Escorts Aren't Free
Yahtzee explains the ups and downs of escorting a character in games.
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Yahtzee explains the ups and downs of escorting a character in games.
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-_-Amy gives the hint in some loading screens that if you don't constantly hold her hand she'll wander around the nearby environment and perhaps find you secrets and hints for how to proceed.
The problem with that idea, is that it leaves you open to let the NPC do all the work. Its what happened with Uncharted 3 in the final mission, once I realized Sully not only didn't die, but was quite capable and had an infinite amount of ammo.Or if you're leaning more towards NPC support, have them attack, but just don't let them die.
I actually played all the way through State of Emergency despite the escort quests. But seeing as how I had rented it anyways, I had an incentive to get as much out of it as I could.Shannon Spencer Fox said:To start off with, I'm a bit impressed that Yahtzee didn't mentioned Rockstar's... uh, charming gem of a game State of Emergency, which had some of the most annoying escort missions I've EVER seen. Then again, it's possible he's never played it, since it was not nearly as popular as, say, Grand Theft Auto, likely due to it being just plain awful. It's one of the few games I actually went out of my way to return.
Thats pretty much the Doctor from Black Ops zombie mode.zefiris said:Hey, Mr. Heavily Armed Soldier Player Character (wo)Man, let me show you how it's done! We are equally qualified for this job! Wheee! I've poured so much fucking coloured liquid from one glass flask into another, now it's time to put those skills to use!"
Actually, I would want to play an escort quest with this guy. It could be very amusing!
yeah. I was thinking of alyx all through reading this article. However i think valve has proved on multiple occasions to be the exception that proves the rule. although i will admit alyx never really felt like an escort. more like a turret that i didn't need to carry with the gravity gun.UnrealCanine said:Alyx from Half Life 2 had regenerating health, so fast she was almost immortal. Don't expect to sit back and let her do all the work though
For me, and it seems for Yahtzee, what made escorting Yorda bearable (apart from the storyline/emotional reasons) was that combat was focused around protecting her. You don't have to protect yourself; the shadow monsters don't decrease your health or anything. So combat is built around protecting this girl. Though the fighting was repetitive, it still worked. I can easily see how a person would not enjoy ICO, but it definitely pulls off escort-driven gameplay better than, say, Amy.Shannon Spencer Fox said:I'll also go out on a limb here and say that I'm probably one of the few people on this planet who played 'ICO'... and absolutely *hated* it. I've never been a huge fan of escort quests in general, and that entire game was one long annoying escort quest. Maybe it's just me, but after getting bounced around by those shadow critters, and knocked off a ledge, while that gibberish-speaking wench is getting kidnapped yet again for about the sixth time, I decided to stop playing it and returned it to the rental store.
Like you, Enslaved is one of the only games when reading the article that I thought did escorting well. She wasn't a hinderance, if the action got too much she'd usually be hiding anyway, and if you got to a jumping section she'd cling to your back like a monkey, meaning you always knew where she was.Akalabeth said:No mention of Enslaved? That was an escort quest of sorts, though the woman could help you at certain points, and she could defend herself for a few seconds allowing you to get back and help her. I liked it.