Diablo 3 anyone?GAunderrated said:There are many games that are great that arn't services. They are trying to make them services to rake in more cash. People hate it for a reason.
Diablo 3 anyone?GAunderrated said:There are many games that are great that arn't services. They are trying to make them services to rake in more cash. People hate it for a reason.
Most of the complaints against Origin are things Steam does. The justification for the complaints are that "it's EA" and therefore it's bad. The moral of the story? Valve's client is good because it's Valve and Valve can do no wrong. EA's client is bad because EA can do no right. On this level, it IS sorta cool to rag on EA.Lilani said:1. Make Origin and its EULA less obnoxious and more like Steam
They've had sales. They've had sales since that comment. They've NOT had more comments like that.2. Have sales and quit publicly going on about how much you dislike them (seriously, what the fuck? do you not like money or something?)
Honestly, this is probably for the best. It'll ween you off the notion that you have any ownership of your games.4. Cut it out with the obnoxious DRM and limited downloads and installations for games. Let me tell you a little story about the current state of PC gaming for me: I have a mac, and on it I have Windows dual-booted on a part of the drive I specifically set aside for Windows. But...that side for Windows is only 100 gigs. When you're like me and enjoy games like Mass Effect, Skyrim, and Saints Row the Third that 100 gigs doesn't go very far. So in order to play these games, I have to uninstall them to play new ones, and then reinstall them when I want to play them again (and conveniently enough, the Steam Cloud also aids this process by preserving my saves as well).
This is EA. They kill single-player content for old games. Do you think they're going to give a damn about long-term installs?And this is really true of every PC gamer, because nobody's hard-drive is infinite. Everybody is going to have to clean house at some point. So if you want any long-term customers on the PC gaming market, then you're going to have to cut out this limited installation nonsense. As I saw one person on the Ubisoft forums put it: If you're going to treat us like pirates, we might just start acting like them.
This is more about the industry as a whole, because budgets are out of control. EA's problem is that it's largely "winning" that arms race. 5 million is unrealistic for Dead Space 3, though. This is still an industry where non-EA devs are being shut down for having successful games that just weren't COD.5. Take the shit out of your development process. There isn't a need for game budgets the size that you make them, and you certainly shouldn't be needing to ship 5 million units at $60 apiece in order to just get your original investment back. It's clear this isn't helping your game's quality or their marketability, so there is no point in you keeping this process around.
If only people would apply this to Steam and Valve. Valve at one point had three F ratings with BBB branches for customer service. Not sure where they stand now, but at that time, people defended Valve.6. Learn these words "You are right, we are wrong." The customer is always right, even if they are wrong.
I appreciate that they are mustashioed villains. I just wish they wouldn't flaunt their evil ways and then whine about how it's cool to hate them.7. Stop making stupid public announcements about how you want to be 90+ on Metacritic all the time or whatever. If that's what you want, great. But those words mean nothing and earn you no admiration until you actually step up and accomplish that.
Yes, like the Mass Effect 3 debacle where it sold amazingly despite about a billion boycotts. All that they've learned is that Day 1 DLC sells, they can price as they want, and Origin-exclusives work.Yes, it is sort of popular to rag on EA, but never think for a moment the criticism is undeserved. Further denial will only lose you more customers.
Olrod said:Grey Carter said:"I think people are worried gaming is going in a different direction than they were used to with N64, Sega Mega Drive, PlayStation and PlayStation 2," he said. "Everything was dominated by consoles. Pretty much everything was offline. You bought the game. You owned the game. You sat down. You owned the game. And you played the game until you got tired of the game, or -if it was good enough- forever, because you enjoy it as much now as you did when you got it, so being able to do so remains a high priority. And you owned the game. It was all on the disc. That you owned."
Someone already mentioned the tonnes of content Blizzard created for Warcraft 3, some purchasable, some for free after the game was made. I'll give another example:Foolproof said:Okay, there's this thing called "money". Companies tend to make their products with this "money" in mind. Are you with me so far?weirdguy said:i don't consider the "we wouldn't have this if it wasn't dlc" to be a valid argument as i have not seen evidence that such a thing is or isn't possible without the presence when compared to the actual game's value, unless the game has so little content that such a thing could be possible (coughsaintsrow3)Foolproof said:Yeah, the difference was we never got the DLC in the first place.
Give me one good reason that having extra gameplay available for purchase is somehow worse than not being able to get that gameplay under any circumstances.
No, don't go into your fantasy about how if DLC wasn't a thing, developers would have totally included the content just for kicks, stick with reality.
So they make the games with a clear idea of how much of this "money" its worth. They plan the game, they develop the game, they refine the game,l and they release the game for the amount of "money" they originally planned for.
These companies are not in the habit of spending extra time on something that isn't going to signifigantly change the quality of the overall game, and so would likely not do that.
You mean like this?Foolproof said:I don't honestly know why I'm bothering, but I'll try to explain this in as simple terms as I can, so even you can follow.
The games I listed were from studios, series or genres that have no concept of the expansion pack, and yet have delivered award winning DLC campaigns. This indicates that clearly, what works as DLC does not work in most of the successful cases as an expansion pack. Therefore, attempting to draw the line between an expansion pack and DLC is clearly baseless and deeply flawed.
Do you get the point yet, or will I have to resort to pictures?
What would happen if EA and/or Activision went under is the same thing that would happen in any other industry. Another better company that rose to prominence because they were filling the vacuum the falling companies left behind because they do NOT screw over their customers (at least as much) would buy out the failing company or just provide that service themselves, or the crappy company would turn around and start treating it's customers right so they don't fall to begin with. Regardless, at least for a little while the industry as a whole would improve.Bhaalspawn said:That's probably because if EA and Activision-Blizzard go out of business, the North American gaming industry will die. They own 70% of it.rembrandtqeinstein said:EA, Activision and corporate gaming can't crash and burn fast enough.
Who would be left? Valve? They're a retailer. Their meal ticket dries up if the two companies that fund most games disappear. And when their meal ticket dries up, so does Steam, and by extension half the indie gaming industry. And when that happens, Microsoft and Sony will see no reason to continue in the console market and go back to being standard electronics and software developers.
The only thing left will the Japan, who's biggest companies are Konami, Nintendo, Namco, and Square-Enix, and Canada with Ubisoft and BioWare (and if EA tanks, BioWare might tank as well). The only things that would be left would be Zynga's social games, and Free to Play MMO's now that WoW and SWTOR are out of the picture.
Will it recover? Anything is possible, but unlike in 1985 any fledgling games industry would have to deal with trying to rebuild it's finances in the prescence of spoiled brats for an audience who think everything should be free. Because a games industry with far less money to spare can no longer afford things like free games or patches, at least not for a while.
EDIT: Wow, looking over that, that was kind of a downer.
They make millions and millions of dollars, of course they are right and we, the consumer, are wrong. Don't you live in America (or at least heard of it)?Saulkar said:This comes off more like:
There are no valid grievances.
There are no issues with our games.
There is no objective opinions except ours.
There are no superior business practices to ours.
Everything is alright. You are just wrong and that is alright, we will make things better.
I'm not knocking DLC that adds to the gameplay, or DLC in general. I merely said back then when we owned everything on the disk it was not a bad thing. And then I said content that's on the disk that they lock away to try and sell you again is a dick move. Not sure how that means I hate all DLC. I don't hate all DLC.Foolproof said:Yeah, the difference was we never got the DLC in the first place.Irridium said:This is not a bad thing. I doubt he meant it as a bad thing, but I really want to just state that in the old days when you bought your game and owned everything on the disk is not a bad thing. There were plenty of bad things about games of old, but this was definitely not one of them. I miss the days where we weren't charged money for DLC that's on the damn disk. Though to be fair, it doesn't happen in much games. Still, it's a dick move.Grey Carter said:"I think people are worried gaming is going in a different direction than they were used to with N64, Sega Mega Drive, PlayStation and PlayStation 2," he said. "Everything was dominated by consoles. Pretty much everything was offline. You bought the game. You sat down. And you played the game until you got tired of the game. It was all on the disc."
Give me one good reason that having extra gameplay available for purchase is somehow worse than not being able to get that gameplay under any circumstances.
No, don't go into your fantasy about how if DLC wasn't a thing, developers would have totally included the content just for kicks, stick with reality.
Well, just going by the games you mentioned, they may not have had expansions. But they had spin-offs, which were another way for companies to get you more of a franchise somewhat faster than normal.Foolproof said:I don 't recall GTA III, Fallout 2, Spider-Man or KOTOR ever offering expansion packs. Meanwhile the series that actually did offer DLC? Starcraft, The Sims, those gmaes? What a fucking coincidence, they have expansion packs that are still $40 a pop, same as they've always been.