Unless you count movies, TV, comics, books, and so on. Hell, using your painting comparison, painters who make commercial paintings are still beholden to the base. Not to mention even the greats had patrons they had to please. Songwriters and musicians get it on all levels.beastro said:They should have had balls and said they simply didn't want to do it.
I find it amazing the amount of demand from people wanting to tell others how to make their games. It really seems to be something unique to games as an art form and would be amusing to see aimed towards painters or songwriters.
Well, Bayonetta 2 ONLY got made because of an exclusivity deal....bdcjacko said:Bayonetta and Tomb Raider prove it is nearly impossible to make games with women in them.
Your initial position was that it's a 'fact' that gamers don't buy games with female protagonists (and thus claiming the original argument you quoted being supposedly undermined). When I brought up the relative lack of such female-led games, suddenly your factual numbers need multiple constraints to be viable that lowers its claims to being absolute fact.ccdohl said:Moving the goal post? Whaaaaaaaat? You'll have to explain your reasoning there. So since the study wouldn't perfect (what social study is?), I'm moving goalposts? And therefore we should just accept the way that you say it is? I'm not sure what you're saying.
Three Ad Hominems? Please point them out for me. If you do I will apologize for them. Just for the record this is what I consider an Ad Hominem to be. Person A makes claim X. Person B makes an attack on person A. Therefore A's claim is false. They need to meet these conditions for me to consider them Ad Hominems.ccdohl said:You might go so far as to call it anti-intellectualism, but you'd be wrong. Additionally, you've made like, three ad hominem arguments in two postings, so I don't think you are any authority on good argument. I might go so far as to call your position entitlement, but I'd also be wrong, so I won't.erttheking said:No, it is not a valid point, I might even go so far as to call it anti-intellectualism.ccdohl said:Snip
But I see what you're saying. Nobody is saying that you don't have the right to express your opinion. However, you're sort of saying that I shouldn't express my opinion, which is that the onus is on the consumer to enjoy media for him or her self. If you only like games in which you can play a character who looks like you, then only buy those games. If there aren't enough, then you will either have to expand your horizons, create your own, or find a new hobby. That's just how it is.
Further, we go through this dance all the time because people keep bringing it up, and sites like the escapist keep giving it space because they know that it will have people like you and me talking and clicking on their pages.
That doesn't necessarily mean that there are significant numbers of people who base buying decisions on the gender of the main character. That is, except, if you believe the research, gamers tend to buy more when there are male protagonists. That's a fact that seems to completely undermine your position.
Okay. That still doesn't answer the question of why they aren't generally part of the initial plan. I can understand that going back and adding-in female characters takes effort just as going back and adding ANY character will take effort. Part of the outrage is that the women aren't there in the first place. It's like when a company apologizes for some gross misstep they took, and the general response is "Yeah that's nice, but why did you think that was an okay thing to do in the first place?"The Plunk said:There was an interesting post on Reddit about this that TotalBiscuit Tweeted about recently: http://www.reddit.com/r/assassinscreed/comments/27ut97/distinct_lack_of_female_characters_due_to/ci5z8i7
[mega-text snipped]
Creating female playable characters is a lot of work, and when you're on a very tight schedule you have to consider what to prioritise. When only a small segment of your target audience is going to care about not being able to play as a female character, it makes more sense to focus on something else.
INB4 "muh 45%". That falls under the latter category of "lies, damned lies, and statistics."
Tomb Raider 2013 sold well (over 4 million copies), and its Definitive Edition actually outsold FIFA 14 in the UK. It's been profitable enough to warrant <url=http://www.escapistmagazine.com/videos/view/trailers/9348-Rise-of-the-Tomb-Raider-E3-Trailer>a sequel. The only reason Square Enix was grouchy about the initial sales was that they were hemorrhaging money on the Eastern front (especially through FF XIV), and were banking on their Western titles (Tomb Raider 2013, Hitman: Absolution, Sleeping Dogs, etc) to drag them out, which was unreasonable.ccdohl said:That was my quote. You're right. I guess I was a little loose with the word fact, but that is my understanding of the situation is that female protagonists supposedly decrease sales. It's from the talk about Remember Me, Tomb Raider, and the cover of Bioshock Infinite from last year.RA92 said:Your initial position was that it's a 'fact' that gamers don't buy games with female protagonists (and thus claiming the original argument you quoted being supposedly undermined). When I brought up the relative lack of such female-led games, suddenly your factual numbers need multiple constraints to be viable that lowers its claims to being absolute fact.ccdohl said:Moving the goal post? Whaaaaaaaat? You'll have to explain your reasoning there. So since the study wouldn't perfect (what social study is?), I'm moving goalposts? And therefore we should just accept the way that you say it is? I'm not sure what you're saying.
Our market studies would agree with you on that. Generally, having a sole female playable character would appear to have a negative knock-on effect to sales. Conversely in the right-here-and-now, adding a female lead to a game is either a break-even scenario for smaller studios or even a slight loss. I am not for a minute suggesting that this is a desirable state of affairs, but that's how the accountants see it. For the larger studios this shouldn't even be a discussion - take the small hit and build up a loyal base of fans who appreciate your inclusivity. You won't see the results this year, or maybe even next year, but build it up.ccdohl said:That was my quote. You're right. I guess I was a little loose with the word fact, but that is my understanding of the situation is that female protagonists supposedly decrease sales. It's from the talk about Remember Me, Tomb Raider, and the cover of Bioshock Infinite from last year.
Oh no not at all.Zachary Amaranth said:Unless you count movies, TV, comics, books, and so on. Hell, using your painting comparison, painters who make commercial paintings are still beholden to the base. Not to mention even the greats had patrons they had to please. Songwriters and musicians get it on all levels.beastro said:They should have had balls and said they simply didn't want to do it.
I find it amazing the amount of demand from people wanting to tell others how to make their games. It really seems to be something unique to games as an art form and would be amusing to see aimed towards painters or songwriters.
In fact, it's this defense of artistry that seems unique to the genre.
I think it's naive to think this came from anything other than design by committee. Hell, what's with the annual release schedule? Do you think this comes from a place of artistry?
I've said it before and I'll say it again. This does not make me view Ubisoft in a better light. This makes me think even lower of them. They're so lazy they can't even develop four unique characters, they're just developing the one. Lazy. Lazy. Lazy.rbstewart7263 said:But? you DONT get to pick your character in assassins creed. your just arno thats it? the other guys there arno too. No one would get to play as this female character anyway?
Why is everyone willingly ignoring this fact?
Most likely it was less of a case of people note spending full retail on a game that was less than perfect and more people not spending full retail on a game that they didn't know existed. The advertising on Remember Me was appealing, I'm not even sure if it existed. Publishers don't think games with female leads won't sell...so they don't give them funding...so they don't sell. In the end, publishers fuck up absolutely everything in gaming and I look forward to the day we can be rid of them.Redd the Sock said:While at face value the statement is stupid, "it'll cost too much" is usually short hand for "it won't bring in what it'll take to produce" which is the larger issue.
I keep going back to Remember Me. The whole process: endless complaints about lack of female leads, game comes out with female lead and makes big point about that and how they have to fight to get it out, game doesn't' sell, people wanting female leads make excuses. No I don't want to hear them again, I just want to point out that this sends a message that can be read: that all the gender politics online is just the internet being the internet, and listening to the complaints won't generate new sales, and not listening won't cost us sales. No, they won't do it because it's the right thing to do. they'll do it when it'll either cost them money to not, or make them money to do so.
Look, I get it. Interchangeable male for female characters was done on NES games, and even an Atari 2600 one (ghost manor) so I get the excuse is lame. But as a fiance guy, I can' fault a company for focusing on the features they think will make or break their sales, and in 2 years of gender topics, I've yet to see much in the way of making a game with a female lead a surprise hit (Tomb Raider is an established franchise), nor a noted boycott of a game that produced a surprise failure. We did what Ubisoft expects we'll do again, ignore the game that does what we say we want (remember me) while buy the game we're mad didn't (GTA V)because reasons.
I mean, hell, if 60$ was too much for you t spend on a game that was less than perfect, why else should you expect a company to be any less tight with their own purse?
As they say on Fark, CSB time:Alterego-X said:FTFY.The Plunk said:Most protagonists are men for games like Assassin's Creed, so it isn't surprising that men make up the vast majority of the audience.
Besides, I'm not even sure that it is that predetermined even with a gender-based audience.
Men are watching most anime, and there is still a majority of characters are female, and not just the objectified ones.
"Each person can only identify with their own gender" is a baseless stereotype at best, and an arbitrary cultural artifact at worst, but it's certainly far from an inherent fact of life.
Touché, that must be why KoTOR, Mass Effect, Elder Scrolls, Saints Row & those other stupid franchises with selectable-gender PCs all barely manage to squeak out a profit. By comparison AssCreed & GTA are money-printing machines because eliminating the option for a female PC lets them be produced on a shoestring budget. Yeah, sounds legit.The Plunk said:-snip-
As I said, men make up the vast majority of the audience for games like Assassin's Creed, so it isn't surprising that most protagonists are men. The return on investment for creating additional female playable characters would be much lower. Admittedly, it's a shame that art has to be constrained by profit motives, but that's just the way things are.
A few points:erttheking said:Most likely it was less of a case of people note spending full retail on a game that was less than perfect and more people not spending full retail on a game that they didn't know existed. The advertising on Remember Me was appealing, I'm not even sure if it existed. Publishers don't think games with female leads won't sell...so they don't give them funding...so they don't sell. In the end, publishers fuck up absolutely everything in gaming and I look forward to the day we can be rid of them.Redd the Sock said:While at face value the statement is stupid, "it'll cost too much" is usually short hand for "it won't bring in what it'll take to produce" which is the larger issue.
I keep going back to Remember Me. The whole process: endless complaints about lack of female leads, game comes out with female lead and makes big point about that and how they have to fight to get it out, game doesn't' sell, people wanting female leads make excuses. No I don't want to hear them again, I just want to point out that this sends a message that can be read: that all the gender politics online is just the internet being the internet, and listening to the complaints won't generate new sales, and not listening won't cost us sales. No, they won't do it because it's the right thing to do. they'll do it when it'll either cost them money to not, or make them money to do so.
Look, I get it. Interchangeable male for female characters was done on NES games, and even an Atari 2600 one (ghost manor) so I get the excuse is lame. But as a fiance guy, I can' fault a company for focusing on the features they think will make or break their sales, and in 2 years of gender topics, I've yet to see much in the way of making a game with a female lead a surprise hit (Tomb Raider is an established franchise), nor a noted boycott of a game that produced a surprise failure. We did what Ubisoft expects we'll do again, ignore the game that does what we say we want (remember me) while buy the game we're mad didn't (GTA V)because reasons.
I mean, hell, if 60$ was too much for you t spend on a game that was less than perfect, why else should you expect a company to be any less tight with their own purse?
http://www.penny-arcade.com/report/article/games-with-female-heroes-dont-sell-because-publishers-dont-support-them
Also Transistor.
I can appreciate what you're going for, but the thing is that correlation does not equal causation. Remember Me didn't sell poorly because it had a female lead. It sold poorly because it wasn't very good. Games are expensive and while I would love to see more female leads, I'm not gonna throw money at every game with a female lead to send a message, I've got college to pay for. When we have games that spread around via world of mouth, it's because they're well liked and fun to play, like FTL and Dark Souls.Redd the Sock said:Snip
In all honesty I can't fault your reasoning about ACU here, I'd say you're dead on. Strange then that it isn't the justification they offered for the absence of playable women. For me, that's the real affront here; they're so comfortable with this BS about "including x = political statement / prohibitive expense" that they used it as an excuse when there was a perfectly legitimate real reason. They should at least think when addressing criticism instead of just regurgitating the first unfalsifiable excuse that comes to mind.infinity_turtles said:People are still bitching about this? This seriously seems like people misunderstood something, latched onto it, and then when explained what the real deal was, they stubbornly refused to let go because they're more concerned with their issue then whether there's an actual problem in this instance.
The game has one protagonist. Multi-player has everyone being the same character. There is only one character to play as. One! It's a set protagonist. Are games not allowed to have a male set protagonist? They are? Then stop trying to run the game's reputation into the ground as an excuse to parrot an issue you care about. It makes your issue and the people who care about it look like a whiny cancer that will spread to anything it can find ANY excuse to latch onto.
If there were four, unrelated main characters like people thought there were at the beginning, the lack of diversity would definitely be odd and I could see why people would take issue. This though? This is people whining because one big budget game on a tight release schedule isn't exactly the game they want it to be.
Remember Me aggregated 7 to 7.5 out of 10 on metacritic. That's only poor to a crowd that thinks anything less than 8/10 is god awful, but that's another issue (though if that applies to you, then no, the games I mentioned probably aren't going to be for you).erttheking said:I can appreciate what you're going for, but the thing is that correlation does not equal causation. Remember Me didn't sell poorly because it had a female lead. It sold poorly because it wasn't very good. Games are expensive and while I would love to see more female leads, I'm not gonna throw money at every game with a female lead to send a message, I've got college to pay for. When we have games that spread around via world of mouth, it's because they're well liked and fun to play, like FTL and Dark Souls.Redd the Sock said:Snip
Maybe I'm projecting a bit, but I have not heard of any of those games (They any good?). Mainly because, sure it's no problem for you to look up everything that's coming out, but not everyone is as dedicated as you are and not everyone is willing to take leaps of faith, especially if money is tight.