I'm all in with Yahtzee's arguments. I love things that stray from traditional settings, be it Sci-Fi or fantasy. It's why I like the Dune saga from Frank Herbert, and everything I've read from Isaac Asimov. It's space and whatever, but there's not a gazillion different sentient species running around and all in contact with each other in the sunday market. It's just humans who expanded and specially in Dune, if something different comes along, there's usually an explanation of why they are there and their origin. It's the same in starcraft. Humans do not get visited on casually by two alien races that picked some random spot in the universe to make contact. That always appealed to me.
As for fantasy, I still find Rangar Tornquist's work in the Longest Journey and Dreamfall impressive. It feels familiar yet you can't find things that can be directly linked to Tolkienesque mythology. Its logically based more on Scandinavian legends than anything else, but he makes it all so fresh. He even goes to the point of doing sci-fi and fantasy at the same time and make it all coherent. That's talent, my friends. I look forward to what the Secret World will provide considered all of the work in creating massive lore for those two games.
As for fantasy, I still find Rangar Tornquist's work in the Longest Journey and Dreamfall impressive. It feels familiar yet you can't find things that can be directly linked to Tolkienesque mythology. Its logically based more on Scandinavian legends than anything else, but he makes it all so fresh. He even goes to the point of doing sci-fi and fantasy at the same time and make it all coherent. That's talent, my friends. I look forward to what the Secret World will provide considered all of the work in creating massive lore for those two games.