EA Reveals Dead Space 3 DIY Gun Shop

loa

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Add customization and you actually get less variety. It's the same deal as with borderlands. Not really "bazillions of guns" but rather some archetypes with variations.
A plasma cutter that shoots fire plasma still acts like a plasma cutter and it doesn't look like there are an awful lot of archetypes in there by now.

Unique, well thought out weapons instead of this would be much batter. This just screams pointless gimmick to me.
 

KoudelkaMorgan

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While I have no intention of playing DS3, this has made be consider what kind of ultimate weapon I would want to make from the previous armories.

I have never liked the line guns, I wish I did, but they have such a low rof and clip for comparatively low damage but it would be nice to have it as a secondary to a plasma cutter for those situations where you wanna take off both legs/all the tentacles in one shot.

I usually use the flamethrower, even in DS1 where they appropriately don't work in a vacuum. There are very few things that can't be beaten with the liberal application of fire to their meaty bits.

It would make a great secondary to a plasma cutter, as the FL secondary that toss the unspent fuel as an incendiary bomb are kinda not as useful as you want it to be.

I liked the force gun in DS1, idr how it was in DS 2.

The giant laser gun is always a crowd pleaser.

Honestly as long as I have a plasma cutter as the primary it won't matter what the secondary is. Since there are very few reasons I need to align my cutter vertically, that is a secondary fire mode that goes to waste 99% of the time.

I actually liked the series as it used to be, where precise aim served you better than grabbing the plasm rifle and spraying center of mass.
 

kouriichi

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Now this i can look forward to. I always though the plasma cutter was a bit wimpy, but now i can make a plasma cutter cannon? And it can be fully automatic? You may have just won yourself another customer.

I did enjoy the last two Dedsphess games, they were a great escape for CoD and all the Brown and Grey. Even if its not the best horror series ever, it still downright enjoyable to de-limb your opponents before stomping their corpse several times.

I should see a therapist shouldnt i?
 

major_chaos

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Feb 3, 2011
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Pinkamena said:
Look, you can make cool guns! This is what we've been throwing our money at! Who wants a good story and level designs anyways?
Because the existence of gun customization automatically means the story and level design will suck! Right? Not that Dead Space ever had a very good story.
 

Exocet

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Dec 3, 2008
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One thing they didn't specify, is if you could put two of the same types of weapon on top of each other.I want a short range flamethrower with a longer ranged fireball thrower right underneath. Can I do that?
Can I fire both at the same time?

Or even two vertical plasma cutters, so I can aim at a necro's torso, and cut off both his arms in one shot!
 

Aeshi

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I like how people are whining about how Dead Space is being converted into a shooter when said people also go on about how Dead Space was a crappy horror series.
 

Dogstile

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Pandalisk said:
kajinking said:
Wait...I thought that in the Deadspace universe the best weapon to beat the necromorphs was something to cut the limbs off and that most of the useful weapons were industrial tools. Why on earth are there now chainguns and fire bullets in a game where you're meant to be an engineer and not Master Chief?
My thoughts exactly, there's a reason the Marines on the Valor in DS1 were completely destroyed. it wont matter much to me though, i'm just going to grab the ole' trusty plasma cutter and use only that. Sure this bench tool thing is in the game, but there not forcing me to use it, i'll just upgrade Cutter's strength or such. That way i don't need to suffer it and the people that want it can have it.
The reasons being that they didn't know where to shoot. The assault rifle in the second game was overpowered and could cut through an entire room amazingly fast.

Adam Jensen said:
Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.
Was it ever a real horror? All I remember doing for the majority of the first game was waiting for something to jump at me, hitting the right trigger to smack it across the chin and then shooting it in the face while it was stunned. I did this for almost every single encounter.

Dead space was never horror. I don't understand how it can go away from that considering the first set of games literally had hovering circular saws of death for you to play with.
 

Ganath

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I'm okay with this. Dead Space 2 was already really action oriented. Feels arbitrary to say that it's passed from scary to pure action. The line gun and the ripper combined. Now that will be fun. Pretty standard. But fun. Give me a line gun which freezes people and a ripper to smash them and I'm even happier! Looking forward to this. The only real thing that crept me out in DS2 was the needle machine... bad memories.
 

Pandalisk

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dogstile said:
Pandalisk said:
kajinking said:
Wait...I thought that in the Deadspace universe the best weapon to beat the necromorphs was something to cut the limbs off and that most of the useful weapons were industrial tools. Why on earth are there now chainguns and fire bullets in a game where you're meant to be an engineer and not Master Chief?
My thoughts exactly, there's a reason the Marines on the Valor in DS1 were completely destroyed. it wont matter much to me though, i'm just going to grab the ole' trusty plasma cutter and use only that. Sure this bench tool thing is in the game, but there not forcing me to use it, i'll just upgrade Cutter's strength or such. That way i don't need to suffer it and the people that want it can have it.
The reasons being that they didn't know where to shoot. The assault rifle in the second game was overpowered and could cut through an entire room amazingly fast.

Adam Jensen said:
Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.
Was it ever a real horror? All I remember doing for the majority of the first game was waiting for something to jump at me, hitting the right trigger to smack it across the chin and then shooting it in the face while it was stunned. I did this for almost every single encounter.

Dead space was never horror. I don't understand how it can go away from that considering the first set of games literally had hovering circular saws of death for you to play with.
If you upgraded it at any rate, if not it is pitiful. To force the horror somewhat into the game i started to handcap myself on ammo(say two or three slots of it), upgrades (none)and weapons(plasma cutter) and had the difficulty on the Hardest. I gave up on the series as the horror game i wanted after DS 2, they decided to go left instead of right but that was there choice. I've since resorted to trying to use what it gives me the way i want it to be though its honestly hard striking a balance when you handicap yourself, its either still too OP or too underpowered.

Shame there are no mods, you can be damn sure someone would've gone and turned it into something at least resembling an average shock/horror game
 

Acton Hank

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Emiscary said:
I cannot even begin to describe how little of a shit I give about this series anymore.

"GUNS! PRETTY GUNS!"

When that's the best advertising pitch they can come up with in the year 2012, there's something wrong.
Enough to post a comment to remind everyone you don't give a shit.
You silly little man.
 

Acton Hank

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Ganath said:
I'm okay with this. Dead Space 2 was already really action oriented. Feels arbitrary to say that it's passed from scary to pure action. The line gun and the ripper combined. Now that will be fun. Pretty standard. But fun. Give me a line gun which freezes people and a ripper to smash them and I'm even happier! Looking forward to this. The only real thing that crept me out in DS2 was the needle machine... bad memories.
Can someone please tell me how exactly did Dead Space 2 become more action oriented.
I remember spending the bulk of my time in Dead Space 1 having monsters jump out of vents and then dismembering them.

And in Dead Space 2 I remember the exact same thing, only in more varied environments and with enemies that made the other guns at least somewhat useful.

And in all the Dead Space 3 videos I've seen I see the exact same thing: Monsters pop up and you dismember them, what's the issue?
 

someonehairy-ish

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kajinking said:
Wait...I thought that in the Deadspace universe the best weapon to beat the necromorphs was something to cut the limbs off and that most of the useful weapons were industrial tools. Why on earth are there now chainguns and fire bullets in a game where you're meant to be an engineer and not Master Chief?
But they've decided he should be masterchief, because the numbers say that will sell more games...
 

Ganath

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ChrisRedfield92 said:
Can someone please tell me how exactly did Dead Space 2 become more action oriented.
I remember spending the bulk of my time in Dead Space 1 having monsters jump out of vents and then dismembering them.

And in Dead Space 2 I remember the exact same thing, only in more varied environments and with enemies that made the other guns at least somewhat useful.

And in all the Dead Space 3 videos I've seen I see the exact same thing: Monsters pop up and you dismember them, what's the issue?
Atmosphere I suppose. Isaac felt much less like an engineer in 2 and more like some action hero. At least that's how it was for me. But honestly? I didn't even say it wasn't already action oriented in Dead space 1. Though it definatly was more so in 2. More explosions. More epic effects and encounters. Not much else to add to this for myself. But they've stepped away a lot from the original concept. He's not just some engineer anymore, now he feels more like some hero.

Not to confuse this with me thinking it's an issue. I don't. Still enjoy the games, will probably enjoy DS3 even more.
 

Alandoril

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Looks interesting.

Dead Space has always scared the crap out of me, but then I'm a Star Trek future kind of guy so that makes sense I guess.
 

Pinkamena

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Jun 27, 2011
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major_chaos said:
Pinkamena said:
Look, you can make cool guns! This is what we've been throwing our money at! Who wants a good story and level designs anyways?
Because the existence of gun customization automatically means the story and level design will suck! Right? Not that Dead Space ever had a very good story.
That was called an exaggerated post. But you get the point, there's better things they could have used their money on.
 

Something Amyss

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Adam Jensen said:
Just what we need. More horror franchises turned to mindless shooters. EA said they need to sell 5 million copies of this. I fuckin' hope they don't. For the sake of video game industry.

captcha: poison apple - yep, that's EA for you.
If it helps, they almost certainly won't. They'd need it to compare to one of the top games of 2011 to stand a chance at 5 million sales. I don't think they can water it down enough for that to happen.
 

Smooth Operator

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Oh man the march of ignorance just made my day, EA is practically screaming "we are making Gears of Space guys!" at you and the comments "nope, obviously nothing changed..."

Comedy gold :D