In Multiplayer, having someone be the mouse to get it turned helps. Or in single player, elemental grenades, particularly fire in my opinion, assist a lot. Also, there is Maya's action skill, so you can move around and expose him that way. And I tend to be able to shoot it through the vision slit with a fire sniper rifle. The elemental gets through, but not the base damage.SajuukKhar said:I hate those damn shield carrying Bandits in Borderlands 2, the ones without a hole in their shield.
-Grenades never stun them
-they never lower the shield
-Because the AI is psychic, and knows where you are at all times, trying to run around and flank them is pointless because they will just stand in one spot and swivel to face you faster then you can run around the.
I thank god for Zero's invisibility skill, its pretty much the only thing I have ever used that works at getting around them.
Deathtrap is also nice because the enemies turn to face it, and due the fact is always storms past the enemies in the front, means the shield guys always turn around and stop facing me allowing me to shoot them.
I always keep a pistol with bonus explosive damage with me just because the explosive damage goes past their shield, i hate having to stand around slowly widdiling down their hp when everything else dies 10X faster because their not so poorly designed.
Oh shit, I remember those little bastards. First time I ran into them was after hours of grinding and exploring, I eventually just stumbled into them on accident. How was I supposed to know those angry goats would crush my entire party with motherfucking comets!?SadisticBrownie said:Yans from FFIX
This. Dragoons are hell for squishy caster-types. Vanguards and other CQC classes laugh at them, but that's at most 1/5 of the classes. I did a Gold Hydra match last night while maxing out my Javelin challenge and somehow found them and Phantoms to not be too troublesome. Guess I had a good match.chimpzy said:Meh, the Geth are a minor inconvenience compared to some of the new additions with the Retaliation dlc.RJ 17 said:My favorite grenade throw came when I was coming around behind some guys that were shooting at my team. Just as I take cover in a rear-flanking position, a dude chucks a grenade, forward (towards my team), it bounces off of something sticking down from the ceiling and sails right on over to land right next to me.michaelarby said:basically any enemy in Mass effect 3 on the harder difficulties. My particular favourite were the commandos who could throw a grenade 100 yards and have it land right at your feet even though a- you're behind cover, b- you havnt come out of cover and theyve no way of knowing you're there and c- they havnt even been in the room long enough to realistically know where an opponent is hiding.RJ 17 said:Also also: The Geth on Gold in ME 3 multiplayer.
But the Rocket Troopers and Primes that can shoot through impossibly small cracks, the Hunters that refused to be "stumbled" and just keep blasting your face in, and the standard Geth Troopers having no other speed than "sprint forward while shooting with dead-on accuracy" really make the Geth my least favorite. Certainly doesn't help that they're also apparently the "zerg" race of the ME 3 multiplayer, always coming in massive swarms from multiple directions.
Like Dragoons, the armoured speed addicts that swarm you, then whip the crap out you, stunlocking you into submission until you go down. Comparable to an unshielded Pyro in thoughness, but way faster. They seem to ignore tactical cloak and decoy, so there is no hiding from them or distracting them. And they love coming at you in groups of three at a time. Usually accompanied by a couple Phantoms. They make hacking objectives hell.
Of course, getting grabbed by a Possessed Abomination will ruin anyones day. Though it is pretty funny to watch them dryhump a Volus.
They're actually not totally horrible in ME3's MP. Way squishier than ME2, even when Possessed. They can't go into god mode and regenerate all their shields. A few cloaked Javelin shots will make short work of em.doggie015 said:OH GOD! Don't remind me!!! (Seriously, the ONLY reason that I got past that was that I had discovered the godmode thing... and that bastard's beams STILL killed me! WTF!). Might have been good for a ME3 final bossfight as the controller of the reapers (That would be more epic than starchild... but so would taking a dump on the game disk!)TheTJackson said:
This son of a gun. The Praetorian from ME2.
...
To top it all off: This was on CASUAL difficulty! Harbinger doesn't even hold a candle to this [REDACTED] [REDACTED]!
[small]Put the rope away! I didn't say candleJACK I just sai-[/small]
I find Banshees to be better than most, personally. They're incredibly predictable. They're only horrible if you can't keep your distance or if they bumrush you through a wall.LittleBlondeGoth said:Banshees in ME3, seems no matter what bloody class I'm playing, it's the complete wrong one for dealing with Banshees. What's that over in the corner? Oh yes, it's my face. Can I have it back please? Gah.
For me on (the original) UFO, it was the Chrysallids that sent me loopy. Cyberdisks were a pushover, but those damn Chrysallids...
And Tonberries. *DOINK*