Multiplayer is hardly optional in these days. If they cant find a way to implement it (even when its uncalled for, see for example the horror genre) they will shove it anyway because, after all, there is NO way to sell more copies otherwise.StriderShinryu said:It's quite simple really, and it's been answered in this thread several times alraedy. People don't refer to videogames as a developers creation or seem to care about developers intent unless they choose to believe it impacts them directly. See for a quick example the predictable uproar every time a developer announces that a previously single player game will now have a totally optional multi player mode. They don't even refer to it as "the" game. It's always "my" game. For some reason I didn't notice that trend before this thread, but it's sticking out pretty clearly to me now.
And is not really a good example because, most of the time, the multiplayer has NOTHING to do with the main story and its just there by executive mandate because they are afraid that the product (not art) wont sell (take for example the lackbuster multiplayer on Spec Ops The Line, that was even done by another set of developers because the originals didnt want to touch it). Also, making even a barebones multiplayers subtracts more money on the main dish that is the single player campaing (or story) and takes more time than making the most basic "easy modes" (that is, adding cheat codes or just increasing the damage or health of the enemies with an easy code fix for "difficult")