Everything that's wrong with fighting games

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shadow skill

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bjj hero said:
Woe Is You said:
As for MvC2...there are plenty of games out there with infinite combos. They just have no point to them so they aren't played.
Street fighter 2 had an infinity combo and it could well be the most played fighting game ever.

http://www.youtube.com/watch?v=x_k_4T3jOus

You hit the first one and its game over.
That isn't nearly as bad as what we see in the OP, I mean Archer busted out a sixty hit combo that took Rider from a full bar to having only a third or so of her final bar left.
 

bjj hero

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shadow skill said:
That isn't nearly as bad as what we see in the OP, I mean Archer busted out a sixty hit combo that took Rider from a full bar to having only a third or so of her final bar left.
I disagree, A combo that takes off a third of a health bar stings but you can come back. With Guiles re dizzy combo if he hits the first hit the game is over, no matter what your skill level. Completely unfair. The number of hits is irrelevant.

I wasnt saying that the OPs game was better than street fighter 2, i was pointing out that unfair combos are everywhere.

Outside of games where everyone has a one hit kill move (guilty gear?) no charecter should be able to do that.
 

shadow skill

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bjj hero said:
shadow skill said:
That isn't nearly as bad as what we see in the OP, I mean Archer busted out a sixty hit combo that took Rider from a full bar to having only a third or so of her final bar left.
I disagree, A combo that takes off a third of a health bar stings but you can come back. With Guiles re dizzy combo if he hits the first hit the game is over, no matter what your skill level. Completely unfair. The number of hits is irrelevant.

I wasnt saying that the OPs game was better than street fighter 2, i was pointing out that unfair combos are everywhere.

Outside of games where everyone has a one hit kill move (guilty gear?) no charecter should be able to do that.
The one hit kills have special conditions in GG and I sincerrely doubt someone will not block that combo so that at least one of the hits fails to connect.
 

Vrex360

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Right I already made an entire thread about this but, the big breasted women who wear next to no clothes. That is a real problem.

However the number one hate of mine is when soon-to-be former friends invite you over to play a few rounds of say, Soul Calibur. They tell you absolutley nothing about how to play the game leaving you poking blindly at the controls while they clearly know what they hell they are doing. They use powerful unblockable attacks on you that drain half your health doing it mercilessly (Or in the case of Naruto games using that fucking eight triagram 64 palms move without even telling you that you can attempt to dodge it) then laugh it up because they managed to beat a person who had never even played the game before and who didn't even understand the basic controls.

TALKING ABOUT YOU PAUL HARRIS!!
 

theultimateend

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Well just by watching that video I feel that I'd play it and probably like it.

Assuming the last boss doesn't have 99 lifebars and doesn't flinch when you hit the asshole.
 

shadow skill

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theultimateend said:
Well just by watching that video I feel that I'd play it and probably like it.

Assuming the last boss doesn't have 99 lifebars and doesn't flinch when you hit the asshole.
It does seem fun especially since I loved the Anime.
 

Mr.Pandah

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Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
 

theultimateend

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Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
Yeah SFA3 was gangster fun too :). I LOVED the world tour mode.

I'd build up Ryu so that he had all his stat points in his super :p. Doing the super uppercut would take out something like 90% of the enemies life :D. It looked great and it was only game breaking in the sense that I could almost insta win, but not once did that ever bother me (which is why I feel it was a gem).
 

sanzo

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shadow skill said:
bjj hero said:
shadow skill said:
That isn't nearly as bad as what we see in the OP, I mean Archer busted out a sixty hit combo that took Rider from a full bar to having only a third or so of her final bar left.
I disagree, A combo that takes off a third of a health bar stings but you can come back. With Guiles re dizzy combo if he hits the first hit the game is over, no matter what your skill level. Completely unfair. The number of hits is irrelevant.

I wasnt saying that the OPs game was better than street fighter 2, i was pointing out that unfair combos are everywhere.

Outside of games where everyone has a one hit kill move (guilty gear?) no charecter should be able to do that.
The one hit kills have special conditions in GG and I sincerrely doubt someone will not block that combo so that at least one of the hits fails to connect.
They don't really have special conditions; you could try a one hit K.O. attack right off the bat if you wanted. They can be easy to dodge/block, and if you miss you're severely hampered
 

shadow skill

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Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
That's assuming you can counter those combos consistently.
 

Mr.Pandah

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Jul 20, 2008
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theultimateend said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
Yeah SFA3 was gangster fun too :). I LOVED the world tour mode.

I'd build up Ryu so that he had all his stat points in his super :p. Doing the super uppercut would take out something like 90% of the enemies life :D. It looked great and it was only game breaking in the sense that I could almost insta win, but not once did that ever bother me (which is why I feel it was a gem).
Man, I got my ass handed to me sooooo hardcore in the Arcade Mode for like, the first 3 days I had that game. It took me over 30minutes to beat M.Bison alone. That game was freakin' tough man, but it was still sick. I loved how the combat just flowed, that is in my opinion, what makes a fighting game great. *Spits on Mortal Kombat*
 

Mr.Pandah

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shadow skill said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
That's assuming you can counter those combos consistently.
True, but if you're fighting anyone who can pull off those combos, than I assume you're good enough to do some tricks of your own.
 

theultimateend

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Mr.Pandah said:
theultimateend said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
Yeah SFA3 was gangster fun too :). I LOVED the world tour mode.

I'd build up Ryu so that he had all his stat points in his super :p. Doing the super uppercut would take out something like 90% of the enemies life :D. It looked great and it was only game breaking in the sense that I could almost insta win, but not once did that ever bother me (which is why I feel it was a gem).
Man, I got my ass handed to me sooooo hardcore in the Arcade Mode for like, the first 3 days I had that game. It took me over 30minutes to beat M.Bison alone. That game was freakin' tough man, but it was still sick. I loved how the combat just flowed, that is in my opinion, what makes a fighting game great. *Spits on Mortal Kombat*
Yeah I loved playing that game. I was VERY disappointed when anthologies came out and they had (without telling anyone) removed the World Tour mode from SFIII...

Mr.Pandah said:
shadow skill said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
That's assuming you can counter those combos consistently.
True, but if you're fighting anyone who can pull off those combos, than I assume you're good enough to do some tricks of your own.
http://www.youtube.com/watch?v=pS5peqApgUA

You mean this ;). I LITERALLY tingle at the end. It's something of legend.
 

Mr.Pandah

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theultimateend said:
Mr.Pandah said:
theultimateend said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
Yeah SFA3 was gangster fun too :). I LOVED the world tour mode.

I'd build up Ryu so that he had all his stat points in his super :p. Doing the super uppercut would take out something like 90% of the enemies life :D. It looked great and it was only game breaking in the sense that I could almost insta win, but not once did that ever bother me (which is why I feel it was a gem).
Man, I got my ass handed to me sooooo hardcore in the Arcade Mode for like, the first 3 days I had that game. It took me over 30minutes to beat M.Bison alone. That game was freakin' tough man, but it was still sick. I loved how the combat just flowed, that is in my opinion, what makes a fighting game great. *Spits on Mortal Kombat*
Yeah I loved playing that game. I was VERY disappointed when anthologies came out and they had (without telling anyone) removed the World Tour mode from SFIII...

Mr.Pandah said:
shadow skill said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
That's assuming you can counter those combos consistently.
True, but if you're fighting anyone who can pull off those combos, than I assume you're good enough to do some tricks of your own.
http://www.youtube.com/watch?v=pS5peqApgUA

You mean this ;). I LITERALLY tingle at the end. It's something of legend.
Yeah, thats pretty much what I'm talking about. haha That is amazing. When everyone was cheering at the end, I kinda wanted to join in =P
 

theultimateend

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Mr.Pandah said:
theultimateend said:
Mr.Pandah said:
theultimateend said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
Yeah SFA3 was gangster fun too :). I LOVED the world tour mode.

I'd build up Ryu so that he had all his stat points in his super :p. Doing the super uppercut would take out something like 90% of the enemies life :D. It looked great and it was only game breaking in the sense that I could almost insta win, but not once did that ever bother me (which is why I feel it was a gem).
Man, I got my ass handed to me sooooo hardcore in the Arcade Mode for like, the first 3 days I had that game. It took me over 30minutes to beat M.Bison alone. That game was freakin' tough man, but it was still sick. I loved how the combat just flowed, that is in my opinion, what makes a fighting game great. *Spits on Mortal Kombat*
Yeah I loved playing that game. I was VERY disappointed when anthologies came out and they had (without telling anyone) removed the World Tour mode from SFIII...

Mr.Pandah said:
shadow skill said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
That's assuming you can counter those combos consistently.
True, but if you're fighting anyone who can pull off those combos, than I assume you're good enough to do some tricks of your own.
http://www.youtube.com/watch?v=pS5peqApgUA

You mean this ;). I LITERALLY tingle at the end. It's something of legend.
Yeah, thats pretty much what I'm talking about. haha That is amazing. When everyone was cheering at the end, I kinda wanted to join in =P
The mechanics behind Ken dodging that attack is almost unreal. He basically baited his opponent and hit the buttons the exact second he had to (for the first one). Since you have to press the buttons before you are hit :p.
 

Gregorius

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shadow skill said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
That's assuming you can counter those combos consistently.
That's not a really great assumption on your part... every fighting game has some sort of counter mechanic that can even the playing field:

Soul Calibur has "Guard Impact". Street Fighter has "Just Defense" and "Parrying". Mortal Kombat has "Breakers". Guilty Gear has "Dead Angle Attacks" and "Roman Cancels", as well as character-specific counters. Melty Blood has "(EX-)Shielding", "Clashing", "Shield Counters", "Last Arcs" and a lot more... and these are all just examples...

...most of which are extremely easy to do, some with a bit of practice beforehand. Complaining that it's "too hard" or "assuming you can do them" is kind of biased, no? Have you practiced these general anti-attack techniques? If you're complaining about one highly important aspect of a game, why are you even bothering to play it when it has to be exploited at times to win?

If you can't do something, why bother doing anything?
 

BIGpanda

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Woe Is You said:
Everything that's wrong with fighting games has been conveniently condensed into one video.

Which is here. [http://www.youtube.com/watch?v=7Mz9AgHrwhg&feature=related]

Long combos, shitty licenses and the use of (horrible looking) 3D when you really don't need it and I could start listing the more problems just from that video.

Yeah, if you make a fighting game, don't make Fate/Unlimited Codes. It'll only end in tears.
plays alot more differently from naruto revolution the memorable button combinations still apply but the break and counter system looks fun. eighting and tomy are the standard developers of grindtastically simple shonen anime games.

I'm sorry buddy but you've failed to bring your point across. wanna try again? maybe look beyond the looking glass?

cball11 said:
Here's how you make good fighting games: rip off the Smash Brothers controls until you turn inside out, for whatever reason, and make all the characters balanced no matter what else is sacrificed.
or throw your remote controller down a flight of stairs until sparks fly out of it.
 

sanzo

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xtreme_phoenix said:
Fighting games are what's wrong with fighting games. the whole genre in general sucks.
Wow. See, I liked fighting games before, but now, after this carefully worded, point by point analysis, i see the light.

Thank you, kind sir
 

shadow skill

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Gregorius said:
shadow skill said:
Mr.Pandah said:
Well, I watched the video, and the game actually seems like a lot of fun. The way to counter long combos is just by putting in, well, a counter attack. Didn't Street Fighter Alpha 3 or w.e the hell its called have an air recovery/ground recovery system? That works just fine for me. I really don't see what all the hub-bub is about over this game...
That's assuming you can counter those combos consistently.
That's not a really great assumption on your part... every fighting game has some sort of counter mechanic that can even the playing field:

Soul Calibur has "Guard Impact". Street Fighter has "Just Defense" and "Parrying". Mortal Kombat has "Breakers". Guilty Gear has "Dead Angle Attacks" and "Roman Cancels", as well as character-specific counters. Melty Blood has "(EX-)Shielding", "Clashing", "Shield Counters", "Last Arcs" and a lot more... and these are all just examples...

...most of which are extremely easy to do, some with a bit of practice beforehand. Complaining that it's "too hard" or "assuming you can do them" is kind of biased, no? Have you practiced these general anti-attack techniques? If you're complaining about one highly important aspect of a game, why are you even bothering to play it when it has to be exploited at times to win?

If you can't do something, why bother doing anything?
Well I said assuming because the counters may be tied to a meter of some sort meaning that you will end up wasting them on the first infinite attempt and then be easy pickings for a second or third attempt.