otakon17 said:
The twin archers of Anor Londo. Fuck them, fuck them, fuck them, fuck them, fuck them, FUCK THEM! I spent four hours grinding to make a build capable of using either the silence or stealth spell while I wore the complimenting ring(I had a Ring of Favor and Protection on the other hand). Biggest roadblock in the game if you ask me, especially since at least Sen's Fortress was a challenge because traps and all. But those assholes, those rat bastards.
In general though, snipers/archers are the bane of my existence in videogames.
I've heard soo many people complain about this part of the game, but I've actually never found them very difficult. I played the game pretty late in comparison to everyone else, and already knew about this part when I got to it, just from hearing about how terrible it was from everyone. First time I got through it in 2 tries. On subsequent playthroughs I don't think it's taken me more than 5 tries, and the one time it took 5 tries was on a build where I wasn't using a shield.
Seriously, it's pretty easy to exploit their AI. Just run up the flying buttress, ignore the archer on the left, run straight at the archer on the right with your shield up (the archer on the left will probably still hit you in the back once, but it won't make you fall off the ledge, just fall forward on your face), then once you get close enough that the archer on the right pulls his sword out the archer on the left with lose aggro and ignore you. From there either just parry the silver knight to death, or if you aren't confident in your parries just hold your shield up and push against the silver knight until he falls off the edge (could take anywhere from a couple of seconds to a couple of minutes to do).
I mean, it's definitely not a well designed section, and it's a section I really REALLY dislike, just based on the fact that dark soul's movement controls aren't precise enough for sections were you're forced to walk on tiny ledges (same reason I hate the room with all the painted guardians where you have to walk along the ceiling struts), but it's not the fault of the enemies that the section is so terrible, but the fault of the level design. Personally I'd say that the worst enemies in Dark Souls have to be the toxic blow dart guys in blighttown, because they always make you toxic in one hit, regardless of your resistances, and they are absolutely impossible to see.