Sir John the Net Knight said:
When I first about Enslaved and that it was a game where some bitchy woman straps a battle royale collar or some similarly sadistic SAW trap on your head and forces you to be her errand boy, the first thing I thought was, "Wow, what a statement on the current condition of the institution of marriage!", Then I looked at as a game and thought, "Yeah that doesn't sound like much fun at all." I mean, the entire game is f**king escort mission. Raise your hand if you like escort missions. Ok, now raise hand so we can verify you have a hand, yeah escort missions suck. Why would you make a game that's one protracted escort mission?
Apparently critics loved it, and I love it when the public rejects a bad game/movie/show that critics can't shut up about. It reminds me that there is indeed balance in the universe.
That is incredibly unfair to Enslaved, especially since you haven't played a lick of gameplay as far as I can tell. I bought it and played it and it is absolutely
nothing like an escort mission. Trip can fend for herself, walks to her destinations and occasionally asks you to lift her up to someplace, other times you need to prevent her from falling to her death (and subsequently yours) and protect her from mechs, but this is only to enforce the relationship between Monkey and Trip.
None of this plays out like an escort mission, however, and the whole point is to from a bond between Monkey and Trip through their journey. Whether it succeeds in doing that, I can't really say since people will have different reactions, but an elongated "escort mission" this is not.
And apparently, if critics enjoy a game, that means it's shit. How wonderful it must be to disregard any pros and cons of a game, you know, what critics and reviews are
supposed to do to with informing the consumer, and just declare it shit.