Except just because they don't forget what happened in the original timeline doesn't negate that they also know everything that happened in the new timeline, i.e the timeline where Cyrodiil was always a generic midevil landscape, and thus they would know exactly how to grow things there because they have always lived in it.Politeia said:Exactly! Which is why we can't reasonably expect that these poor rice farmers suddenly knew anything about growing crops in a temperate zone. Which would lead toooo....economic collapse and famine!
Cyrodiil was the center of the Empire, were racial tolerance was at its highest, it was supposed to be cosmopolitan, and things like oppression, racial/class issues, old injustices, would have long been wiped out considering the Empire's nearly 4,000+ year old reign on the area.Politeia said:It goes beyond simply geography though, Cyrodiil was white-washed. There was little in the way of oppression, class issues, centuries old injustices, court intrigue...there wasn't any conflict! Nothing happened! Except for the black-and-white drab, boring affair that was the main quest there was no conflict, nothing that makes a setting interesting. Compare that to Daggerfall, Morrowind, and Skyrim.
Also, when Cyrodiil was first told to us in Elder Scrolls: Arena, IT HAD NO OTHER CITIES besides The Imperial city, in fact The Imperial's wern't even a playable race.
The entire province on Cyrodiil was a single massive jungle, the Imperial City, and that was it, and it worked back then, becuase there was nothing there. However, as Daggerfall, Morrowind, Redguard, Battlespire, and all the other games came out, and added more lore to Cyrodiil, it became a place with many large cities, such as Anvil, and Kvatch. It evolved from ONE city, to this vast cosmopolitan center of The Empire, with many large cities.
However that causes problem, a dense tropical jungle doesn't work with that setting. A large tropical jungle as the center of a vast cosmopolitan Empire with all these Mid-Evil/Roman, as the Imperials were also very Roman based and thus could have had Roman style buildings, cities was thematically wrong, and made no sense.
They had to change it to make some sense, it was a retocn born out of the constantly evolving lore of the Elder Scrolls. Back when they made Arena they had no idea the series would get this far, and that they would have to change it.
The other lands environments do fit thematically because they haven't changed anywhere near as much since they were first introduced.
No, I just don't give a shit about trivilistic changes.Politeia said:From our conversation here I'm having extreme difficulty believing you think Bethesda is capable of doing wrong, insofar as TES is concerned. Fanboys gonna fanboy.
-I would be actually kinda pissed if Valenwood didn't have a ton of large tall trees that we are told do walk, and have Imp people. Would I care if it isn't some ULTRA ULTRA dense forest that you need a hatchet to walk 5 feet? noSajuukKhar said:Or you know..... its a fantasy game and thus not subject to real world environmental conditions.
-What are Dothraki?
-Considering Elswyer is like the Colorado Rockies..... that would be acceptable. as long as they throw a hint of forest/jungle at the bottom half. It wouldn't have to be ultra dense or anything.
-Turning the Kahjiiit into super evil wouldn't make much sense, although they did join the thalmor, so some evil would be acceptable.
-As for Black Marsh its a swamp, something like Hjallmarch is what I always expected Black Marsh to look like even before Skyrim came out.
-Considering the Argonians forms are dictated by The Hist, it would be possible to justify the hist turning the Argonians into toad people, though it wouldn't be that cool.
You have probably one of the warped views on suspension of disbelief if you are really going to claim giants not breaking their ankles makes no sense.Politeia said:Or, ya know, all genre fiction to succeed as fantasy is subject to willing suspension of disbelief, secondary belief (as outlined by Tolkien), and verisimilitude. That means if you can poke holes in the setting, characteristics, or internal logic of the work of genre fiction then the whole thing falls apart. This means that, sans an appropriate in-world explanation, you're forced to fall back on a natural one. If the natural one conflicts with what the story is telling us, for instance why giants are able to walk without their ankles snapping, then the immersion is broken, the willing suspension of disbelief is gone, and you're back in the real world.
And no, when you lack a in-game explanation as to why things are, you don't fall back on natural ones because a game's nature is not the same as our own.
Your line of thinking is flawed at its core if you really believe that using real world nature examples on a fictional setting of magic is acceptable.
Your entire line of though can be summed up as "If it can be explained in real world terms that HAS to be the explanation or else world doesn't make sense"
Most people would just go "ohh they are giants in a magical world that is why their hearts are able to pump enough blood through their body when in real life they wouldn't be".
I can safely say I have never met anyone with such a tight-ass view on when their disbelief is broken.
Not really considering a swamp int as dense as the jungles of Cyrod.Politeia said:You could say something similar about the jungles of Cyrodiil.
Actually, Alduin has invulnerability to anyone but the Dragonborn, so no, the Whiterun guards couldn't kill him.Politeia said:Actually it's a clear-cut example of what a poor design decision level scaling is. The guards of Whiterun would be able to defeat Alduin, or any dragon, that creates a disconnect between what the story is telling us and the gameplay. Judging by the gameplay, a dragonborn isn't needed at all. That's poor design.
On top of that, nothing in lore states that the only a Dragonborn can kill dragons, only that a Dragonborn is the only thing that can steal a Dragon's soul and keep them dead.
Alessia was the first Dragonborn, and she was born AFTER the Dragon war.
Removing features of a game that force people down one specific path would be considered dumbing down.Politeia said:I would be in here? Complaining about Bethesda removing a feature of the game that makes leveling easier? Because it would be "dumbing" the game down? Much like "hand-holding" I don't think you know what this phrase means.
There should always be alternates, and there should always be alternates for people who want to make the game easier or harder.
AgainPoliteia said:Then you tweak the availability of money. The point is the claim that there is nothing Bethesda can do about it is obvious bullshit. If this is the only objection you can raise, then modders could solve the problem by simply removing the choice to ask for training from the dialogue wheel.
-If you have enough money to be able to buy a raise in training
-Then people will always be able to exploi the system and get around skill requirements
The only way to stop it is to make it cost so much you couldn't pay for it, which makes skill training a literally unusable feature.
Also, how would you justify trainers not training you more when you have the money?
For someone who is so hardass in needing every little thing explained to you top have the world be believable, your solution you made to the problem is unbelievable.
Ok.Politeia said:So then you'll forgive me if I don't accept your claim based on your word alone.
Again, the entire purpose of the college of Winterhold is to horde knowledge to gain more power.Politeia said:In other words, you feel you should be able to attain the title of Archmage for the same reason you can attain the title of Harbinger? This is what we call a violation of the willing suspension of disbelief. Why do the mages of the College care that you can swing a sword better than them?
-You got through Labrythian, a place with several magical barricades on it
-You defeated a dragon priest, a highly magical being
-You got the staff of Magnus, one of the greatest magical artifact, and one that can negate other magic
-Then you beat Ancanno, a skilled mage whose powers had been boosted by the eye, the eye itself being a super magical thing
You beat things more magically badass then everyone there, they fear you.
One of the gretest things a mage can know, is how to negate others magic.
Just because he doesn't understand how the Thu'um works now doesn't mean he wont later, and indeed, it doesn't mean the mages there couldn't study his Thu'um via magic to learn about it.Politeia said:The dovahkiin has no knowledge to impart; he has no understanding of how the Thu'um works, how to teach it, how to share that knowledge, or what that knowledge even is. There is nothing scholarly about his use of the Thu'um and no way for the mages guild to horde it. It is extremely dubious that the Thu'um would be so interesting that they would essentially bribe him with the position of Archmage, potentially dooming their College because of inept leadership, just to keep the dovahkiin around. Made even more dubious by how often he needs to return to seek knowledge at the Arcaneum.
Merible Irvne tells you the college is a place for people to study and learn with the condition that they share what they learn with other members of the college first." Shes more trustworthy then J'zargo.Politeia said:J'zargo also tells you the College is dedicated to study, they aren't knowledge hoarders. Your first two quests with the College take place as a perspective student, then summarily abandoned.
considering the only people the DB has ever failed to kill arePoliteia said:That's ironic; in any case you certainly are claiming they're invincible. You're claiming that the Dark Brotherhood has the power to kill anyone, a ridiculous ability for any organization to have, and that knowledge of this is preventing the Empire from acting against them.
1. The Nervarine
2. The Dovahkiin
They aren't 100% unstoppable, just 99% so, they can kill anyone who isn't a reality bending super god.
And I never said they would always succeed on the first try, or the second, or the third, just that they do eventually, they fail individually every now and then, but as an organization they will prevail.
Also, they are protected by Sithis, the maker of the universe itself, they quite literally have GOD HIMSELF at their backs.
http://www.uesp.net/wiki/Skyrim:Kodlak%27s_JournalPoliteia said:Even if I accepted that; it still leaves Aela as the most prominent member leading up to the end of the main questline.
"Aela is too solitary, Vilkas too fiery, and Farkas too kind-hearted. Only <Alias=Player> stands as a true warrior who can keep a still mind amidst these burning hearts."
The reason why you are chosen as Harbinger is because you are the most neutral, and balanced of the three.
The companions are a Guild, much like the mages guild, or the fighters guild, allowed to exist under Imperial law.Politeia said:You're right, they're just professional soldiers who hire out their services as professional soldiers to others for money. The polar opposite of what mercenaries are known to do. I'm sure you're going to explain the difference to me anytime now.
The Mage's guild get hired to do things for people, but that doesn't make them mercs.
Mercs have no real legally accepted organization that they belong to, and no real defined rules to follow either.
Mercs are people you hire in Taverns, who will do anything you say as long as the pay is high enough, People like the companions have rules, and are officially recognized as being allowed to solve "problems"
Because they aren't your target, they aren't your clients, they aren't people in power, and they are most likely wanted for crimes.Politeia said:And slaughtering locals isn't bad for business because...
The Empire allowed the Thieves Guild to exist because they were crime regulators, they killed other thieves, and Merc bands, while at the same time they didn't kill normal people.
Killing Mercs would be good for their image, though it would be better if they got through undetected, because Mercs aren't good people, and are normally wanted for some crimes.
Not what I said in the slightest, try hrder.Politeia said:No, I just found it funny that you were actually telling me the noisy way is less viable because it's not stealthy.
I said it was the less viable way because fighting tons of Flamer takes more time and effort then sneaking past them
When it doesn't do anything for your argument, and you are just spotuing it to distract from the argument, it kinda is.Politeia said:Discussing the reason why the religious worship in the first place is not semantics.
If they still worshiped Azura leaving the shrine wouldn't do much of anything as Azura could still send them visions.Politeia said:What she stated was that they left the shrine, not that there were none who still worshiped her.
Dunmeri beliefs have spread to other peoples of other races, and since Boethia is one of the few Daedra that worshiping is less taboo then the others, since she is considered one of the good Daedra, she makes a a prime target for people wanting to worship the Daedra.Politeia said:Yet approximately...1 dunmer follower? Only the priestess who meets you at her shrine is guaranteed to be a dunmer. The rest of her supplicants at the shrine, I believe, are determined radiantly.
If they still worshiped Azura leaving the shrine wouldn't do much of anything as Azura could still send them visions.Politeia said:She doesn't state that they stopped worshiping her.
The only Daedra the Nordic pantheon includes is Herma-Mora and Mauloch, and they are reviled as demons, not something to be worshiped.Politeia said:So you claim, there is little information on the temple available in game.
None of it really matters anyway. It's canon that the Nordic Pantheon includes daedra.
The Forsworn have TIRED to expel the Nords when they took Markarth, but failed miserably.Politeia said:Have you read...anything about the Forsworn? Initially they were not isolationist, they did not expel the Nords when they took Markarth. Everything you've stated about the Forsworn has been, thus far, complete bullshit.
They are not cardboard, they are people, who saw the damage caused by the Daedra, and joined an order dedicated to stop them.Politeia said:Sorry, I guess I just prefer my fiction isn't filled with characters who are cardboard, 2D cut-outs.
That is an entirely normal,and realistic, reason as to why people join groups in the real world.
I don't know what world you think this is, but in reality, not everything people do has some deep and complicated reason behind it, most people do most tings, just because they want to, ad t expect most people in a game to have some ultra complex reason as to why they do what they do, is to expect something that would make them entirely unrealistic.
Meridia didn't manifest herself on Mundus, she manifested her voice, which is the most easy thing to do.Politeia said:Nope, I didn't. In fact, you're still doing that. So now you're going to claim it's easy for Meridia to manifest herself in Mundus than it would be to summon aurorans inside her own temple? I would love to read the lore on that. Keep burying yourself, it's really entertaining.
Its sad how little you understand about what Meredia did.
All Martin Spetim did was smash an amulet to summon Akatosh.Politeia said:Except you didn't, Martin Septim did.
YOU could have done that, literally you could have.
Except you did save the world, the world would have been bumfucked without you, everything Martin did could have been done by you also.Politeia said:Except save the world.
You can't add more divines, Talos was only able to become a divine ebcuase he filled the missing 9th spot of Lorkhan.Politeia said:Then Bethesda will change that so you could become the 10th Divine, and you'll be singing it's praises.
And if they did make you a divine, I would call BS.
Except that, it totally does, because NPC animals, and NPC bandits, all have a "DONT COME ANY CLOSER" yell they do when you get to close, you don't have to sneak at all, you just have to listen, back up when yu hear the roar/yell, and then walk around.Politeia said:Except that, you know, it doesn't really work for characters without incredibly high sneaking.