Epic President: "The Money's On Console"

BlindChance

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Sep 8, 2009
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Mornelithe said:
You make great points, but it's still easier to pirate games on the 360 than PC. Unless of course, you know how to crack games yourself, key gens and such. And even then, it still takes vastly longer to pirate a PC game. 360 requires about an hour of work, then just burn dvd after dvd after dvd.
At the moment, that doesn't appear to be true. There is piracy on the Xbox 360, but it's of a much smaller order than on the PC. Even the Playstation 1, which had a massive piracy effort, did not approach the level of piracy on PC right now.

Unless you're arguing that 4-5 times more games are pirated than bought (which is the current PC rate, as I understand it); then we can talk.
 

BlindChance

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Sep 8, 2009
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Mornelithe said:
So, you can crack PC games? Make your own keygens and such? Because, that's what it takes to pirate a PC game. Yes, you can download that stuff pre-done, but...
Stop right there, because you've already answered your own question. It's true, I can't crack a game. But the thing is, as you've neatly observed: I don't have to. Nor do the many, many people who are playing pirated games. All they need to know is how to download one, and they do know how to. Remember the golden rule of piracy: The pirates only have to win once, and then the game is over. Each pirate does not have to individually crack the game.

It doesn't matter, mostly, how hard it is to crack a PC game versus how hard it is to crack a console game. The issue is distribution. And right now, the ease in distribution still favors PCs. After all, you can't download an Xbox 360 mod. You need to haul the case out, get it to a friend or willingly criminal electronics shop, or even mail it away to be modded. Any of those options are harder than just torrenting a cracked game.

The true issue isn't technical, it's social. Right now, there is a heavy culture of piracy on the PC, moreso than the Xbox and PS3. This may, or may not, change. But for now, my question remains the exact same one:

BlindChance said:
Unless you're arguing that 4-5 times more games are pirated than bought (which is the current PC rate, as I understand it); then we can talk.
So: Are the console piracy rates at 4-5 pirated to 1 bought? Answer the question.
 

BlindChance

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Sep 8, 2009
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Mornelithe said:
And you Sir, are exactly the kind of person I spoke of. You have absolutely no idea what you're talking about, nor the actual process required to mod a 360. You consider it some major undertaking. It is, in fact an extremely quick and simple procedure.
Is it easier than downloading a cracked version of a game, and running it? If not, your point remains invalid.

Unlike, say, creating work arounds for some of the DRM for new games. Using Hamachi to create closed networks to fool the code. Hell, how about Arkham Asylum, I hear pirated PC games worked real well for that one.
That bit of DRM was clever, no question, but it didn't last long.

The point is, after a simple...very very simple operation on your 360, piracy is as easy as copying a DVD. With PC games, it's a bit different and can actually take some time to find the right stuff. Remember, you don't need to 'download' a 360 mod. You need the ability to read. That's it.
I know, that's kind of my point. If you just had to download a 360 mod, it would actually be easier. But modifying an Xbox 360 requires some actual hardware work. Soldering, etc. (There's a reason why online stores exist to buy pre-chipped ones, it's not as easy as you're making out.)

As for ease of distribution? It's there, whether you think it is or not (And really, I don't mean to be a dick about this, but take a look for yourself on the process...and what's out there. Every 360 game. Every, single, one). As I said, there are a plethora of sites, solely dedicated to 360 games. Solely. The same goes for DS, PSP, PS2 and other already hacked platforms. You really think communities haven't already been at work? That's...sorta like the MPAA totally dropping the ball on music piracy, isn't it?
Not a question, again, you're missing my point. I'm not disputing that there's an ease for Xbox 360 distribution either, but it's there, at the distribution end, that the real question lies. You're arguing ease of production, and that's an irrelevent debate: As soon as one guy beats it, everyone can.

As for the true rate of piracy to purchase, I think it's highly unfair to trust anyone's word currently. Plain facts are, most PC purchases are done online, and there are _no_ comprehensive numbers from any source detailing exactly how much business they do. None.
I'm not bothering with NPD. I'm going with World of Goo [http://2dboy.com/2008/11/13/90/]. This served as a nice litmus test: No DRM, indie game manufacturer, etc. Company without much interest in fudging the truth. Their answer: 80% piracy rate. That's the '4' in my 4-5 times. The '5' comes from a hunch, and I admit that's all it is, that World of Goo went low, not high, in piracy rates.

The PS3 doesn't belong in this conversation, there is no currently available hack that allows you to burn PS3 games and play them on the PS3. The 360 on the other hand, is easily hacked, and as more and more people begin to realize/find out how much easier it is than on PC (No installs or hoops to jump through other than the initial mod), it'll become a bigger and bigger problem. Moreso than it already is.
This is what gets me: Why shouldn't the PS3 be part of the discussion? The reason it hasn't been hacked yet isn't that it's technically harder, it's that the install base is lower. But the gap is shrinking, and hardware hacking groups will figure it out. But even when that happens: It still probably won't be a bigger problem than PC gaming. As I keep saying over and over again: It's not a technical issue; it's a social one.

But, to at least bring some reasons why consoles still will be harder to pirate that PCs...

1. The Tech-Savvy Factor.

Setting up a gaming PC is easier than it used to be, but it's still not half as easy as setting up a console. Thus, the tech-unsavvy folks (like myself, but also think moms, pops and the like) will flock to the console. These guys don't know what 'disk image' even means. Which means that, for them, downloading a pirated version is not an option. They're buying every game. These people do exist for PC gaming as well, but there they're in smaller numbers and mostly buying the aforementioned casual games.

(This is the element you're right will ultimately shrink over time. As it becomes easier and easier to do, it will be more and more common for the userbase to understand. But that's only one element of the set.)

2. The Physical Element.

Y'know why music/movie/game piracy is so popular online? Also (legal and pirated) pornography? Convenience and privacy. People like being able to do the whole thing in the alleged privacy of their own home. It feels safer. And there's likewise an emotional disconnect when you're dealing with non-physical matters; for an elusive psychological reason, the idea of downloading an album feels different to us than buying a pirated one at a market. And a very obvious psychological reason, the idea of grabbing porn off a network is a lot more appealing than having to go out and buy a magazine or DVD from a store.

Modding your Xbox is a greater psychological step for many people. People who wouldn't think twice about downloading a pirated game may not be willing to get a console chipped. (After all, chipping your console can break it; it's physical evidence of intent, and above all, it's a psychological leap you have to make unless you're prepared to simply state, "Yes, I'm a criminal.")

3. Potential punishment.

A very wise man (Or was it a woman? I forget.) once said: "It's not the severity of punishment that deters crime. It's the certainty."

Sure, the worst punishment for either is probably you get sued. But that's unlikely, and everyone knows it. But what's the most likely punishment? On PC, nothing. Maybe you get banned from an individual service, but if you're playing on dedicated servers, even that's unlikely.

Xbox? You get banned from Xbox live [http://xboxblips.dailyradar.com/article/xbox-live-purged-of-up-to-1-million-users-report/]. Bam. And that's a paid service, so you're losing money.

Having the hammer ready helps.

(As it happens, I understand the most recent hacks aren't nearly as detectable as early ones on Xbox Live. But keep this in mind with my next point...)

4. It needs to be replaced every few years.

Finally, there's this: Consoles have a fixed lifespan. Eventually they're replaced by a new one, and the whole hacking race begins anew. This is where that production cost can make an impact; once one group have found a good hack, the game is over, but the Xbox Live purges have continued even into last year. It's not as if the modders are, even at this stage, home free it would seem.

PC, by contrast, is a nice, fixed medium. Each game is its own dilemma. Companies like Ubisoft are trying harsher and harsher systems to try and get around them, but they're failing. As Shamus Young has noted [http://www.escapistmagazine.com/articles/view/columns/experienced-points/5930-The-Impossible-DRM], the PC environment is open. In the end, the control lies with the users. Consoles, by contrast, are a closed environment. The control lays with the manufacturer.

You're right that Microsoft did not do as good a job with security on the Xbox 360 as they should have. (Fancy that! Microsoft do a poor job of security!) But that's the small picture. Piracy on the PC is a bigger problem. And overall, it will continue to be one. Piracy on the console is a problem, but it's a manageable one. A controllable one. After all, if the piracy problem does reach PC levels, then there's a much simpler answer for Microsoft on Xbox than they have on PC: Release a new console. The manufacturers have a much stronger hand for finding ways to deter, punish, and diminish piracy efforts.

As Epic have said, it's where the smart money is.
 

Spy Killer

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GrinningManiac said:
That's depressing....

Not the PC-abandonment thing, but the fact that the title led me to belive Obama made an epic video-games based announcement
I know right?
 

BlindChance

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Sep 8, 2009
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Mornelithe said:
Again, you know nothing about the process of modding...
OK, I'm snipping here because there's a world of stuff to cover, so I'll try and bring this back to smaller ground.

Have you downloaded a pirated PC game of late? Some of them are annoying as hell to setup to get to work properly.
No. I don't pirate, and won't. I concede that I'm arguing from the numbers, not from experience.

Just out of curiosity, how exactly did the developers come to the conclusion that it was 80%? Not that I don't believe it, just intrigued by the notion that they somehow were able to nail down specific figures like that.
It's in the link there. Essentially, part of the game did link into an online server of their own (it had a minor multiplayer component, effectively) and therefore they could count the number of unique profiles running the game. Since they had accurate sales counts, they could extrapolate the data from there. (Accounting for things like people updating the system, installing on multiple computers, etc.)

As for the rest... actually, I've got little to comment on there. All good points, and I back down from the ramifications point. (I'd forgotten Punkbuster!) The issues of privacy, etc. are basically color calls.

I still say we're essentially divided on a basic difference of opinion as to what the problem is, though. You view it as technical: This is why you're bringing the PS3 up as an exception to the rule. I'm viewing it as social, this is why I think that it hasn't been hacked yet is irrelevent: Give hackers time and inclination and it will be hacked eventually, so the key is managing inclination.

Either way, I'm actually a bit curious as to what you're basically arguing with relation to the original story. Are you suggesting that Epic are being foolish for abandoning PC, as the Xbox 360 will endure similar piracy rates soon enough? If that's the case, I have a question: Shouldn't they therefore move to the PS3 exclusively in turn, since you seem doubtful of piracy rates rising there?

I'm going to stand by the original point: The simple sales figures back me up. Bioshock on Xbox 360 outsold the PC 5:1. I forget what the MW2 sales numbers were, but the Xbox 360 version substantially outsold the PC one. Either the Xbox install base is a lot higher, or the piracy rates on the PC are a lot higher. Either way, Epic's basically justified.
 

The Buck Stops Here

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Sep 27, 2009
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D_987 said:
The Buck Stops Here said:
D_987 said:
I doubt the numbers will have dramatically changed over a few years. Yes Microsoft banned a lot of people - or so they say; but how many of those banned were down to piracy is unknown.

To be honest the fact people are so arrogant they seem to think they know more about the games industry than the president of EPIC games astounds me; he might be wrong, he might not be, but some posters claiming his words are "garbage" is pretty pretentious at best - he obviously understands the industry to a greater extent than anyone posting here.
No, I'm sorry, you can't expect to get away with an argument from authority logical fallacy. That's the silliest thing I've heard - so because he makes games that sell well to only a certain small portion of the console population who like third person over the shoulder cover based shooters, he obviously knows about ALL parts of the gaming market better than ALL of us at the Escapist? I don't see how you can possibly justify that.
Because those posting on The Escapist don't know anything about the industry - he does. It's really simple to be honest - you don't know everything he does about the games industry because you aren't in it; I'm not either - that's why I'm not questioning what he says; he obviously knows what he's talking about compared to randomposter13322. This isn't the first time EPIC games have spoken about PC games piracy either - they've repeatedly stated this fact and still people attempt to bad-mouth the concept with no proof at all - if you're going to argue against what he's saying use facts - not assumptions and rumours (like the old "everyone who pirates buys the game afterwards).

Simply put, there hasn't been a definitive argument against the points made by EPIC (and other developers) to prove them wrong. The fact you're so naive you think the president of such a company won't view all areas of the industry (as in you think because his company makes shooters he'll only view the shooter sales figures) is pretty laughable in of itself.
Nice ad hominem there. Twisting my words to make it seem like I'm actively stating I know more than the CEO of Epic Games is not a good way to prove your point. I never actually said that - I questioned you using the logical fallacy of "this man has authority, thus everything he says is obviously right" to justify his claims when he hasn't provided empirical evidence of them in any way, shape, or form, simply stating that the gaming industry's future on the PC basically depends upon online boredom simulators. Making gargantuan blanket assumptions such as "everyone on the Escapist doesn't know about gaming", when the entire site is DEDICATED to games of all shapes and sizes, showcases the lack of logic used in your post. When did I ever say anything about statistics? Or sales? His -opinion- on the gaming industry is flawed. Why are you mistaking his opinion for fact?

I think there's a large point made against Epic with the success of companies such as Valve, who use Steam as a platform to push good well-known games as well as promising indie titles into the eyes of a whole lot of people.
 

Bob_Bobbington

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Oct 27, 2008
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Yes, because we all know console gaming doesn't have any problems like piracy.

*cough*Second-hand games*cough*
 

szaleniec1000

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Nov 11, 2008
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D_987 said:
Bullshit - the poll shows 23,000 votes - there're millions of gamers linked to Xbox live alone - this poll shows absolutely nothing...
You do realise that sample size doesn't work that way, right?
 

Corpse XxX

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GrinningManiac said:
That's depressing....

Not the PC-abandonment thing, but the fact that the title led me to belive Obama made an epic video-games based announcement
I was hoping for the exact same thing.. Misleading title for sure..