CrossLOPER said:
CriticKitten said:
Because that would imply that they bought all of those games for absolutely no reason, and played them for absolutely no reason,
That sums up the hobby pretty well.
There was a time not to long ago when people bought games so they could play them, not so they could show off their high scores. I know what was going on during the arcade days, but that was a more personal connection since you lived nearby and possibly competed with your friends. This is just showing off to people on Facebook how you choose to utilize your spare time.
Also, it's scrabble.
High scores have been a part of video games since pretty much day one. To downplay the "arcade days" is to ignore a good chunk of gaming history. Which is fine, but only if you're not going to lecture people on the way things used to be. Gaming never stopped having high scores even when games started moving into the "more story" department.
This becomes an even worse point when brought up talking about Scrabble. Scrabble's been serious business for a lot of people since well before I (and presumably you) was even born. Tournaments and scoring are a big deal to the "hardcore" culture that exists within the game. Has been for a long time. Back in the old days, before GameFaqs and YouTube, they had walkthroughs for games like Scrabble called "books," and you could study to try and become the best at the game, even possibly on a national level.
So we take two competitive cultures and merge them into a digital version of a game that's often treated as competitive and...What? Looks like talking down to people to me, but maybe not. Whatever.
Still, with the purpose of Scrabble, it's even more baffling. It's not like you play Scrabble to enjoy a narrative or experience kickass visuals. The goal of Scrabble, the stated goal is to get the highest score. You can play it socially or with family, but even then you're playing for score.
Honestly, it comes off as "stop doing things different from me!" And I see no reason for it.