Well feel free to state your beliefs on what an accomplishment is then.CrossLOPER said:I think we have an extreme disagreement regarding the meaning of the word "accomplishment".BlazeRaider said:CrossLOPER said:Just don't tell me that your score on the leaderboards is linked intrinsically to your quality of life or that you are unable to enjoy a game unless there is a giant number that can be placed in a tag in your sig so that everyone can see. It's terribly depressing and really narcissistic.I strongly disagree, it's perfectly reasonable for people who play games to get attached to their game stats. People take pride in their accomplishments, and symbols or reminders of things they've done act as nice manifestations of those accomplishments, think of the importance placed on trophies, medals, diplomas and certificates, pictures, even scars. These scrabble players got their stats through a lot of playing, it meant a lot, maybe not to you but it did to them, and it cannot be replaced easily.CrossLOPER said:I'm saying a healthy human mind does not form emotional connections with user stats.
I find your inability to understand people can become emotionally invested in representations of their accomplishments very depressing and really narcissistic, because viewing items or words solely at face value, purely based on what they literally mean with no emotions whatsoever seems like a cold way to look at things, and because it sounds like you think something cannot possibly have value unless you, personally, feel it does.
So yeah, getting your stats reset sucks.
I view an accomplishment as something that has been successfully achieved. They can be large or small, they can be productive or recreational, have lots of meaning or little meaning. In general though, people take pride in accomplishments that take a lot of time, effort, or skill. Running a marathon is an accomplishment people would take pride in, as would successfully raising a family, or writing a book, since these things take quite a bit of time and/or effort. A game stat that takes several years to create would fall into that category, it is not something people can choose to do at a whim.