Part of my soul just died.Art Axiv said:They are busy "Dragon Age 2-fying" it.
Part of my soul just died.Art Axiv said:They are busy "Dragon Age 2-fying" it.
Dragon Age 2.Labcoat Samurai said:Examples are always tough. Particularly with such nebulous terms as "dumbing down". I admit that it sounds a bit questionable.... but then again, I can't think of an example where someone said they were tweaking something to have mass appeal and it *did* mean that it was dumbed down. And besides, sometimes things that are liked by a lot of people are good.Jordi said:Can anybody give me an example of when "tweaking to appeal to a wider market" did not mean "dumbing down"?
What I find more concerning is that it looks like an attempt by business to change the artistic vision of the game. I trust the artist making the art, not the businessman who wants to sell it. If that's what's happening here, I'm going to be angry.
Now, I wouldn't agree that it was dumbed down. In some ways the combat is more complex. Item management is streamlined, but that isn't dumbing down either. My problems with DA2 were that it was buggy and that it had a nigh unacceptable amount of asset reuse, but both of those suggest sloppiness and a short development cycle rather than an attempt to make the game have wider appeal.Susurrus said:Dragon Age 2.Labcoat Samurai said:Examples are always tough. Particularly with such nebulous terms as "dumbing down". I admit that it sounds a bit questionable.... but then again, I can't think of an example where someone said they were tweaking something to have mass appeal and it *did* mean that it was dumbed down. And besides, sometimes things that are liked by a lot of people are good.Jordi said:Can anybody give me an example of when "tweaking to appeal to a wider market" did not mean "dumbing down"?
What I find more concerning is that it looks like an attempt by business to change the artistic vision of the game. I trust the artist making the art, not the businessman who wants to sell it. If that's what's happening here, I'm going to be angry.
Exactly.... I mean Mass Effect IS ALREADY Shooter meets RPG...Hive Mind said:Anytime someone working on the game says "shooter-meets-RPG", read it as: 'a shooter with dialog options'.
As if Mass Effect 2 wasn't dumbed down and turned into a first person shooter enough.
You are far too kind. But as long as you're praising my brains, a few more compliments would do me nicely. =) But truly, my heart swells with joy to see other people capable of not judging something that they have seen nothing of but a few pics.kayisking said:You, my man, are a very smart individual. We should not jump to conclusions just because of one or two comments. Besides, Mass Effect 2 was "dumbed down" and it was awesome, and way better than the first. Sure, the story was a little less focussed but the characters were better then ever and the dialouge was (as always) great. And while the combat might have leaned more toward a shooter then a RPG, it was both one of the best shooters and best RPG's of the year, so lets cut them some slack.
Indeed, I have actually stayed true to my version of Shepard by ignoring all romance options in ME2. Not to be a cock-block, but I hope that the original romance is locked for everybody who cheated on their partner in the second game, that would be some nice choice and consequences.The.Bard said:You are far too kind. But as long as you're praising my brains, a few more compliments would do me nicely. =) But truly, my heart swells with joy to see other people capable of not judging something that they have seen nothing of but a few pics.kayisking said:You, my man, are a very smart individual. We should not jump to conclusions just because of one or two comments. Besides, Mass Effect 2 was "dumbed down" and it was awesome, and way better than the first. Sure, the story was a little less focussed but the characters were better then ever and the dialouge was (as always) great. And while the combat might have leaned more toward a shooter then a RPG, it was both one of the best shooters and best RPG's of the year, so lets cut them some slack.
I agree with you. If ME2 was "dumbed down," then I really hope ME3 is super duper "dumbed down." I love ME1, I really do. But after my 3rd playthrough, the clunky game mechanics REALLY started weighing the narrative experience down. Looting and selling and searching and equipping... what a nightmare when you just want to drink in the story and choices.
I don't get tired of replaying ME2. It puts the customization where it needs to be and doesn't make the mechanics get in the way of my roleplaying. I really have faith that Bioware will nail that happy medium of adding some of those sloth-like systems back in and magically extract the clunk. Secretly, I cross all my fingers and hope they're putting in an option where once you beat the game you unlock a "story" mode that skips all combat/leveling up and just goes through dialogue decisions and walking around. How amazing would THAT be???
Mild ME2 spoiler comments:
My only "concerns" for ME3 are more along the lines of what they'll do with squad members. Since your entire squad is killable in ME2, will they be restricted to being "peripheral" characters in ME3? (a la Wrex/Liara/Ash/Kaiden in ME2) I'm also hoping they REALLY knock the romance plot lines out of the park. Casey mentioned that straying from your ME1 romance in ME2 would impact what happens in ME3. I LOOOOOOOOVE that idea and I really hope they do it RIGHT.
My favorite scene from ME2 was the reunion with Ashley, when she turned me down and was all "I left you behind, and now you're here trying to pull me back in." Never before had a potential romance option in a game that means SOOO much to my character walked away from me like that. I hadn't been that depressed since losing Aeris in FFVII. I found that scene more powerful than anything else in the game, and that is saying something. I was so melancholy, in fact, that I sought joy in the arms of Miranda, and then Tali, and then Jack, and then Kelly... and none of them made me feel any better. Ok, I also went to Morinth, but she killed me.
I totally agree. At the very least, there should be severe consequences in bed, and some nigh-insurmountable amount of game-related sacrifices to earn their trust back. Something like "You have to bring me with you on EVERY mission so I know you're not going to cheat on me again!" type of sacrifice, or perhaps "you can't talk to ANY other females in the squad - EVER."kayisking said:Indeed, I have actually stayed true to my version of Shepard by ignoring all romance options in ME2. Not to be a cock-block, but I hope that the original romance is locked for everybody who cheated on their partner in the second game, that would be some nice choice and consequences.
Getting delayed to change what the designers came up with to eppeal to wider audiance IS unquestionably whoring out.Magefeanor said:Meh.....
I'll wait for the demo before I decide if Bioware as become EA's whores or not.
I know they need money. But making everything so easy to play, and accessible kinda abandons the people that made you your first chunk of change. A new target audience is not a good idea for the third entry in a trilogy. I suppose BioWare will just become another action game developer. Too bad really.BloodSquirrel said:I can't quite say that they're underestimating the brain power of their new target audience. Remember, Fallout 3 didn't sell as much as Modern Warfare 2. Anything less means that they haven't "broadened their appeal" enough.Leximodicon said:Fallout 3 is one of the best selling games of 2008, and that had about 300 different menus. EA underestimates the brain power of gamers.