Sakurazaki1023 said:
FredTheUndead said:
Hey Bamco, you know what might actually sell fairly well if you market them right? THE FUCKING TALES GAMES. ESPECIALLY GRACES GODDAMN EVERY FUCKING ORGANIC LIFEWORM HAS A WII NOW WHY THE HELL DON'T YOU SELL IT I HATE YOU.
The worst part is that many companies have offered to license the Tales series and localize it in NB's place. One of those companies was Atlus...
One of the best JRPG companies (who do excellent localizations) have offered to pay NB to release a game that they have no intention of releasing. If it bombs, NB still makes money.
They apparently hate their western fanbase so much that they will make bad business decisions if it means that they can avoid selling games to us...
No, Bamco's problem is, like a bunch of people have said, a complete and total lack of advertising.
I can count on one hand the number of ads for the new Naruto game on one hand.
Everything else? Zip.
/No Promotion/. These are multimillion dollar projects, and /nothing/, even with diminishing returns, companies still manage to get ads out, Bamco has /no excuse/. It's to the point where their name on a game is almost a curse now adays.
I wouldn't even have known Enslaved's Demo was out on PSN if not for word of mouth, no note on the "What's New" tab or anything on the PS3.
People can complain all they want about them ignoring fan bases and there for sales figures, but the fact is that there's an infinite number of bad business decisions going on at the people in charge of Bamco US and Japan, and they're really, really going to be paying for it.
Games are like movies. If you listen to people talk about movies, they tend to only talk about "Domestic" sales. Even if the international sales figures are terrible, it's still more money in your pocket.
Maybe if everyone stopped ignoring the PAL region. I'm not even IN the PAL region and I feel sorry for those guys. Most games come with all the languages on the disk now a days, I don't see why they have to wait for them. I know it's getting smaller and smaller (Vanquish being the one example I can think of, had a matter days between international releases), the point stands.