Epic: DLC Needed to Fight "Used Game Culture"

Frostbite3789

New member
Jul 12, 2010
1,778
0
0
NameIsRobertPaulson said:
Xanadu84 said:
DVS BSTrD said:
You mean the culture of making games available to people who otherwise would never have bought them an thus has no effect on your bottom line whatsoever? THAT culture?
Do you honestly believe that the average consumer who would buy a game new, who comes into a store and sees that he can buy the exact same game for 10 bucks cheaper, would choose to pay 10 dollars more without any incentive whatsoever? If you do, I have a bridge to sell you.
If it is a game that I KNOW I want, I'll get it new so that I make sure the game is intact, manual is intact, and for that intoxicating new game smell.

If it is a game I THINK I might want, I'll get it used so if I don't like it, I'm not out $60. Return it, maybe throw it towards that new game coming out next month.
Or learn to look for sales. Retailers like Target and Walmart and Best Buy have sales every single week and put out a print ad and put it online. And with every week, there is a selection of games on sale.

Not to mention Steam.
 

XDravond

Something something....
Mar 30, 2011
356
0
0
I really hate these DLC sometimes... sure some of them add a lot for a great price but mostly it's "get this and get this super cool x & Y only $$$"...
And what used to be "here's some more to the game" is now "yea you bought the game but $60 isn't enough for it so to actually get the game buy this and this DLC..." I.e rob your customers...

But the worst DLC is the store specific
Dexter111 said:

Sums my feelings up pretty good..

And the "used sale is a lost sale"..
Well ever thought that lower prices might make it possible for those that buy used to afford brand new?....
 

theblackmonk90

New member
Sep 28, 2010
57
0
0
I don't understand this mentality. Why must the Games industry 'fight against' the used game culture? Why is the human instinct to share with friends constantly under attack from these companies?

I remember this same problem with World at War. You were unable to play that game online if you had a friend over. 1 online player required 1 game disc. I can't help but contrast this with Halo which has always allowed you to play online with friends off 1 disc.
 

4173

New member
Oct 30, 2010
1,020
0
0
They aren't talking about people buying a 2 year old game used, or trying out something different.

They are talking about going in and buying Skyrim (a week from launch) used for $55 or $50. That is directly competing with their product, and is taking sales.

El Luck said:
Or...you make a game that people wouldn't want to trade in.
I've played Mass Effect 2 completely through 8-9 times, maybe even more. I wouldn't really hesitate before trading it in. My WoW main character has over 200 days played. I strongly doubt I will play WoW again.

Making a game good enough that people won't trade in is basically saying make an all-time top 5 or maybe top 10 game.

Of course it would be wonderful if that happened, but that isn't a very good standard.
 

geizr

New member
Oct 9, 2008
850
0
0
My comment would be to get rid of the Day-One and On-Disc DLC; that just pisses people off and makes them feel like they are being cheated. Don't play all your cards at once. Hold back a little and give gamers a chance to build a craving for more, then you hit them with the DLC card when the hunger peaks. You can have the DLC ready to go at the flip of a switch, just don't let everyone know, immediately, that is the case.

Also, if you use the DLC as your true revenue source, then you may as well reduce the initial price of the base game such to garner a larger install base. The basic idea here is to change the cost structure of the entire game(base + DLC addons/expansions) such that gamers are actually able to manage the cost of purchase without feeling like they are taking out a mortgage every time a new game is released. Instead of feeling they have to pay $100+ up front to get the full game, they can pay over time and build up the game into something for which they have a better appreciation. While the same amount of money can be transacted in total, the difference is the rate; the gamer has time to recover from the purchase before being asked to make further purchases. Also, this translates into potentially more sales of the DLC, itself, which means more revenue.

Day-One and On-Disc DLC makes the gamer feel like they are only getting a partial game for the money they are paying, i.e. they are getting progressively less value for the same money paid, and are being swindled into paying more for the rest. The gamer just feels like he's getting conned. By not revealing the DLC till later, gamers feel less like they have a partial game at time of initial purchase(even if they know, intellectually, the case is otherwise) and, so, are more willing to make the initial investment.

Finally, don't make the DLC store dependent, unless you are going to sell the game only through that particular set of stores. If the point is to make your revenue calculations independent of the used game market, then you have to make your revenue independent of store fronts entirely, since it's the stores that are the ones perpetuating the used game market. Fragmenting your customer base is usually just asking for headaches, both in terms of PR and asset management.
 

StriderShinryu

New member
Dec 8, 2009
4,987
0
0
Dastardly said:
Grey Carter said:
Surely we can understand why they would want to compete with used sales, right?

They're not calling it evil, they're just saying it's a factor in their business. These people are being forced to compete against an exact copy of their own product, and at prices lower than they could ever match -- if new games were $1, used games would be $.50.

I don't see them trying to make it illegal, but can't we at least recognize they have a valid reason for wanting to compete with the used market? Every other product tries to.

The common argument is they should, "Make games you don't want to trade in." This is just so crammed with (wrong) assumptions that it's ridiculous. I trade in games that I've loved, but really won't play through again because I've taken them as far as I care to. I loved Mass Effect 2, but I traded it in to help buy Skyrim. It's not a statement on the quality of Mass Effect 2, it was just time to move on. Additionally, anything they do to make the new game better will also just improve the used game... so they're still competing with the same product.

Try to see it from the other side. If it were cars, the "new car" guy could say, "Yeah, they're cheaper, but ours are NEWER, so they have more miles left in them." But what if that wasn't true. What if another company could buy back used cars and magically "rewind" them to 0.0 miles and offer them at half price? Now "new car guy" is forced to compete unfairly against his own product.

Yes, every used copy sold means a new one had to be sold in the first place. It's not a 1:1 problem. But is it wrong for developers and publishers to try to ensure that a new game has more value than a used one?

Arkham City did this with Catwoman, and I think it's brilliant. I bought it new, got to play that part of the game, just like if I buy a new car, I get to use those first few thousand "brand new" miles. If I trade it in, and someone else buys that used copy, they're not paying full price... and they're also not getting those "new miles," because they've already been -- that's right -- used.
^^^ Not much to add here as this post pretty much nails it squarely on the head. ^^^

No one is saying used games are evil, and no one is saying that someone who buys a used game is evil.

If you actually think about it for a second, and do so from a non self entitled viewpoint, it's easy to see why developers do have issues with the used game market and are trying to think of ways to work around it. Right now we've got development budgets for pretty much every single game, not just the AAA blockbusters, constantly rising. We've got game prices pretty near where they have been for decades. We've got a situation where most games that are released end up being break even outcomes if not money losers, especially if it's a new IP. It's not exactly a winning proposition and something has to give, particularly when GameStoreX is turning around and selling the exact same item you are for $5-$10 less than you are, and so many people are (certainly logically) choosing to pay the lower price.
 

Strixvaliano

New member
Feb 8, 2011
195
0
0
I believe used sales of a lawful product are a right under the first sale doctrine.

Sorry Mr. Fergusson and every other money grubbing developer against used sales but your eventually going to have to come down off your cross, use the wood to build a bridge and get the fuck over it.

From now on whenever I want an Epic game and I won't be penalized for it i'll pick it up used. Your new titles can rot for all I care. If your engine wasn't smeared everywhere I'd stop using any games that supported it as well, but that is practically unavoidable.
 

omicron1

New member
Mar 26, 2008
1,729
0
0
As with all contentious issues, there are no easy answers.

On one hand, developers are already riding the profit line. One bad release can kill a studio, so any and all additional revenue sources must be made use of.

On the other hand, games are and remain a very expensive commodity. Especially for singleplayer gamers. The chance of a new game containing as much content for a singleplayer gamer as for a multiplayer gamer is approximately (# of Bethesda games + # of rockstar games)/(# of games). Yet that six-hour campaign still costs $60.

The real solution, I think, may come down to two options: lower prices to where the "used bonus" is irrelevant (as with DVDs etc.), then add online passes as a separate product (singleplayer gamer pays $20; multiplayer gamer pays $40; both are happy, and the potential audience is increased)
Alternately, embrace digital distribution - which will probably be the wave of the future anyway - and LOWER PRICES!
 

DEAD34345

New member
Aug 18, 2010
1,929
0
0
Uh, huh...

Well, if you're fighting the "used game culture" then you're fighting me and my rights as a consumer. It's a good thing I don't like any of your games anyway, because this kind of crap would have really put me off giving you any money whatsoever.
 

EvilPicnic

New member
Sep 9, 2009
540
0
0
Grey Carter said:
Day-one DLC is often developed in tandem with the base game, but is usually budgeted separately. "There are people who think that the first day of DLC development is the day after you launched," said Fergusson. "That's not the way it works. A lot of it is that you have to prepare and plan and manage your resources and your people and everything to allow for that."
...

No-one disputes this, it's just that when the price of games is so high (and it is high) your consumers need to be assured that they are getting value for money. The game therefore needs to be the best it can be at launch, and that's what the effort should go into.

If content intended for DLC is ready before the game is shipped IT SHOULD BE INCLUDED WITH THE GAME.

Regardless of where the budget came from, or what team worked on it, on-disc DLC is content that could have been included in the main game, but you have decided to release it separately. It is therefore cut content. It's still a stick rather than a carrot because it's the consumer who is losing out.

On-disc DLC... makes a mockery of the term 'DLC' doesn't it, really.
 

zehydra

New member
Oct 25, 2009
5,033
0
0
El Luck said:
Or...you make a game that people wouldn't want to trade in.
But this doesn't work. People have different tastes, they can't make a game that will be universally great for everybody.
 

weker

New member
May 27, 2009
1,372
0
0
El Luck said:
Or...you make a game that people wouldn't want to trade in.
El Luck said:
Or...you make a game that people wouldn't want to trade in.
Yay more forced in multiplayers woot woot :D I know Jim had that big video about how people replay games, but I am sure there are more people that don't, which he failed to consider.
I don't tend to replay many games at all, excluding some with moral choice.
I would rather have this day one DLC (as long as it doesn't cost money when I buy the game, and also doesn't prove to be a crucial part of the game) then start forcing game styles on developers.
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
DVS BSTrD said:
Xanadu84 said:
DVS BSTrD said:
You mean the culture of making games available to people who otherwise would never have bought them an thus has no effect on your bottom line whatsoever? THAT culture?
Do you honestly believe that the average consumer who would buy a game new, who comes into a store and sees that he can buy the exact same game for 10 bucks cheaper, would choose to pay 10 dollars more without any incentive whatsoever? If you do, I have a bridge to sell you.
Or they could, ya know, just make the game WORTH the extra ten bucks to begin with.
And yet, people still buy those video games. Either gamers are all stupid, or it is worth those extra 10 bucks.

Besides, if you want a company to lower prices, it has to appear profitable to do so. The only way to do that is to make each copy sold be more profitable. Used games do the opposite. If you want cheaper games, you cut publishes and developers in on the profits on all units sold. You want better games, you increase the revenue they have to invest in games, or you nurture an enviornment where risky, innovative games are still likely to be profitable. Used game sales cutting out developers and publishers works against that.
 

RuralGamer

New member
Jan 1, 2011
953
0
0
Dexter111 said:
snip

snip
That sir is a brilliant image, kudos for bringing it here.

OT: Alternatively Epic (thats not alternatively epic; I mean Alternatively to Epic), just make a game worth replaying - most of my favourites are games I've replayed close to a gazillion times (slight exaggeration there); people will only buy DLC if they liked the game/have far too much money. All you're doing with Day One DLC is giving people less of a reason to keep the game if its content that should come on the disc for free.

"Hey, a pristine game going for two-thirds of the new value, jackpot... oh wait half the content is missing *returns it to the shop*"

"Hey a (fairly) pristine game going for two-thirds of the new value, jackpot... oh wait half the content is missing *returns it to the shop*"

"Hey a good condition game going for half of the new value, jackpot... oh wait half the content is missing *returns it to the shop*"

"Hey..." I think you get my point.

The only person who wins here are the people selling it repeatedly.
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
NameIsRobertPaulson said:
Xanadu84 said:
DVS BSTrD said:
You mean the culture of making games available to people who otherwise would never have bought them an thus has no effect on your bottom line whatsoever? THAT culture?
Do you honestly believe that the average consumer who would buy a game new, who comes into a store and sees that he can buy the exact same game for 10 bucks cheaper, would choose to pay 10 dollars more without any incentive whatsoever? If you do, I have a bridge to sell you.
If it is a game that I KNOW I want, I'll get it new so that I make sure the game is intact, manual is intact, and for that intoxicating new game smell.

If it is a game I THINK I might want, I'll get it used so if I don't like it, I'm not out $60. Return it, maybe throw it towards that new game coming out next month.
So you think publishers should bank a sizeable percentage of there earnings on almost all customers being very concerned with creased manuals, and them valuing that more then cold hard cash? You think that people who prefer the smell of plastic to money make up most of the market?
 

viranimus

Thread killer
Nov 20, 2009
4,952
0
0
Dastardly said:
Unequivocally NO.

You cant understand their desire to not want to have to compete with the used market because how many other commercial industries are there out there who even have the potential to bypass the second hand market?

Using your car analogy, What this is like is GM designing a car, someone selling it and GM withholding the right to remove the transmission if/each time the vehicle is sold so as they get a second round of profits for doing absolutely nothing.

__________________

Simply put the developers have no right to try to do what they are attempting to do which is to destroy industries because those subsidiary industries that supported the gaming industry for decades before digital distribution made it possible to eliminate the middle man are not directly shoveling their profits back to the PUBLISHERS. Not the people who toiled endlessly to create the game, the same guys who are eliminating innovation because its "risky" and might not be profitable, The same sort of guys that saw a game sell 3.5 million copies in two days that roughly translates into 200+ million dollars but want to cry foul because they arent making enough profit on their 75 million dollar investment. Make no mistake THATS who your defending when you defend this insane notion that used games are anything but good for the industry as a whole.

I mean seriously, what is next? We start looking at those who wait for a game to go on sale like they are criminals? These people need to ditch their entitlement because it is tired and flat out wrong.
 

Redd the Sock

New member
Apr 14, 2010
1,088
0
0
It is hard to be sympathetic to these causes when (like the music and movie industires before them) there's a subtext of "no one should enjoy our intelectual property without us getting a cut" behind it. I'm sure if they could lock a sale you your DNA, they would.

and to me day one DLC is less efective than what Bioware does. I've encountered several used games with the unlock DLC code unclaimed because if you didn't care enough to keep the game, you probably wouldn't care about added content. However new added content makes us need to keep our disks to access something that may come several months or a year down the line. Better still, try a monster rancher style thing and have early unlockables that unlock by inserting older games your company makes.

At least try some creativity before obvious gouging.
 

Smooth Operator

New member
Oct 5, 2010
8,162
0
0
Well Epic it's a good thing I don't like any of your games, because it's getting increasingly obvious you're a bunch of idiots.