Epic Last Stands

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Octorok

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I can think of a few, but I'll try to type the most memorable ones.

In TF2 I was a Heavy, the only guy left on my team who didn't die during an advance on 2Fort. I was on the bridge, holding an Engy nest partway through construction, and it was a bloody massacre. Time after time the enemy would come at me, killing my team mates but never me. Then, at one point, they Zerg rushed me with two Pyros, a Soldier, a Demo and a Scout. I was able to gun down the Demo, and I just almost killed the Scout. I whipped out the shotgun, and while essentially screaming into the headset, I ran forward, headshotted both of the Pyros, then switched to the KGB. I beat down the Scout and got a Crit on the Soldier, who saw me running at him and just ran away after I destroyed his entire force.

Then on Age of Mythology I was playing a Random Map on Acropolis, as the Norse against two Greeks and an Egyptian. I had deployed a small secondary base to get wood, as there weren't many trees on my Acropolis. I had walled off the small village, and only had about two Hersir and maybe five Ulfsarks guarding the Gatherers and the Ox Cart. Suddenly my base came under very heavy fire. Two Greek armies appeared out of nowhere and knocked down my walls, and most pf my buildings. They were eventually repelled but I had taken vast losses. Then came the Egyptians. They had brought a fucking apocolypse I swear, and just carved through my city like a knife through butter. I had that one Settlement left, with no buildings around it and few resources to rebuild. It took the enemy a while to find me, but my single Watch Tower, five Ulfsarks and Two Hersir were able to fight off an Egyptian infantry column of Axemen, Slingers and the like and one of the Greek armies with no losses. They had fought off something like 20 Hoplites and Myrmidons, plus an almighty shitload of cavalry. They stood there the entire game, taking down enemy after enemy, until a sneaky Anubite swram claimed a Hersir and several Ulfsarks. I actually lost the game, but it was still awesome.

Final one is in a game that is only played by my select group of friends. We call it "Glue" for fun, but it's an awesome game, made by some Sixth years in my school. They've been making it with the aid of about twenty programmers, designers and other game type people at the local University, and we are it's Beta testers.

It's a vaguely realostic modern shooter, you can only take one bullet and you can bleed out and get foot injuries and the like. At the moment it has only one map, a large Snowy island with a ruined castle and loads of other stuff. The island is huge. It covers about five miles at least, and the game is really about co-operation. It is designed for about two hundred people to play at once, but we only play sixteen aside, meaning that most of the map never gets used. It's actually really well animated and looks amazing, I only wish it could be played with a 360 gamepad, as at the moment it is only Keyboard and Mouse.

The objective of the game is to take the island from the other team, but there are no obvious points where it notices that you've captured a certain sector, you've just got to push the enemy back. You can call in a crapload of vehicles, artillery, air support, ammo and the like depending on your class setup.

I was playing as a Sniper, and I was patrolling in a three man squad with an Engineer and a Combat Medic. We were only doing Recon and were not meant to engage the enemy. We came across a small village, maybe twenty buildings max, and we stopped outside on the main road. I was Squad Leader and I "radioed" in to my CO that I'd encountered an abanded village with possible enemies nearby as we were sure they were nearby. He said that I was to explore the village, and to radio back in case of trouble. We drove our Jeep down the main road slowly, with the Engineer spotting the houses and potential ambush spots ahead of us by about twenty yards. He told us to stop and back up into a hiding spot, and he dived into an abandoned bar. He said that he'd seen a blockade up ahead, with two vehicles and at least five enemies. I radioed this baxk to my CO, who was in base camp a kilometre East of our position. He told us that we should sit tight and monitor their movements while he'd organise a helicopter gunship to come to help us. He said that the ETA was seven minutes minimum.

I had by this point set up in a Bird's Nest in the Bell Tower of a nearby Church, with my Engineer laying some traps by the doors and my Combat Medic set up with a rifle in a window covering the bridge that the enemy vehicles were parked on. We waited for maybe a minute before we saw them. A troop transport escorted by six men was advancing from the opposite side of the frozen river. I told the CO but he said that there would be no support for at least another five minutes, and that if they broke through and took the Broken Bridge camp that we'd we stranded with no support. The Broken Bridge camp is a sought after camp that has supplies, guns and ammo, explosives and several sandbag blockades, with good houses for cover.

It was my call. I knew that if we lost broken Bridge, we'd probably lose the whole match, so I decided to engage. Firstly I arranged a plan with my squad. The Engineer was to sprint three hundred yards down the road and make a roadblock with the jeep and sandbags covered with barbed wire. I told him to lay anti-vehicle mines in the main road about a hundred yards down of that blockade and to set up an MG nest for a heavy infantry fight. While he did that I was to throw smoke grenades into the street, accompanied by some frags for good measure, and I would provide covering fire for my Medic who would be my eyes on the ground to give me targets. I decided that we would kill their Driver and Sergeant first, and once they had left the truck and started shooting we would cut through the woods to our Engineer's blackade.

I threw the first smoke and frag just behind the jeep, cutting it off. I was able to hit the Gunner in the leg and I killed the Sergeant, but I was unable to kill the third man, who rescued his injured friend and dragged him into the Schoolhouse. I then took info from my very talented Medic on the ground, and was able to flank the enemy position and pick off two targets before receiving fire. We decided that now was a good time to leave. My Medic was the first to run out, suppressing the enemy with a grenade and burst fire from his rifle, while I had taken a different path past the stream. I heard over the comms that he was down, taken out by a fortified position at the end of the main road. It was me, three hundred yards of road and a four minute wait for my support.

I made a mad dash for the copse next to the stream, dodging a few off-target bullets. My medic had saved my life, by diverting the enemy attention for long enough for me to break to my Engineer. He had done perfectly what I had asked him to do. He had no guns on him, but the MG had four hundred rounds of ammo, and mines were laid ahead of the blockade. Three minutes left. I could hear the engines approaching. We were both very tense, jolting up as we heard the explosion. By aid of binoculars I saw that we'd taken out the troop truck and the jeep had swerved off the road. I could see six remaining targets. They advanced down the woodland side of the road, using the thick trees for cover. We let loose with the MG occasionally, but we only scored a few near misses. It was a very scary few minutes. It was so silent, we had no idea where the enemy was but for the four we knew were hiding in the woods to our left. We heard this big explosion, and smoke and bits of dirt flew up everywhere. They had tossed some frags and blown the legs off my Engineer. Being a vengeful bastard, I opened up hell with that MG. I took out two targets making a run through the trees and wounded a third. They had maneuvered round so that I could barely hit them with the MG, so I switched to my SMG. I smoked em, then dashed in killing my wounded third man and killing a fourth with a combat knife. I was then taken down in a glorious hail of bullets by the last two guys, my last act being an incredible run through enemy infested territory, killing two guys at point blank range after a very, very tense few minutes in that villagre.

Not long after my death the support came, only to find a pile of bodies and two guys hiding in a crater. I was honoured that day as a true hero of my team.
 

quiet_samurai

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PlasticTree said:
World of Warcraft, Alterac Valley, the Alliance bridge. If you have ever played WoW, you know what I am talking about.
As a former Horde I hated that thing. Blizzard brilliantly gave the Ally a huge advantage with it.
 

Axeli

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FFXII, against one of the Judge Magisters. He owned my party completely and Vaan is left as the last man standing. After using almost every reviving item I've given up on even trying to get the other teammates up and fighting again.
Not only that, the whole battle is goind deeply downhill, Vaan relying completely on the few major healing items I have left. I also had to use almost every magic stone item that was remotely useful (like Haste, Shell, Protect and etc. stones), and mind you, I never need to use those.

So there I am, fighting a losing battle, eventually out of any useful healing items and HP on critical, I throw as the last effort a Darkra and Holy Stones I had left on the bottom of my dwindling item pile, and just as I'm expecting to recieve the merciful finishing blow that'd send me back to my last save (that was quite a while ago. FFXII isn't the most forgiving with its placement of save points) the animation of Holy finishes and strikes the Judge dead.
Cue to hysterical: "FUCKING YES!!!".

Never underestimate the desperate resolution that comes from knowing that losing would force you to replay the last 3 tedious hours of level grinding again.
 

Warped_Ghost

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Sep 26, 2009
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Warcraft 3
It was 3v3 and 2 of my allies were rushed at the start
I held off 3 armies and killed them
Ran out of gold and wood
Didn't last long after that
 

Warped_Ghost

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o ya search and destroy on Call of duty Waw on outskirts my whole team died and all i had was a thompson
I killed them all
 

geddydisciple

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Aug 25, 2008
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in Starcraft i was out of minerals and vespean gas . I had 15 marines 3 medics and 1 siege tank left. There were 3 Zerg players still alive and out for my blood. By the time they finaly killed my last marine he had 43 kills. epic
 

A_Parked_Car

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Furburt said:
I had an empire one too.

I was playing as the Maratha confederacy in a huge battle just outside Moscow, all my forces were decimated, but I managed to hold off a Russian army with one unit of Grenadiers. It was like 300. They took 30 dead, and killed 600 Russians.
Really, you have Empire? Hmm...I kind of want to play you idk...
Anyways, mine is in Empire where I was cornered on the campaign map by 8 full stack armies of very angry Spaniards. I only had 1 full stack, yet I not only defeated them...I completely destroyed them. O how I enjoy terrain advantages.
 

ShotgunShaman

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IdealistCommi said:
Me and my brother were doing veteran on "Armor Piercing" Spec Op oon MW2, the one were you have to kill 15 Juggernauts.

We set up a snipe camp on the scaffolding near the begining, and just snipped as they ran.

On the last 3, they all charged at the same time, and he got shot as I snipped with every bullet in my .50 into those bastards
Sniped, not snipped.
 

JWAN

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Hill 488

"On the evening of June 13, 1966, a platoon of 15 Marines and 2 Navy corpsmen were dropped behind enemy lines atop Hill 488. The mission of this recon unit was to observe enemy troop movements in the valley and call in air and artillery strikes. Within days, the enemy descended on them in force ? on the night of June 15, 1966, a full battalion of Viet Cong (over 300 men) were engaging the squad of 17. During the 12-hours of attack, 200 enemy troops were killed with the loss of 6 American lives."

Bad
Ass

Also a great book
 

Eclectic Dreck

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101194 said:
Survival Mode+3 Friends+ 6 packs of chips and 6 liters of mountain dew=Epicness.
...Were your friends partaking in the refreshments as well, or did this take place over a great many hours? If not, was the last stand holding the bladder until the last liter was consumed?

Of course, with regards to the topic at hand, I rarely remember my last stands. Often they are so epic that they literally turn into impossible victories, and most of the situations that are lesser are hardly worth remembering. That said, there are two instances that I recall.

The first comes from the mod Firearms for the original half-life. The mod was made around the era of BF1942, or just a bit prior and featured a game style very similar to conquest with fully customizable class system. Generally, when it became apparent which team was going to lose, I would switch over to the losing side because making the last stand was always more entertaining than trying to choke rivers with my dead. In one instance, I spawned with my trusty M-60 but was unable to make it to an ammunition point so I just had the starting 100-round belt, a pocket knife and an 1911. Positioning myself at the highest point on the map, coincidentally containing the flag, I pointed my doom cannon at the only place the opposition could come from. In an odd instance of utter badassery, my target acquisition, shot selection and control were superb. The first 11 people to round the corner were met with a short controlled burst to the head and chest. It seemed that such a stand was enough to cause the enemy to rethink their plan; the sudden stop in the flow of enemies meant they must be massing for a final assault. Despondently I looked down at my ammunition counter mocking me with a flashing 6 - just enough to drop one last guy if I could make very shot count. The wait wasn't long - 4 of the oppositon rounded the corner guns blazing. The first was met with a short hail of lead and crumpled. With no options save making a desperate run through the entire enemy team for more ammunition, I drew the sidearm and fired on the run, somehow dropping a second player. The third and fourth fell to my blade. Just when it seemed like my desperate gamble would pay off, the rest of the team showed up and cut me down.

The second is a tale of impossible victory in a game of Counterstrike on the map Aztec (Probably around 1.6b). A friend and I were playing together on a lan in a full game (32 players). As the map started, I chose my trusty pump shotgun, armor and grenade and headed off with the rest of the team; my friend on the other hand was indisposed in the restroom at the time. Our entire team ran through the double doors and just as I was about to cross the threshold myself, an epic gun battle erupted, causing me to pause briefly. At this point, my friend returned and managed to purchase an AK-47 and armor but no ammunition before the time expired and he rushed to join me. Somehow it seems my team got the short end of the stick as they were dying faster than the kill notification could refresh. From the moment I arrived at the door to my team biting the dust lasted perhaps ten seconds.

A quick glance at the scoreboard confirmed my worst fears - not only were my friend and I the last two people left on the server (terrorists at that), the bomb was on the other side of the door and the opposition had only lost a single player in the exchange. As I was coming to grips with the sudden turn of events, the first of many CT's appeared in the doorway only to be dispatched by a point blank shotgun blast. I advised my friend to fall back, and pitched a grenade hopign I could buy him the time to at least get into a postion to kill one or two people before the team wiped.

After desperately pumping every round in my shotgun trhough the door, I ran to join my friend at the doorway leading to the terrorist spawn. We both assumed we'd be making yet another expensive purchase but figured we might drop one or two of them between us.

For some reason I cannot fathom, the CT's elected not to rush us all at the same time but came at us in small groups instead. Leveling my shotgun at the groin of each player I slowed them momentarily allowing for an easy headshot by my friend. After a tooth and claw battle, the flow of CT's stopped and the clock still showed more than a minute. With three CT's left we realized we at least had a slim chance to pull the game out of the fire and resolved to grab the bomb, which was secured without incident.

After a breackneck sprint, we arrived at the bomb site, planted the bomb and took up the usual defensive positions certain our glorious battle would end in dissapointment. Somehow, the gods of gaming wanted terror to win the day because in the final desperate push all three of the CT's met a grisly end and the imperialist crates were destroyed.

The reason I remember the story is simply because of the stupified responses we got from both sides after the victory. Our team originally hoped for our quick demise so they could make it back into the game, but rallied to our side by the end. The CT's on the other hand were absolutely shocked that they could have thrown away such a certain victory through nothing but sheer stupidity. Congratulations were given all around and I continued playing counterstrike for a few more months without a noteworthy incident.

There was another incident from Medieveal II: Total War. My strategy in most Total War games is to amass a few long term campaigning armies, use them to crush my enemies and then hold position only long enough to repair the damage and recruit a garrison to secure my holdings. This particular army, raised in England and initially led by a 16 year old prince with a talent for command cut a bloody swath across france, germany and northern italy before capturing a key Citadel. The Brutal pace of conquest left my empire dangerously undefended in the interior and my spies had revealed a massive force of italians, easily outnumbering my veteran army 5:1 was closing in. A second battle hardened army along with raw recruits were dispatched to the key citadel and the race was on.

As the armies of my enemies approached, their advance was harried by ambushes by sherwood archers. The losses they inflicted would have proven devestating to a normal army but the vast hoard that approached took little notice and did not slow their advance as I hoped. They reached the freshly constructed gates of my captured citadel a full two turns before reinforcemetns could arrive. Still, there was no need to panic. The reinforcements I had dispatched would easily prove a match for the mostly untested masses that surrounded the stronghold and I hardly expected the enemy would be foolish enough to mount an assault. While they would almost certainly take the structure, their losses would be absurd and this army represented the bulk of the forces left at their disposal.

Much to my dismay, they opted to assult. With no allies to call upon and most of the world set against me, losing the citadel could prove devistating. The reinforcing army was the only reinforcements available for some time and should that army fall to the encroaching hoards the italian armies would carve out a huge chunk of my empire before I could stop them.

My general, hardened after countless bloody battles, gave a stirring speech. My army was only 1200 men strong - the force arrayed against me was almost 5100 strong. These were the best equipped, best trained soldiers that the world had ever known but they faced an enemy so numerous victory was almost hopeless. Their duty then was clear: to ensure that every step the enemy took into my citadel was paid for in gallons of blood.

My initial arrangment of forces was fairly standard. They possessed a frightening number of seige engines including towers and the lengthy outer ring was almost certian to fall quickly. Rather than contest them at the walls, I placed token guards of archers to ensure my own seige weapons fired as long as possible. Two companies of billmen were stationed to provide cover for the retreat.

The intial advances of the enemy certainly took a toll as hundreds of soldiers were cut down by arrows, and counter-battery fire but the enemy still mainted it's key weapon systems and quickly made it to the walls. My archers held the walls up until the moments before the seige towers unleased a swarm of milita against them before they retreated behind the billmen where they resumed their murderous barrages. When it became blatantly apparent that my heavy billmen could no longer hold the line, the archers were pulled back to the second ring and I called for a full retreat of the billmen. Of the origianl 120 men, ten made it back to friendly lines.

The second ring of defense would prove my best chance at stopping the enemy. Seige towers were of no use inside the city and the enemy instead relied initially on ladders and rams to break through. Swordsmen stationed at each point of the breach on the walls ensured the enemy paid a terrible price for assuming the seige weapons were not necessary. My archers poured feathered death into the seemingly endless masses of the enemy but it was for nothing: the rams reached the gates. Again, I called upon my heavy billmen to defend the breach. Strength of arms alone proved a better barrier against the enemy than stone had and for a time, the lines stabilizied.

An opening appeared at one of the gates as the enemy gave up the assault there and decided to redouble their efforts at the other gate and against my walls. My general along with two companies of Templars were finally free to maneuver. The bulk of the opposing infantry was pressed against the second ring of defense and the seige weapons were only just lumbering into range. I knew if nothing were done, the gallant defense would be cut short. The general and his guard exited through the uncontested gate and after a bit of maneuvering eventually managed to destroy all but one group of cannon before counter maneuvers from the italians forced them to retreat back inside the line or else be destroyed.

Eventually it became apparent that the second line was doomed to fall just as the first had. The sheer number of enemies proved my undoing yet again as my men fought to utter exhaustion as they were picked off one by one. Knowing there was nothing else for it, I pulled my archers from the walls, along with the exhausted swordsmen. The one small piece of good news I had was the enemy had given up on the walls for a timeand had pressed my defenders into a wide arc where their superior numbers were taking their toll. I moved my army to the final line of defense as three companies of heavy billmen stood their ground to man covering the retreat.

My archers once again mounted the walls though my arrow supply was nearly depleated. The enemy no longer possessed any rams or ladders so the one remaining culvern group was their only hope. Unable to return fire, I watched as the culverns first battered down the door and then opend two gaping holes in my walls. I arranged what remained of my army as best I could and awaited the advance. The assault had proven absolutely devistating to the enemy - they had lost nearly 3,000 men to make it this far but my own army, now utterly exhausted and short on supplies had a mere 600 men to oppose them, and the bulk of them were archers.

Again the enemy advanced to the breaches and once again the incendairy arrows raining down upon them took a heavy toll, but still they advanced. They crossed the threshold of my last bastion of defense and charged against my remaining billmen and swordsmen defending the square. After a few vollies, my archers finally consumed the last arrow and there was nothing left but to throw them into the enemies flank in a melee attack.

It was at this crucial moment that the tide finally turned. Utterly outnumbered and certainly doomed, the sudden assault on the flank caused a half dozen companies of the enemy armies to retreat. Sensing an opportunity to get some breathing room, I threw what was left of my cavalary against the other flank to the same result. In short order the entire enemy army was retreating. Knowing that if given a chance to regroup they would certainly overwhelm my defenders, I sent my entire army in pursuit. The wasn't much hope the gamble would pay off, only a fools hope really.

As my utterly spent army pursued an army five times their size, my general and remaining templars took the lead in the charge cutting through the retreating army like some much wheat before the thresher. The army was pursed from the field and I was given more than a thousand prisoners for ransom. The notification of heroic victory told the tale better than I could. I deployed an elite army of more than 1200 men against almost 5100 and walked away with just over three hundred men in return. The italians on the other hand lost more than four thousand men, including three princes and a king in the battle. The exhausted defenders returned to their post and when reinforcements arrived, they rapidly rolled through the remainder of the Millanese empire without facing significant resistance. Eventually, the defending army was rebuilt and years later launched successful assaults against both Antioch and Jeresulam.
 

Saris Kai

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Dwarf Fortress: I build my fortress in the center of a desert, it was only my third fortress so I wasn't very good yet (I'm still not that good). There was no cliff face in the area so I dug straight down into the sand. Zombie Camels eventually started attacking my dwarfs when they ran out of beer and ale and had to resort to traveling to a near by oasis for water. Several Zombie Camels followed them back down into the fortress and killed all but three of my Dwarfs leaving two wounded. The one healthy dwarf dragged them to their beds and fetched water for them several times but one died of injuries while sleeping. One of the Zombie Camels returned (now with a name) and the healthy dwarf battled it just outside the door to the room of the remaining injured dwarf, he managed to kill it but was himself wounded beyond recovery. He and his bed ridden companion died shortly there after of their injuries or dehyrdration. It was extremely touching.

PS: Now that I think of it, there were two healthy dwarfs after the first attack but one killed the other with a pick during a tantrum.
 

PlasticTree

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quiet_samurai said:
PlasticTree said:
World of Warcraft, Alterac Valley, the Alliance bridge. If you have ever played WoW, you know what I am talking about.
As a former Horde I hated that thing. Blizzard brilliantly gave the Ally a huge advantage with it.
Probably because the Alliance still loses 90% of the time in WSG and AB. Or well, that was the case when I stopped playing, 2 years ago. ;)
 

Cowabungaa

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PlasticTree said:
World of Warcraft, Alterac Valley, the Alliance bridge. If you have ever played WoW, you know what I am talking about.
One of the few times PvP in WoW felt truly epic, and I wished so hard that there would be more like that. Wintergrasp was quite a good substitute on my server when I still played, apparently it wasn't so good on most other servers.

Staying with MMO's, I defended a keep in Warhammer Online truly valiantly once. I was pretty much the only tank, being a Black Orc, had 2 Goblin Shaman's to back me and maybe 1 or 2 ranged classes fighting from the keep. It took ages, but as the only tank, I managed to push back the Order army (there were quite a lot of them) inch by inch, I kept beating down their siege weapons so our ranged fighters could keep shooting. It was a truly epic defence, and we actually won when some back-up arrived and started taking those advantage points back and eventually attacked the Order army in the back.

Also dodgeball in PE class (no-one said this could be just about video games, right?). I was the only one left from my team, and more than half of the other team was still standing up. Of course my team whined that I should just give up so we could start all over again, but I smelled glory and showed no quarter!

Over 10 minutes I stood there, alone, dodging craploads of balls like Neo, taking out a couple of enemies, before being taken out by a stray shot. It was epic, my team was annoyed, but I was proud.
Eclectic Dreck said:
I have a similar story for CSS. It was in a custom map I cannot remember, a Deathmatch game (as in no bomb or hostages), 12 vs 12. As usual, when the game started, I took ages to buy my gear. After I was done, my team (T) had engaged the enemy already. However, they were quickly killed one by one without killing a single CT.

So I was alone versus 12 CT's, I promptly saw my whole team bet against me. However, instead of dying quickly, I killed every single CT through cunning guerilla knifing tactics, quick aiming, a bit of sniping (had a Krieg) and a brilliant grenade throw. Everyone had lost their money in the process, and they were all as amazed as they were annoyed.