Escorts Aren't Free

Recommended Videos

Hyperactiveman

New member
Oct 26, 2008
545
0
0
No actually escort missions ARE a bad idea... Regardless of their potential to link you to a particular character in the storyline or offer more of a challenge they just spoil the game.

People have enough time trying to deal with cover systems, extremely limited ammo, endless enemy re spawning and attack spamming to have to try and make sure their escort doesnt go off a cliff.

The plain and simple reason escort missions are still about the place in gaming is because devs either think to hard or not enough when trying to add variety in the games they make.

It's a typically used option to use escorting instead of a lvling system, ability/weapon unlocking system or just take some time to design some solid levels with defining characteristics and different settings to keep gamers playing.

But hey it's not as bad as quicktime events... which still wont go away. D:
 

SonOfVoorhees

New member
Aug 3, 2011
3,509
0
0
Escort are fine, but most are dumb. You have to protect someone who runs blindly into all enemies. That annoys me. All you need is options to tell them when to wait and when to follow while you clear the way ahead. Most escort turn into a race between you killing everything before your dumb ass escortee reaches all the enemies. Whats the point in hiring a person to protect you when you acting like a suicidal maniac attracted to every dangerous persons or mines in front of you?

The escort mission in Saints Row 3 was great, mostly because you punched the guy out and carried him. lol
 

Zydrate

New member
Apr 1, 2009
1,914
0
0
UnrealCanine said:
Alyx from Half Life 2 ... [Cut for Context]

All in all she was more of a partner than an escort really.
Which is an example of it done right.

Although I realize I'm kind of missing the point. Escort quests are to force players to change tactics in an otherwise steamrolling playthrough.
Still, hard to make it NOT annoying.

Edit: Another good example was AC:Brotherhood. Escorting a certain political-based love interesting because she had a broken leg.
And in the same mission, taking one woman hostage which sent a set amount of waves of guards at you, while elbowing you in the face and fleeing. The good part is, it wasn't an instant-fail if she ran away.
 

Et3rnalLegend64

New member
Jan 9, 2009
2,448
0
0
XDravond said:
Well as long as the one I'm supposed doesn't do anything stupid. Like "help" me shoot bad guys by walking in front of me whilst I'm shooting... Or set up a surprise mess for me to clean up. Or die when I don't know where they are. Or worst of all when they are "hard" an pushes you around bu you can't make them move...
Had to many times where I'm in cover and then a friendly NPC I'm supposed to escort gets up to my cover and pushes me out in the free where, well I usually die... A big thank you to the game studios makes those "it can push you around, bu you can no push them around" NPC by he way....

Didn't really consider the companion cube an escort mission but now when I read it yea that was a escort mission. But if you somehow manged to screw up it was your own fault and not that some programmer made a "bad" NPC so it's hard to get annoyed at anything else than your self...

And can Alyx in HL2 actually die? I haven't managed to get her killed so far...(that I can remember anyhow)
She has ridiculous regenerating health. Same goes for Barney. If you leave them to fight a room of soldiers on their own, they'll die reasonably quickly if you're nowhere to be found and not redirecting their fire.

Edit: Oh, and I wonder about the people who hate escort missions without exception. RE4 did it really well. Ashley hides behind you if your gun is out. She'll duck if she's in your line of fire. She waits whenever you tell her to, no matter what. Those people say that RE4 is still one long, horrible escort mission. Did they play the game or is their bias that far up that they can't see it no matter what?
 

Vault Citizen

New member
May 8, 2008
1,702
0
0
For me me the most memorabl escort mission was that of MGS2 two, of course that is only because you could skip the tedius chore of scaring away bugs with a freeze spray by just knocking out the girl you were escorting and then just dragging her in the right direction.
 

Guest Guestinson

New member
Oct 21, 2011
10
0
0
In my opinion, the games that NPC escort missions are the most annoying to be found are MMORPGs because they are actually one third of the core gameplay (along with fetch quests and "slayer" quests, which are annoying in their own right). In those cases, my basic complaint is that they are usually made for "meat shield" classes to do solo while the other classes can either go ghug themselves or find a party with the same quest.

As for Alyx from HL1 and escorting the boy from Metro 2033 - for Alyx, you are that boy!
 

Beertaster

New member
Jan 20, 2011
35
0
0
Escorts need to serve a function. What that function is, is up to the developer. For example: putting a time-limit on the current mission or level (the important person is poisoned, and you need to get them out fast). Secondly a developer should facilitate the player by changing the map and game focus for the escort. Say the baddies are only interested in the escort, so turn the focus of the game to keep away. for example: the escort is put on a conveyer belt so baddies run after him, and you shoot em down as they climb up to him, while getting to the other end of the belt first. So now its a race and keep away and the player gets to blow up what ever ladders and stuff there are to stop anyone but him from winning.
 

Siege_TF

New member
May 9, 2010
582
0
0
Consider Arcade Gannon of Fallout: NV. If you want the Enclave Remnant's help in the last fight you need to get buddy-buddy with him, and that means NPC support from the lab coat wearing smarmy Confirmed Bachelor as you drag him around and do things to impress him. Playing on Hardcore mode lets him die permanently, so not giving him armour very much makes it very escort quest-ish. Still, it's not game over if he dies.

As for worst NPC support EVER: "Hot stuff, coming your way!" X10^9001 ~Aeris: Shining Force ... Excell? Unlimited? Whatever that beat-em-up that didn't really have a damn thing to do with Shining Force was called.
 

Ninjat_126

New member
Nov 19, 2010
775
0
0
hermes200 said:
Or if you're leaning more towards NPC support, have them attack, but just don't let them die.
The problem with that idea, is that it leaves you open to let the NPC do all the work. Its what happened with Uncharted 3 in the final mission, once I realized Sully not only didn't die, but was quite capable and had an infinite amount of ammo.
And if you make it so they don't push forwards, you get criticised for being the only person capable of leading the advance despite being surrounded by allies.


I liked the escort/NPC support in the King Kong video game. Ann does the typical door-opening thing for you, but also (I think) can throw spears and mildly damage enemies, and I don't think I ever had her die on me for stupid reasons. The other NPC support characters had guns, could use guns and weren't too squishy, usually they only died if I didn't support them. It helped that if they were injured, they just got incapped rather than dying outright in most cases.