argument is simplified but the point is valid i guess (certainly put in more than my fair share of long WoW sessions before i stopped chasing the virtual dragon) and children are obviously going to be more susceptible to an addictive video game because they're not fully aware of A: the importance of taking a break and B: the separation of what they can do on a screen and what's acceptable in real life.
on the other hand the point being made is that games like GTA that are aimed at adults are not meant to be played by children. Parents are required either to monitor and stop they're children playing games they don't find acceptable or at the very least explain to the child why the actions in the game aren't acceptable outside the virtual world. I realise that this simplifies a parents job massively but is it that much more difficult than stopping a child from watching a violent film or porn?
on the other hand the point being made is that games like GTA that are aimed at adults are not meant to be played by children. Parents are required either to monitor and stop they're children playing games they don't find acceptable or at the very least explain to the child why the actions in the game aren't acceptable outside the virtual world. I realise that this simplifies a parents job massively but is it that much more difficult than stopping a child from watching a violent film or porn?