Eidos Outsourced Those Deux Ex: HR Boss Fights

Shycte

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Mar 10, 2009
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sravankb said:
- Now here's the best part - people are complaining about it. Not criticizing, not pointing out a flaw, we're talking about full-on bitching here.
Well, it's the one thing the internet does best. Okay, second best, first best is porn. But! But the second best thing the internet does is *****, and boy do they *****.

The bitching is everywhere, it's here on the forums, it's in the comments on YouTube and in bloggs on WordPress.

It's easy to just say fuck it and complain when there is nothing stopping you I guess.
 

Kingjackl

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Nov 18, 2009
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While I get that people don't like the boss fights because they're, to put it mildly, a wee bit silly, I don't undestand why the OP (and indeed quite a few reviewers) imply the biggest problem with the bosses is the fact that you have to kill them.

Maybe it's just me, but I think it's naive to assume you can play through the entire game without killing anyone. I mean, it's great that it's possible to do it, but why would you? There are a lot of moments in the game (the opening tutorial level and the construction site scene for instance) where being violent is the far more sensible option than being non-lethal.

Yeah, I do feel sorry for this guy, he's gonna get so much shit piled on him for this. Undeserved shit, but still.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Eidos is still responsible. I didn't mind the boos fights. I mind the fact that I don't know anything about those bosses. If they were more fleshed out characters I wouldn't care much for the actual fights. The lack of characterization of boss characters is my main gripe. Still, an option to not kill them would have been nice as well.
 

Kojiro ftt

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Apr 1, 2009
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Eidos is still responsible. These guys just did what they were told. Just like all the other bazillion contracts put out with software every day.
 

Dr. Crawver

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Nov 20, 2009
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oh god we had to do playtests to see whether people would actually enjoy our game. Oh, they liked the machinegun? try the shotgun. What's that you say? What is this "stealthrun" you speak of? People wanting to play a game without killing or fighting? Don't be stupid, I'm a shooter person, so must everyone else.

Why did they have to outsource it...
 

getoffmycloud

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Jun 13, 2011
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Kingjackl said:
While I get that people don't like the boss fights because they're, to put it mildly, a wee bit silly, I don't undestand why the OP (and indeed quite a few reviewers) imply the biggest problem with the bosses is the fact that you have to kill them.

Maybe it's just me, but I think it's naive to assume you can play through the entire game without killing anyone. I mean, it's great that it's possible to do it, but why would you? There are a lot of moments in the game (the opening tutorial level and the construction site scene for instance) where being violent is the far more sensible option than being non-lethal.

Yeah, I do feel sorry for this guy, he's gonna get so much shit piled on him for this. Undeserved shit, but still.
Its not a case of having to kill them but the fact it has to be a straight fight you don't hack anything to fight with you or anything like that it just becomes a third person shooter for a few minutes and there is no other option in a game that is built upon choosing which way to do things.
 

midij19

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Apr 20, 2010
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1-5 minutes is only if you already know how to beat a boss, otherwise you're stuck staring at the "oh so helpful" loading screen. given the game took ~20 hours the first battle, for me, took 1.5 hours 90% of that time spent loading and subsequently getting butchered in seconds just because I was a hacker/meelee/pacifist.
when a game tempts you to rege-quit it kind of defeats the purpose.
inb4 "there's the easy mode"; some players see it as something worse than rage-quting
 

M920CAIN

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May 24, 2011
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I can kill Barret, Yelena & Namir on Gimme Deus Ex using only the pistol. Difficulty isn't the issue here. Choice. I would've liked to avoid killing them by reasoning or something cool like that. I liked the "dialogue battles" in the game. Wish there were more.
 

Porecomesis

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Saucycardog said:
I don't know about that. The boss fights are easy if you know the cheap strategies to defeat them.
This isn't about them being easy as quite a few people have already said.
 

scar_47

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Sep 25, 2010
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Why would you out source something like that, boss fights are a pretty big part of the game even if there not that long but they were so lackluster and poorly done compared to everything else. Also anyone else notice the intercut scenes showing the bosses in areas we never saw them fighting Adam in what appeared to be way better boss fights than what we got. I'm not sure whats worse the company making poor out of place boss fights or Edios going to them in the first place.
 
Dec 27, 2010
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Kingjackl said:
Maybe it's just me, but I think it's naive to assume you can play through the entire game without killing anyone. I mean, it's great that it's possible to do it, but why would you? There are a lot of moments in the game (the opening tutorial level and the construction site scene for instance) where being violent is the far more sensible option than being non-lethal.
Trust me, it's just you. The game's meant to support multiple play-styles, including a non-lethal one. It's not naive to assume that you should be able to stick to that playstyle throughout the game.

OT: I feel sorry for this guy. The really sad thing is he seems almost proud of the boss-battles. Although, at the same time he was given a job and he failed to deliver what was expected of him. Eidos certainly deserve some blame for this, but not all of it.
 
Apr 28, 2008
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sravankb said:
- There are four boss fights in Deus EX: HR, each ranging from anywhere between 1-5 minutes.

- Total amount of time spent for boss fights = 20 minutes, max.

- The game lasts for about 25 - 40 hours. Let's say 20 hours.

- The boss fights amount to 1.67% of the entire game, worst case scenario.

- Now here's the best part - people are complaining about it. Not criticizing, not pointing out a flaw, we're talking about full-on bitching here.

That's what the internet is for. Porn and bitching.
 

Callate

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Dec 5, 2008
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I'm not certain what "Eidos Montreal was overseeing his work" really means in this context. If they didn't have the time and resources to put the boss fights under their own roof, am I really supposed to believe that the crew behind whatever scant work-hours and resources were left for this "oversight" had the authority to make a decision as big as "you've completely missed the point, this doesn't work at all, start again"?

And, yeah, it sounds like that was a mistake on Eidos' part, but at the same time it sounds like the group responsible for the boss fights didn't really even bother to do the leg-work to gain the understanding of what Deus Ex was like, or supposed to be like, as an overall experience. And what I'm hearing repeatedly is that for any player whose character wasn't designed with battle in mind, they out-and-out failed.

How much oversight could Eidos have actually employed, that Grip so failed to grasp the context of these sequences? Seriously, I'd like to know.
 

Juan Regular

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Jun 3, 2008
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Saucycardog said:
I don't know about that. The boss fights are easy if you know the cheap strategies to defeat them.
The third boss didn´t even manage a single step. I just took out that grenade launcher tong gave me and shot him three times. Done and done. Good thing I didn´t have chance to sell the thing at that point. But even if I had the boss fights would´ve still been easy as hell. There´s always a bunch of guns lying around and all three of bosses can be defeated with a couple of headshots from the Handgun. I really don´t know what the big deal is there.

What bothers me a lot more is how utterly boring they were as characters.
 

UrieHusky

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Sep 16, 2011
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I like how he's all "Lets try with the machine gun! lets try with the shotgun" At no point did anyone say "lets try as a stealthy non lethal type!"
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Seriously? That's a bad idea covered in Bad Idea Sauce.
But they weren't hard fights. At all. Even on Hard, and even as a Pacifist.