Yup, to all of that.scnj said:I've been reading a trilogy by an author called China Mieville. It's set in his fictional world of Bas-Lag and sets out to basically be the anithesis of Tolkienesque fantasy. There's even a part where a generic D&D party turns up, but everyone thinks they're weirdos who are "only in it for gold and experience".
The prose is a little... robust, but I recommend them highly for fans of urban fantasy or steampunk.
WoW and Elder Scrolls aren't that original, really. As you've said, the Elder Scrolls had Cat-people and Lizard-people. Sure they're not really ripped of from Tolkien, but Bethesda just just a human body and added an animal head, and a tail.Terminate421 said:Elder scrolls lets you pick lizard people and cat people while world of Warcraft lets you pick zombies, ox people, aliens with glowing eyaboard hooves, and wolf people. (I am not a furry but beast races always are far more interesting than others in fantasy games)
The problem with that is that its increasingly hard to separate your world with every other Tolkien-based, mining dwarves and magic elves populated worlds out there. That is even worst in the case of Amalur, which was publicized for the huge world and mythology Salvatore created, yet it looks really familiar from the outside.Bostur said:Setting is simply a framework for telling contemporary stories using anthropomorphed humanoids. A familiar setting helps putting focus on the meat of the actual story, instead of confusing the reader/player with fancy new Fantasy settings. Thats the reason for all the Tolkien reuse. Tolkien made a setting that was good enough for the purpose, so why reinvent the wheel.
I would love to play a game where I can attack another spaceship with a blunderbuss. But thats not really creative, thats just reusing Jules Verne instead of Tolkien. Still it's sometimes nice with a bit of change.
Umm, aren't you basically describing Final Fantasy VII, and several others in the same series? Which, hey now, I know isn't everyone's cup of tea, but regardless of your feelings on the game, it's not fair to disregard them completely. If there's one thing I love about the Final Fantasies, it's their ability to create a brand new world, each with it's own unique history and cultural context, to explore in each new mainstream title.Yahtzee said:a modern world where magic and monsters have always existed and are just kind of there. I can't think of many video games that do that, except maybe Shadowrun on the Genesis.
It's fantasy which means the rules are whatever you want them to be, so space ships can be steam powered, hell they could even be power by the bill from an Italian restaurant, but I agree with the rest of your post I always found it weird how the mystic chooses to cut itself off for the real world in modern fantasy setting, especially with wild animals, at what point in this world did someone decide any spider over two feet in size is to weird for regular folk but the animals that make up Australia's wild life are completely okay. I would love to see a modern world or close to that that just excepts magic as an everyday thing, what happens in the Tolkien verse 2,000 years after when computers and cars have been discovered.DVS BSTrD said:I don't think steampunk in space could work simply because you really couldn't reach space with steam technology, but i like the whole idea of contemporary fantasy.