Sniper Team 4 said:
Learn from this, EA. Drag yourself up from the pit you've fallen into and redeem yourself. It can be done. Honest, it can. You simply have to want to do it.
...why do I feel like my words will go unheard?
Because they will go unheard.
EA has tried to change its practices, and in some ways it has (it no longer treats its employees with same grace reserved for disposable tampons at least), but its core business model remains the same: Get the hits out, and get them out quickly.
Annual development schedules are the norm; 2 year schedules are seriously pushing it, and always seem to bloat out of control anyway.
(like with Dead Space 3 and Mass Effect 3)
These aren't new problems for the company either. EA has had this habit of forcing developers onto ludicrous time tables or mismanaging their teams for as long as I've known about them (Westwood and Origin were victims of this; the first of many).
OT: In any case, I think the Dungeon Keeper fiasco, though vile and deplorable in its own right, wasn't anywhere near the magnitude of SimCity and Mass Effect 3's shitstorms. That, and Titanfall is taking the heat off of what is usually a banner month of bad press brought on by their corporate buffoonery.