Escorts Aren't Free

Hat Man

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Escorts asside, I think Star Wars Republic Commando is the example of NPC support done right.

You don't have to worry about them dying, but they aren't invulnerable. You don't have to worry about their ammo, but they'll only use their best weapons in specially designated positions. And best of all you can actually rely on them.
 

KDR_11k

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One problem I had with too competent NPCs was in Gears 3 where it felt like I wasn't required to pull my weight as I had a whole army of NPCs with me that far exceeded what my lone player character can do so my influence on the battle was diminishing. I've seen some even worse complaints about various Call of Duty games (e.g. a BlOps "pacifist" run and the Rock Paper Shotgun "Ungame" complaint about MW3). At some point I wonder if ally NPC AI is really worth it or if we should just go back to the Options from Gradius or the Force Pod from R-Type.
 

fabrimuch

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Sep 28, 2011
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For some reason I never had any problems with Eileen from Silent Hill 4, because if you go out exploring you can find better weapons for her. You can even make her unequip her weapons and force her to follow you without fighting the enemies. And she won´t game over the player if she takes much damage, but she will become more annoying to escort.

Conversely, I couldn´t stand Ashley yelling "LEOOOON!! HEEEEEEELP!" in my ear in Resident Evil 4.


As of "supporting" NPCs, Farah, from Prince of Persia was also quite useful. Even when she threw arrows at me I wasn´t quite pissed at her. Alyx Vance, too.
 

Russell Glasser

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Feb 14, 2012
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As other posters have mentioned, Alyx Vance remains one of my all-time favorite NPC companions, and here's why. She can take care of herself and hardly ever dies (even if she does "cheat" by regenerating health). She is genuinely helpful to you in many areas; often she has a gun and you don't. She comments on your fighting style and cheers you on when you score a hit. She doesn't act helpless. And she is a gatekeeper, opening doors that you can't. In many ways, she feels like an actual co-op partner and not a useless crate.
 

Thyunda

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Susurrus said:
I thought a really interesting take was that in Metro 2033.


SPOILERS


So there's a whiny little kid, hunched over some dead body. He talks a lot. You agree to escort him. You pick him up and put him on your shoulders. He is no longer visible. He spots creatures (though to be fair, in quite a non-specific, unhelpful way) which are behind you, and this is good because in that section the monsters are ALWAYS behind you, and move very fast.

I guess technically it's not an escort mission, because he has no separate identity, but he does seem to change your aim a little bit (it feels heavier, and it glides more than when you dont have him on your back). He helps, and it is useful. It was handled well.

To be fair, that game is mostly made up of missions in which you are running with someone else, and for the most part they work fairly well, giving you an assigned role, and allowing you to get on with it. And the NPCs are invulnerable when they need to be, and all have automatic weapons. Yeah.
Except Bourbon. He wasn't the sharpest tool in the shed.
 

Something Amyss

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Dec 3, 2008
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If time has taught us anything, it's that escort missions are a very fine line to dice, and basing a whole game around them will probably be a failure. Basing a mission around them is often bad enough.

Can it be done? Yeah, but to mirror Yahtzee's sentiment on Duke Nukem Forever, it's not so much it can't be done as it probably shouldn't.

Now, Amy looked like an idea I'd like to try, until I saw how poorly executed it was. But that was really no surprise, and there should be little surprise to anyone with pattern recognition.
 

Proverbial Jon

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Nov 10, 2009
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Does anyone remember an escort quest in the original Fable? It involved a boy lost in a cave. You only had to pass through like three small areas to leave but even that was tough. If you've played it, you know what I mean. RAGE QUIT!

UnrealCanine said:
Alyx from Half Life 2 had regenerating health, so fast she was almost immortal. Don't expect to sit back and let her do all the work though
Alyx is a very good example actually. I got so used to her being with me in Episode 1 that hated the parts in Episodes 1 and 2 when she wasn't around! Much like Yorda in Ico, she gave me a reason to move forward in the game because I actually cared about her. Then again, I cared about pretty much every damn NPC in those games!

She's also pretty capable with a gun but she can die as well. Although you have to be pretty bad at the game or incredibly negligent of her wellbeing for this to happen.

Susurrus said:
Wow, yeah I'd forgotten all about that! That kind of threw me when it popped up because it was so different from the rest of the game. The kid could have easily been annoying but I found his cheery attitude quite refreshing considering all the shit that was going on around him.

In fact that mechanic would probably work for an entire game. Gives a nice way for the otherwise silent protagonist to have a voice of sorts. You could drop the kid to go scrabbling about for ammo and what-not in a kind of risk/reward sort of thing. Kinda like Bioshock 2 then I guess.

Damn, now I want to go play Metro 2033!
 

Elyxard

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Dec 12, 2010
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I have to agree with RE4's Ashley being a good example of an escort mission. She was roughly as vulnerable as you were, but was smart enough to let you take the hits for the most part. And the "shoving her in a garbage bin mechanic" is oddly brilliant, and makes sense for that sort of game. The yelling was annoying, but she had the decency to be captured on several occasions to free you from the task for awhile (she's worse than Princess Peach).

I have to also second Alyx Vance. The only time she will ever die is if you legitimately try to get her killed or do nothing at all. You could accidentally toss explosives at her and she would probably survive. She was still able to be killed though, so she doesn't totally clean the battlefield on her own at least.

Sheva of RE5 was terrible, much more of a liability than even Ashley was. It didn't help that the inventory system was legitimately broken.
 

Somebloke

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Aug 5, 2010
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About Alyx Vance...

Remember that bit in episode 2, where she had just been brought back from the brink of death and you had to cross an antlion-infested plains area?

Valve changed Alyx's behaviour during that part, while in development, because she originally dragged herself along at a pace that you would expect from somebody who sports a fresh perforated line across their torso and this apparently aggravated playtesters to the point they developed a sense of disdain for the character.

Seems incredibly unfair, I feel -- I'd like to see /their/ performance under the same circumstances and there is something mismatched about having healthy distance to the story and holding gameplay above characters, yet projecting gameplay quibbles onto said characters.

Anyway; A change for the better was made and in the final product Alyx will rest at each safe spot, but steel herself for a determined sprint to the next one.

Of course; This is a developer who playtests to a fault and is not squeamish about tearing out their most precious ideas, even rather late in development, if they can not get them to do well in testing.
 

skywolfblue

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Akalabeth said:
No mention of Enslaved? That was an escort quest of sorts, though the woman could help you at certain points, and she could defend herself for a few seconds allowing you to get back and help her. I liked it.

UnrealCanine said:
Alyx from Half Life 2 had regenerating health, so fast she was almost immortal. Don't expect to sit back and let her do all the work though
I agree with these two mentions.

Trip adds a lot to Enslaved, without being overtly whiny (ok maybe a little bit, but that's part of her personality). The sections where you have to come to her rescue are important and well done.

I don't know if Alyx technically qualifies as "escort" because she's nigh invincible and there isn't really any point where you have to protect/save her (that I remember at least). But yes, she's definitely one of the best examples of companion to date.
 

XDravond

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Mar 30, 2011
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Well as long as the one I'm supposed doesn't do anything stupid. Like "help" me shoot bad guys by walking in front of me whilst I'm shooting... Or set up a surprise mess for me to clean up. Or die when I don't know where they are. Or worst of all when they are "hard" an pushes you around bu you can't make them move...
Had to many times where I'm in cover and then a friendly NPC I'm supposed to escort gets up to my cover and pushes me out in the free where, well I usually die... A big thank you to the game studios makes those "it can push you around, bu you can no push them around" NPC by he way....

Didn't really consider the companion cube an escort mission but now when I read it yea that was a escort mission. But if you somehow manged to screw up it was your own fault and not that some programmer made a "bad" NPC so it's hard to get annoyed at anything else than your self...

And can Alyx in HL2 actually die? I haven't managed to get her killed so far...(that I can remember anyhow)
 

Xman490

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May 29, 2010
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"... I realized that in a lot of cases there wouldn't be a game at all, not when escorts are supposed to be one of the central challenges."

Okay, Yatzee, WHAT IS A GAME TO YOU? You hint at a game needing some challenge or goal or whatever, but it's confusing. To me, a video game is a projection (usually on an electronic screen) of some plane of existence that is influenced by the player's/players' movements. Therefore, Minecraft is a game under my definition, even without The End and its ending text and credits.
 

Steve the Pocket

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Zachary Amaranth said:
If time has taught us anything, it's that escort missions are a very fine line to dice, and basing a whole game around them will probably be a failure. Basing a mission around them is often bad enough.

Can it be done? Yeah, but to mirror Yahtzee's sentiment on Duke Nukem Forever, it's not so much it can't be done as it probably shouldn't.
That's my thinking as well. Considering how much people complain about escort missions, I suspect developers' main reason for continuing to make them is that they believe it can be done right, and they want to challenge themselves. Thing is, though, most developers today have a hard enough time getting the tried-and-true game mechanics to work properly, so they probably shouldn't be pushing themselves for its own sake.
 

Zydrate

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I'd like to note, yet again, Alyx from Half-Life. I think she had a shitton of health but she was still killable, if you just kind of stood around like an idiot. But she was a pretty good shot on her own, though she was only half-an-escort. It's been a while, but I think if anything she escorts -you- to a couple of places.

It's been a while >_<
 

008Zulu_v1legacy

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Mass Effect 1 & 2 deserve special mention I think. You are constantly escorting two of the stupidest (meatshields have different personalities but the same combat training) A.Is I have ever seen. They will fire at the ground hoping to hit an enemy on a different level, they will stand in the open getting shredded by enemy fire waiting for someone hiding behind a crate to stand up and they always break my line of fire when I am about to knock off an enemy with my sniper rifle.

And they wonder why I only use the medi-gel when my own health is at critical levels.
 

Zydrate

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008Zulu said:
Mass Effect 1 & 2 deserve special mention I think. You are constantly escorting two of the stupidest (meatshields have different personalities but the same combat training) A.Is I have ever seen. They will fire at the ground hoping to hit an enemy on a different level, they will stand in the open getting shredded by enemy fire waiting for someone hiding behind a crate to stand up and they always break my line of fire when I am about to knock off an enemy with my sniper rifle.

And they wonder why I only use the medi-gel when my own health is at critical levels.
And yet, couldn't do it alone. I of course handle the bulk of the DPS but they handle aggro mitigation as well, so all the fire is not on me.
 

putowtin

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Jul 7, 2010
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I though most gamers problem with escort quests was the fact that the character being escorted had such poor AI that they would automatically walk into the enemy you were trying to protect them from!
 

rapidoud

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Alyx does NOT qualify as an escort if she is incredibly hard to kill, otherwise most of Metro 2033's companiosn count (as most pf them are actually killable, it's just incredibly hard to do so).

Which leaves Valve with L4D and the 'companions'. Dear christ, they are the worst I have ever seen, their only redeeming traits are infinite ammo, and aimbotting occasionally.