Hunter Grant said:
I'm not afraid, but that's because I've accepted where its at. It never caught on with anybody, but me I guess. I am just super bummed about it because I was having fun with my Wii U. Sales be damned 3D World is a master class in level design. No I have no illusions that the Wii U is not in bad shape. I just feel bummed out by it.
I wasn't specifically responding to you so much as the article in general and the average Nintendo response.
Here's the thing about the WiiU. It's fun. Nintendo makes great software and you WILL enjoy the console if you like Nintendo games. The problem is that it's priced high and has almost 0 ongoing third party support. So you're talking about paying $300 for what is essentially a Nintendo machine. If that's worth it to you then you didn't make a bad purchase.
Had they done something like drop the gamepad they could have come in at a price under $200. But even then, with the power disparity I don't know if that would have been enough. They didn't line up real 3rd party support for their launch because they though all those older major titles they ported to the WiiU would count. That was a bad bet. So it was really a perfect storm for a bad launch. Poor product recognition (people still don't know this is the Wii's successor), high price, few games released or even in production (including a lack of support of their own studios), significant criticisms levied by 3rd party developers, archaic policies like region locking and continuing to tie purchases to the console instead of the account, a significant day-one patch that strangely required a wifi connection to install that if broken would brick the system, etc.
The system alienated casual gamers by being expensive and the elderly by the gamepad being confusing/small and also the price. They tried to return to the mainstream gamer market but failed to really compete on that level either. Jack of all trades but master of none. If Nintendo wants to maintain relevant in the console market, they're either going to have to target consoles that can compete with the other markets and begin to produce first party maturer content (not boobs and whatnot, just content geared towards 18+ individuals like the other consoles offer since we make up the majority of the console gaming demographic by a fair margin). That would be the most aggressive method to take and the 50 billion they have on hand would make it happen. A safer and still wildly profitable method would be to own the casual/older demographic to the fullest. There's nothing wrong with being family friendly. That is a legitimate niche that I don't feel like Sony or Microsoft really fill. If they can do that affordably and produce interfaces that are easy for the elderly to control then I think they will absolutely have a place for decades to come.
If they can't do either. Then it's time to drop the home console hardware business and focus on their handheld hardware/software market and become a console software company like Sega did. But if they can and succeed in their area of choice then we'll all be better off.