So I'm in my second playthrough of Dark Souls 2. While its difficulty curve is more forgiving then Dark Souls, I still really enjoyed the atmosphere, Boss fights and Mysterious story. During my first time with Dark souls i found myself getting frustrated to the point where i would just say "f*** this, f*** this game, I'm out". But the fact that I felt I could use skill and tactics to navigate most of the challenges, I stuck it out and was really satisfied when I completed it.
But my desire to continue with Dark Souls 2 had been squashed by those shitty exploding mummies that just fall over and explode. I find them cheap, and not really a challenge because you can't interrupt the attack and can barely get out of the way if they pile on (which they always seem to). All you can do is slide around the corner in first person and hit em with arrows, which seems more like exploiting poor AI, not a legitimate strategy.
So i was curious if anyone else had enemies in other games that were so poorly designed or had cheap attacks that it hampered part of the experience for you
But my desire to continue with Dark Souls 2 had been squashed by those shitty exploding mummies that just fall over and explode. I find them cheap, and not really a challenge because you can't interrupt the attack and can barely get out of the way if they pile on (which they always seem to). All you can do is slide around the corner in first person and hit em with arrows, which seems more like exploiting poor AI, not a legitimate strategy.
So i was curious if anyone else had enemies in other games that were so poorly designed or had cheap attacks that it hampered part of the experience for you