SaneAmongInsane said:
tautologico said:
SaneAmongInsane said:
I really love the idea of a Parkour game. But in first person? NO THANK YOU.
The most fun I had in Infamous was jumping around on things and street lights.
The 1st-person perspective is actually one of the things that make Mirror's Edge unique. Parkour game in 3rd-person = Prince of Persia in urban settings.
The 1st-person camera in ME seems kinda strange at first, but after some time you get used to it and it's really fun to run around jumping from building to building. As people mentioned in this thread, this is not where the game fails.
Oh yeah sure I've heard that from a lot of people. It still doesn't make me want to play the game, and probably a whole lot of other people thus why no one bought it.
Yeah, over 2 million no ones.
I mean, it's no skin off my nose that you don't like it (or don't want to like it), but the FP nature of the platforming isn't part of the problem (outside of appearances to those who haven't played it). It's actually extremely forgiving most of the time in that respect. What it is most hampered by is collision detection and clunky combat. The "camera," as it were, is actually one of the things this game did right (specifically the dot that let you know what you were jumping at).
Visually, this is one of the most unique and stunning games I've played on this generation of consoles. The control scheme is unique yet easy to get used to (granted I would have preferred a few different button placements, but that's just nit picking), and the world has a significant potential for expansion. The city also actually feels like a city, with real space both horizontal and vertical that can be explored... an experience I've seldom had with any other game. With unique and beautiful art direction, a simple story that paces the action decently, and one of the best soundtracks out there, that we seem to be losing a sequel is truly disheartening.
An AC:Bro-style multiplayer with rooftop tag/races/bag hunts would be friggin brilliant and a ton of fun, too.