EA Reportedly Cancelled Mirror's Edge Sequel

FoolKiller

New member
Feb 8, 2008
2,409
0
0
Stiffkittin said:
How strange, I was just in the process of re-installing ME for a re-play.
And this is why I hate all abbreviations for game titles. For a second I was wondering what someone was doing talking about Mass Effect on a discussion about Mirror's Edge. Silly me.

As for Mirror's Edge (ME), I will be disappointed if there is no sequel to this game. But this has sadly become the status quo with niche games. I felt bad when I found out that there wouldn't be a completion to the Penny Arcade series on XBLA.
 

Dethpixie

New member
Apr 4, 2010
157
0
0
Anton P. Nym said:
[chuck heston voice]Damn you! Daaaaaaaamn you! You blew it all up![/chuck heston voice]

I'm hoping these rumours are wrong. Though I wouldn't put Mirror's Edge near the top of any list of "best or favourite games" it was fun, interesting, challenging, and above all different. I'd love to see a sequel that fixes the niggling problems that kept the first game down to "great" and thereby let the series attain its potential for "excellent".

Solemn promise, EA: if you make Mirror's Edge 2, I will preorder it. You have at least one guaranteed first-day sale here... and I'm not the sort to do a lot of pre-ordering.

-- Steve
I agree, Mirrors Edge wasn't a perfect game by any stretch but it represented something important in gaming. It was an original idea, unlike so much else, it was creative and wasn't shy about the fact that it was different. Perhaps the best thing about the Mirrors Edge was how much potential it held for the sequel. I would have loved to see DICE learn from the first one and make the second game a masterpiece, less combat-centric in the second and third act, with more developed characters and story. Now to see that potential go to waste is truly saddening.

I've got your back man, if EA makes Mirrors Edge 2 I will pre-order.
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
4,806
0
0
Fun to see a Swedish sourse, but as people have mentioned, not a reliable one.
This really sucks, basically an incentive for the industry never to innovate. Hopefully someone will make something from the IP, it's a good one. One of the best female protagonists.
 

Baresark

New member
Dec 19, 2010
3,908
0
0
This makes sense. I mean, they feel that any game without a strong online component won't do that well, even though their own data says otherwise. So, they would cancel a game that's a sequel to a really awesome game. Darn shame. Just another reason to keep hating EA. Go ahead, keep pissing off your customers morons, keep hammering the nails in that coffin. You're just lucky the coffin is so large.
 

niege

New member
Aug 16, 2009
316
0
0
Trucken said:
I honestly wouldn't trust anything said by Aftonbladet. It prints rumors and half-truths as facts, sometimes even outright lies.
Det har du verkligen rätt i.
Translation for non swedes
damn right you are.
 

vivster

New member
Oct 16, 2010
430
0
0
there is already a perfectly good parkour game in 3rd person
it's called assassin's creed...dunno if anyone heard about it

the fact that mirror's edge had a few flaws is even more the reason to make a sequel... a sequel that will sell even better
one of the most ambitious games in this decade and for sure in my top 5 of this decade
so far i'm pretty optimistic that they will pick it up again but probably not this year

can't really blame EA for it as it is a simple business decision and as long as shooter fans are pumping billions of dollars into shooters every year there won't be a change soon
 

ultrachicken

New member
Dec 22, 2009
4,303
0
0
EA, please let DICE take a break from trying to make call of duty rip offs and let them work on something original for once.
 

Ravariel

New member
Mar 13, 2010
22
0
0
SaneAmongInsane said:
Ravariel said:
SaneAmongInsane said:
tautologico said:
SaneAmongInsane said:
I really love the idea of a Parkour game. But in first person? NO THANK YOU.

The most fun I had in Infamous was jumping around on things and street lights.
The 1st-person perspective is actually one of the things that make Mirror's Edge unique. Parkour game in 3rd-person = Prince of Persia in urban settings.

The 1st-person camera in ME seems kinda strange at first, but after some time you get used to it and it's really fun to run around jumping from building to building. As people mentioned in this thread, this is not where the game fails.
Oh yeah sure I've heard that from a lot of people. It still doesn't make me want to play the game, and probably a whole lot of other people thus why no one bought it.
Yeah, over 2 million no ones.

I mean, it's no skin off my nose that you don't like it (or don't want to like it), but the FP nature of the platforming isn't part of the problem (outside of appearances to those who haven't played it). It's actually extremely forgiving most of the time in that respect. What it is most hampered by is collision detection and clunky combat. The "camera," as it were, is actually one of the things this game did right (specifically the dot that let you know what you were jumping at).

Visually, this is one of the most unique and stunning games I've played on this generation of consoles. The control scheme is unique yet easy to get used to (granted I would have preferred a few different button placements, but that's just nit picking), and the world has a significant potential for expansion. The city also actually feels like a city, with real space both horizontal and vertical that can be explored... an experience I've seldom had with any other game. With unique and beautiful art direction, a simple story that paces the action decently, and one of the best soundtracks out there, that we seem to be losing a sequel is truly disheartening.

An AC:Bro-style multiplayer with rooftop tag/races/bag hunts would be friggin brilliant and a ton of fun, too.
Okay you know how much it made in sales. What was the games budget? How much did EA spend on marketing? Test playing? Focus Groups? unless you can prove the game turned a profit for the company, a substantal profit I might add, that 2 million argument is meaningless. I think it stands to reason if EA thought they could make money off a sequel they would do it.

It doesn't matter how good a game is sometimes sir. No one wants to play Parkour from the first person perspective. Okami was a great game, no one wants to play a game where your a wolf painting shit. What about ICO? The game everyone praises? NO ONE PLAYED IT.

EDIT: To clarify, when I say no one, I mean it didn't turn a profit and/or substantial one.
Well, if the sales numbers are anything to go by (and they must be, because they're all we have), they shot for 3mil sold (which means that likely 2.6-2.8 mil would have been the profit-point for sales), and are just over 2mil not counting digital downloads (granted they generally want to hit those numbers sooner... ME's problem here has been more in the pace of sales than in volume, though obviously volume is an issue, too), so as far as $ goes, for a new IP that was as different as it is (compared, say, to Dead Space or L4D), the performance is disappointing but not unexpected. The two mobile apps of ME released have done well, also.

Obviously Okami and ICO failed... I mean because no one played them, we never got sequels or spiritual successors like Shadow of the Colossus, Okamiden and The Last Guardian... Oh wait.

Your disdain for First Person Perspective and uniqueness is noted. You may return to your generic brown shooter now.
 

EHKOS

Madness to my Methods
Feb 28, 2010
4,815
0
0
I don't see why everyone is busted up about this and taking it as the final word. Plenty of games have been on hold and plent came back from the dead, look at Duke Nukem. (Not for too long though, I still want you to get my point)
 

CardinalPiggles

New member
Jun 24, 2010
3,226
0
0
some people are saying the game had flaws, i honestly cant think of any :/

but OT: i want a sequal as much as most people here, but im a little afraid they'll try too much change and it'll turn out a bit crap, like they might try a little more free roam, i hate that, u spend half the game going from point A to point B and back again.
 

XT inc

Senior Member
Jul 29, 2009
992
0
21
What a loss, all that game needed was a little more spit and polish, and something to bump up the gameplay just a bit. I can't say if it needed an open world, or graffiti, or custom gloves, or shoes. I mean it is there as an experience just not so much a game.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
4,771
1
0
Ravariel said:
SaneAmongInsane said:
Ravariel said:
SaneAmongInsane said:
tautologico said:
SaneAmongInsane said:
I really love the idea of a Parkour game. But in first person? NO THANK YOU.

The most fun I had in Infamous was jumping around on things and street lights.
The 1st-person perspective is actually one of the things that make Mirror's Edge unique. Parkour game in 3rd-person = Prince of Persia in urban settings.

The 1st-person camera in ME seems kinda strange at first, but after some time you get used to it and it's really fun to run around jumping from building to building. As people mentioned in this thread, this is not where the game fails.
Oh yeah sure I've heard that from a lot of people. It still doesn't make me want to play the game, and probably a whole lot of other people thus why no one bought it.
Yeah, over 2 million no ones.

I mean, it's no skin off my nose that you don't like it (or don't want to like it), but the FP nature of the platforming isn't part of the problem (outside of appearances to those who haven't played it). It's actually extremely forgiving most of the time in that respect. What it is most hampered by is collision detection and clunky combat. The "camera," as it were, is actually one of the things this game did right (specifically the dot that let you know what you were jumping at).

Visually, this is one of the most unique and stunning games I've played on this generation of consoles. The control scheme is unique yet easy to get used to (granted I would have preferred a few different button placements, but that's just nit picking), and the world has a significant potential for expansion. The city also actually feels like a city, with real space both horizontal and vertical that can be explored... an experience I've seldom had with any other game. With unique and beautiful art direction, a simple story that paces the action decently, and one of the best soundtracks out there, that we seem to be losing a sequel is truly disheartening.

An AC:Bro-style multiplayer with rooftop tag/races/bag hunts would be friggin brilliant and a ton of fun, too.
Okay you know how much it made in sales. What was the games budget? How much did EA spend on marketing? Test playing? Focus Groups? unless you can prove the game turned a profit for the company, a substantal profit I might add, that 2 million argument is meaningless. I think it stands to reason if EA thought they could make money off a sequel they would do it.

It doesn't matter how good a game is sometimes sir. No one wants to play Parkour from the first person perspective. Okami was a great game, no one wants to play a game where your a wolf painting shit. What about ICO? The game everyone praises? NO ONE PLAYED IT.

EDIT: To clarify, when I say no one, I mean it didn't turn a profit and/or substantial one.
Well, if the sales numbers are anything to go by (and they must be, because they're all we have), they shot for 3mil sold (which means that likely 2.6-2.8 mil would have been the profit-point for sales), and are just over 2mil not counting digital downloads (granted they generally want to hit those numbers sooner... ME's problem here has been more in the pace of sales than in volume, though obviously volume is an issue, too), so as far as $ goes, for a new IP that was as different as it is (compared, say, to Dead Space or L4D), the performance is disappointing but not unexpected. The two mobile apps of ME released have done well, also.

Obviously Okami and ICO failed... I mean because no one played them, we never got sequels or spiritual successors like Shadow of the Colossus, Okamiden and The Last Guardian... Oh wait.

Your disdain for First Person Perspective and uniqueness is noted. You may return to your generic brown shooter now.
Yeah. Spiritual Successors, they rebranded them and re-tooled it to make it more appealing. Shadow Of The Colossus was not called ICO2 for a reason.

Quickly googled the mobile apps and glanced at screen shots. Shocker, they're not first person. So I'm well to assume people are like me, if they're playing a parkour game they want to see the character do the cool flips and what not.

No thanks, I think I'll go back to playing Mass Effect were I get to save the Galaxy from impending doom and punch reporters.
 

Dirty Hipsters

This is how we praise the sun!
Legacy
Feb 7, 2011
8,602
3,125
118
Country
'Merica
Gender
3 children in a trench coat
NOOOOOOOOOOOOOO.

Damn it, I was really interested in seeing a sequel where they fixed the combat (and by fixed I mean GOT RID OF), and maybe had some kind of multiplayer or coop with races or something.
 

similar.squirrel

New member
Mar 28, 2009
6,021
0
0
Great. Now they can focus on another gun-wanking, douchebag-pandering realistic military shooter. Well done, demographic. I hope you're fucking happy. More likely you don't care, because Mirror's Edge was ghey anyway lol.

For all its flaws, ME was one of the only games that gave me any hope for the medium.