2008
2,409
0
0
Stiffkittin said:
How strange, I was just in the process of re-installing ME for a re-play.
And this is why I hate all abbreviations for game titles. For a second I was wondering what someone was doing talking about Mass Effect on a discussion about Mirror's Edge. Silly me.

As for Mirror's Edge (ME), I will be disappointed if there is no sequel to this game. But this has sadly become the status quo with niche games. I felt bad when I found out that there wouldn't be a completion to the Penny Arcade series on XBLA.
 

Dethpixie

New member
Apr 4, 2010
157
0
0
Anton P. Nym said:
[chuck heston voice]Damn you! Daaaaaaaamn you! You blew it all up![/chuck heston voice]

I'm hoping these rumours are wrong. Though I wouldn't put Mirror's Edge near the top of any list of "best or favourite games" it was fun, interesting, challenging, and above all different. I'd love to see a sequel that fixes the niggling problems that kept the first game down to "great" and thereby let the series attain its potential for "excellent".

Solemn promise, EA: if you make Mirror's Edge 2, I will preorder it. You have at least one guaranteed first-day sale here... and I'm not the sort to do a lot of pre-ordering.

-- Steve
I agree, Mirrors Edge wasn't a perfect game by any stretch but it represented something important in gaming. It was an original idea, unlike so much else, it was creative and wasn't shy about the fact that it was different. Perhaps the best thing about the Mirrors Edge was how much potential it held for the sequel. I would have loved to see DICE learn from the first one and make the second game a masterpiece, less combat-centric in the second and third act, with more developed characters and story. Now to see that potential go to waste is truly saddening.

I've got your back man, if EA makes Mirrors Edge 2 I will pre-order.
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
4,804
0
0
Fun to see a Swedish sourse, but as people have mentioned, not a reliable one.
This really sucks, basically an incentive for the industry never to innovate. Hopefully someone will make something from the IP, it's a good one. One of the best female protagonists.
 

Baresark

New member
Dec 19, 2010
3,908
0
0
This makes sense. I mean, they feel that any game without a strong online component won't do that well, even though their own data says otherwise. So, they would cancel a game that's a sequel to a really awesome game. Darn shame. Just another reason to keep hating EA. Go ahead, keep pissing off your customers morons, keep hammering the nails in that coffin. You're just lucky the coffin is so large.
 

niege

New member
Aug 16, 2009
316
0
0
Trucken said:
I honestly wouldn't trust anything said by Aftonbladet. It prints rumors and half-truths as facts, sometimes even outright lies.
Det har du verkligen rätt i.
Translation for non swedes
damn right you are.
 

vivster

New member
Oct 16, 2010
430
0
0
there is already a perfectly good parkour game in 3rd person
it's called assassin's creed...dunno if anyone heard about it

the fact that mirror's edge had a few flaws is even more the reason to make a sequel... a sequel that will sell even better
one of the most ambitious games in this decade and for sure in my top 5 of this decade
so far i'm pretty optimistic that they will pick it up again but probably not this year

can't really blame EA for it as it is a simple business decision and as long as shooter fans are pumping billions of dollars into shooters every year there won't be a change soon