While I must give kudos to Mr. DeMartini?s enthusiasm, I feel people at EA are failing to understand one key fact about gaming: diversity. There have always been several styles of games (driving, sports, shooters, RPGs, adventure, platform, action, sandbox etc.), and, within those styles, many different approaches to design, aesthetics, atmosphere, pacing. When I read his declaration that ?we want to be 90 plus Metacritic at everything?, coupled with the changes I have been seeing in gaming styles recently, this late in the current console cycle, I see a proof of this tendency of homogenizing gaming styles and approaches, bringing them all to greyish-brownish shooters with driving sessions multiplayer and occasional RPG elements. This may drive people away from AAA games and into niche markets, because games are losing their diversity factor. All feels much the same, nowadays.
To quote a Brazilian popular saying ?the best way to displease everybody is trying to please everybody.? And I just sense that´s the path EA is threading right now.
For instance, I am mostly displeased with Mass Effect 3 and, bad ending aside, forcing players of a RPG franchise to jump in multiplayer in order to get the ?best? ending. It is a great example of the company blending gaming styles and not giving the player an option to not engage in multiplayer. I am playing the multiplayer with my friends, since I ?have? to, but I will be weary of the next title in the franchise, as well as other EA titles, if they don?t review this policy. I wrote all this because current multiplayer numbers may show a success, but that may be because we are forced to play, and that does not spell success for further IP?s.