You misunderstood.Grey Day for Elcia said:But if you really cannot see past the words and take into context their broader reference, I'll explain: coming up with ideas for a video game shouldn't be hard for people who make a living in the industry. That their employer chose to waste their skill on a reskin and port, is a money grab and an act of extreme laziness. Though not easy to come up with an original idea, one would think they could "hash it out." I'm pretty sure we as a species have been doing it for, oh I don't know, a few thousand years.
More and more indie games become the only well left to pull up any sort of original thought. No one pays them a few grand to sit around their table and they manage it.
Though I guess I´m to blame for that or rather my previous brewity, so I´ll try to be a bit more verbose this time.
What I meant was, that the "idea"-part is meaningless.
Making a new game isn´t about an idea.
Every moron has ideas and every gaming moron has ideas for games.
It´s not about having ideas. It´s about having the skill-set required to do an entirely new game.
Do you know that there are concept artists who do nothing BUT produce artwork for entirely new games ?
There are also people who are specialized on creating artistic frameworks for how a new game (or rather any entertainment property. I admit that I know of none who do ONLY games) should look. And other who have extensive experience on working within an already given framework.
There are writers specialized on providing new scripts and other writers specialized on punching up scripts written by other people.
Programmers good at improving upon given code and programmers who start at a very low level, building upwards.
You talk about indie games. I guess is that this is were your misconception with regards to how game development works comes from.
Want to know why they tend to do the original ideas ?
Because indie games do NOT require many people with very specialized skill sets.
Developing huge games (such as a BGII remake and even more so a new, BGII-like game) does.
Apologies, I realized afterwards that this was a much more dickish thing to do then I intended.viranimus said:snip
And your explanation is perfectly reasonable. As a German speaker myself, I can attest to what exposure to our language does to ones syntax.